Developer plays his games only 5 to 10 years after the release – explains the advantage

Developer plays his games only 5 to 10 years after the release – explains the advantage

The developer of Dishonored, Deus Ex, and Redfall admits that he has not touched the games for about 5 to 10 years after development. His approach has an advantage.

Who is the developer? The developer Harvey Smith worked on games like Dishonored, Dishonored 2, Thief: Deadly Shadows, Deus Ex, and most recently Redfall. On X.com, the video game developer regularly shares his thoughts on various topics.

To celebrate the 8th anniversary of Dishonored 2, StealthGamerBR released a video about the game and shared it on X.com. In the video, he quietly completes a mission without being caught. This prompted Smith to share the post and talk about his own gaming habits.

Here you can take another look at the developer’s last project, the vampire shooter Redfall:

Developer takes distance and then returns

What did he write? The game developer wrote that he usually plays his games only 5 to 10 years after their release. This is because he plays them up and down before release, so he has had enough of them and needs a long break.

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Does this also have an advantage? Yes, the long break has an advantage for the developer. As he writes himself on X.com, he enjoys returning to the games after a long time and admiring the little areas or even a small corner that someone has taken such care of.

He describes these moments as “one of the greatest pleasures” he is allowed to experience.

How does the community react? The community honors him and especially Dishonored. Some players write on X.com that they regularly return to the game series or that Dishonored never received the admiration it deserved.

Hardly anyone mentions the unfinished and disappointing shooter Redfall, which was the last project of the game developer before the studio was shut down by Microsoft. The shooter flopped and was probably not even a passion project for the developers themselves.

According to an insider report, as many as 70 % of the employees who worked on Prey left during the development of Redfall. The Arkane Studio is not the only studio that was closed by Microsoft: Xbox closes 4 studios, fires dozens of employees – The boss explains why it had to happen

Source(s): X.com Harvey Smith, X.com @StealthGamerBR2, YouTube StealthGamerBR
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