New details about the MMO shooter Destiny’s expansion “The Taken King” have been announced. This time it’s about items, strikes, the Dreadnought, weapons master Banshee, and the role of the Guardians.
There are new information from Game Informer. They visited Bungie and shared their adventures there. This time, there isn’t one big piece of info, but rather a cluster swarm full of them…
We have filtered out the most important information from the conversations.
Existing game content of Destiny will be rearranged and presented differently
- Players who start new and meet the Queen and her brother on the Reef for the first time will also unlock the second social space, “the Reef.” In the base game, it felt somewhat disconnected in the story, but with House of Wolves came backgrounds to present this somewhat strange scene anew.
- The Ghost now interacts with other characters in the game. With the new voice, its task and personality remain essentially the same, but it is now more integrated into the story.
- The story still retains classic Destiny characters like Eris Morn, who murmurs ominously and takes the whole narrative very seriously; but Cayde-6 brings in a relaxed component. He views the events in Destiny more like a player would: “Yeah, whatever, let’s blow stuff up!” The character works mainly because Nathan Fillion is incredibly charming.
Equipment and weapons: Item reset is coming; the first green weapon is already stronger than your old guns
- Collecting weapons and gear remains important.
- There are more weapons with The Taken King than were present at the launch of the game.
- This is the first time there is a “real item reset”; after the first mission, players receive green weapons that are stronger than anything they have been able to collect so far.

Guardians are the heroes of the new story
- The new story feels significantly better, told coherently and logically.
- The first 8 story missions are “the first act” of The Taken King, where players get to know the new subclasses and the environment; but then with the “Taken War” a second act begins with numerous new missions.
- The first story missions lead the Guardians back to some familiar areas. There is still old content, repetitions, and grinding; Destiny doesn’t completely reinvent itself.
- With The Taken King, the Guardians in Destiny are “the tip of the spear”; when they land on the Dreadnought, they set out and signal for incoming Guardians. It is acknowledged that they are legends, having already been in the Glassed Chamber and brought down Crota. The player is treated as if they wielded the very sword that felled Crota. The Guardian is “The James Bond” of the Vanguard, so to speak, their man or woman for when it matters.
The Dreadnought holds many secrets
- The Dreadnought is like a labyrinth with jumping puzzles and alcoves; it has the impression that there is a secret hidden everywhere.
- One of the exotic items is shattered into 50 pieces hidden in the Dreadnought.
- Many puzzles are designed so that players stand clueless in front of them; there is said to be a chest, but no one knows exactly how to open it yet.
- You will not only fight the Taken in the Dreadnought, but also Cabal or creatures of the Hive are aboard the ship.
New star of the expansion: Banshee
- The Ghost shells have interesting effects, for example, they can grant more glimmer when you take down Shard creatures, or they show spin metal that is stored nearby.
- Weapons master Banshee becomes more important; the quests he provides mainly focus on testing weapons, with which you then blow up a lot of enemies.
- If you have a good reputation with Banshee, you can order a weapon from a specific weapons manufacturer once a week, which will be delivered the next day; this is a new weekly ritual like Destiny players already know from Xur, Brother Vance, or Variks.
- The three current armor materials (Hadronic Essence, Plasteel Plating, and Sapphire Wire) will be consolidated into a single material. The previous materials can be exchanged for the new one.
Strikes will be more varied than in the first year
- The new strikes have variants – one day you can fight Cabal in a strike at one location, the next day Fallen are waiting at that same location. Also, turrets or ammo spawn at different spots.
- The Playstation-exclusive strike is particularly praised, as it is said to feature the “coolest” boss yet, a Vex machinery that presents players with new challenges, particularly regarding movement patterns.
- The Darkblade is said to reside in the “sunless cell” and indeed, the battle against him is supposed to take place in darkness.
- There will be three playlists: one for Year 1 strikes, one for Year 2 strikes, and a third with random heroic strikes that grant legendary marks and engrams as rewards.
- The Nightfall strikes will be revamped so that the modifiers fit each week to the strike, as this is something they want to pay particular attention to.
- The raid remains a mystery to everyone; even the journalists from Game Informer did not get to see it.
That was a lot of new information. For those interested in continuing to engage with “The Taken King,” the new Destiny expansion, will find information on our Destiny theme page. For those who want to stay updated and want to know immediately when we have new information, they can follow Mein MMO on Facebook or our author Schuhmann on Twitter.



