Destiny will become fairer, less loot frustration in raids

Destiny will become fairer, less loot frustration in raids

In Destiny , the complaints of fans have been heard, and the way loot is distributed is going to be made a bit fairer in the future. This includes taking bad streaks into account and distributing strong items through quests as well. However, the system won’t be completely frustration- and randomness-free. Additionally, the raid “Crota’s End” in the DLC “Darkness Rises” seems to be becoming more important than the previous raid.

 Players, developers, and wrestling star annoyed by loot system

The RNG loot system, the random allocation of items as loot, has always been polarizing. Recently, wrestler “The Big Show” expressed his frustration about only getting junk in the Destiny raid, while others who play much worse walk away with the good Exotics.

Hardly a Destiny topic goes by without someone sharing how incredibly unlucky they are. Nothing ever drops for them. There is always one piece missing.

Bungie is aware of this. They play Destiny alongside the players, and as GameInformer reports, even some Bungie employees curse the current loot system.

They have already made some adjustments a while ago so that disappointment is not as great when legendary engrams only yield a blue item, but apparently that wasn’t enough. Although players’ hopes are no longer solely dependent on the cryptarch Rahool, they are now focused on the drop rates in the raid, which doesn’t really improve the situation.

Destiny Multiplayer

Protection against bad streaks in the raid “Crota’s End”

With the DLC “Darkness Rises,” they want to implement a so-called “Bad Streak” protection in Destiny, a safeguard against bad streaks. The game is supposed to “know” which drops the Guardian has received recently and provide something better when they have been unlucky for a while.

However, this is not a guarantee for “great loot” or that one will get exactly what they still need. It merely increases the chance of drawing a win when one has repeatedly only received materials.

This protection only applies in the new raid “Crota’s End.”

Destiny DLC Screenshot3

Better items through quests, increased importance of the raid

But that’s not all. They are continuing to work on the idea that players can also “earn” equipment. Special “raid” loot, i.e., equipment that can only be obtained in the new raid “Crota’s End,” is now supposed to drop significantly more frequently.

Bungie wants players who raid to be rewarded more regularly.

They already know that there is a fusion rifle called Murmur for the quests from Eris Morn, which can grow to “legendary.” Not through luck, but through the Guardian’s effort. This seems to be a direction Destiny is headed towards, rewarding endurance and success rather than just sheer luck. Right now, there is a lot of grumbling when, for example, in the Nightfall, one Guardian gets rewarded with two Exotics, while the other two go empty-handed. While they are not completely eliminating randomness, they do seem to intend to provide alternative ways to gear up.

The legendary armors before the raid and those afterward will be more distinctly separated

However, the change does not only affect the armors from the raid but also the legendary items preceding it.

There will be new “legendary” weapons and armors from the vendors of the Vanguard and the Crucible. For these, in addition to the marks, players will also need the new “recommendations” from the Vanguard or the Crucible. These are given for progressing in reputation tiers with the faction. These legendary items can also be obtained without purchasing the DLC.

Destiny Crucible Recommendations
Destiny Vanguard Recommendations

Reputation progressions with the factions have always been relatively uneventful. In the future, players can look forward to that.

Bungie is apparently working to make the “raid” legendaries more distinct from the “non-raid” legendaries. 

Previously, both armor types were legendary, but the “raid” sets were significantly stronger with a light value going up to 30. This difference is likely to remain and may be even more pronounced. The raid items will soon have greater variety and selection when it comes to upgrade options.

Additionally, raid armors and raid weapons will require their own upgrade materials, “Radiant” materials – again separated into energy and shards. These can only be obtained in the raid by dismantling other raid items. “Non-raid” legendaries will continue to require ascendant materials.

We have already addressed the significant changes regarding the exotic items and what upgrade materials they will require, here.

Destiny Artwork Defeat

Mein MMO says: It seems that Bungie, after the positive experiences with “The Glass Chamber,” is now assuming that raids work and are interesting for the target audience of Destiny. This was previously uncertain, as they were primarily addressing console players, shooter fans, and Halo enthusiasts. Whether they would take to raids was at least questionable. Raids were the biggest gamble. Now that they know they are successful, they want to reward raiders even more and continue going in this direction. For this, more refined systems are needed.


More about the MMO shooter from Bungie can be found on our Destiny topic page

Source(s): Bungie.net, GameInformer
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