In the MMO shooter Destiny the week resets on Tuesday, July 21. What is the Nightfall Strike, what’s it like in the Prison of Elders, and what items does Variks bring?
It was quite an eventful week. It didn’t seem like it at first. It seems that the focus of the Destiny week is increasingly shifting to Thursday night when the Weekly Update arrives. Some Ino-bombs are likely to go off: Just like last week’s story about weapon rebalancing. And then Xur didn’t have a weapon.
The changes to weapon balance may still be in the future, but it won’t be too long: “House of Wolves” has reached a milestone: Now the launch of the next expansion is closer than the launch of the last one.
But let’s focus on the weekly reset.
The weekly Nightfall Strike features Omnigul; she rides the rainbow
This week, the Nightfall is once again the DLC I Strike Omnigul. It is a triple burn or also known as rainbow burn: Arc Burn, Solar Burn, Void Burn.
In the heroic weekly, we face the Archon Priest Aksor
In the heroic weekly, it’s much more common: Aksor with Void Burn.
The Prison of Elders in the week of July 21
In the 32 Prison, the ogre with digestive problems waits
In the 32 Prison of Elders, Guardians face Gulrot the Unclean once again. And he truly lives up to his name; he is really a mess.
- Vex/Airborne – Guardians deal more damage when they are in the air
- Cabal/Grounded – Guardians take more damage when they are in the air
- Vex – Void Burn
- Cabal/Angry – Enemies cannot be stopped even by impact hits
- Cabal/Exposure – Shields of the Guardians are strengthened, but do not regenerate
34 Prison of Elders firmly in Cabal hands
Valus Trau’ug holds the 34 Prison. He will try to wrest a victory from the Guardians.
- Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were killed
- Cabal/Light Switch – Enemies deal increased damage in melee
- Fallen/Catapult – The cooldown of grenades is significantly reduced
- Cabal/Brawler – Guardians get a steam hammer, dealing increased melee damage
- Cabal/Juggler – Enemies do not lose ammunition for the weapon with which they were taken down
And what does Skolas have?
In the 35 Prison of Destiny, Skolas waits once again. One thought he could only have two combinations of perks. Last week, one noticed: Okay, there are at least three. Maybe he has a surprise in store this time.
This week he has again Light Switch and Sidearms: This means that enemies are deadly in melee, and damage from primary weapons is increased.
The 5 waves leading up to him remain the same.
- Cabal – Exposure/Brawler – Shields of the Guardians are strengthened but do not regenerate/their melee damage is increased
- Vex – Ground/Airborne – Guardians deal more damage in the air but also take much more
- Cabal – Catapult/Arc Burn – the cooldown of grenades is reduced, Arc damage is significantly increased, and this applies to enemies as well
- Fallen – Specialist/Juggler – Special weapons deal double damage, enemies drop no ammunition for the weapon that defeated them
- Fallen – Stream/Sidearms – The abilities have an increased cooldown, damage with primary weapons is increased
What does Variks have?
Variks sells the auto rifle and chest armor.
- The auto rifle again carries the unpopular Shank Burn (against the Dregs).
- The chest armor for Titans allows carrying more ammunition for special weapons and pulse rifles and increases armor and melee when in the prison against the Vex: it has 85 intellect and 88 discipline.
- The chest armor for Warlocks has 79 intellect and 86 strength and is otherwise similar to that for Titans.
- The chest armor for Hunters has 157 discipline, Hunters can carry more ammunition for special weapons and auto rifles; the chest armor increases armor and melee against the Cabal in the prison.
Tips, tricks, and guides?
How Guardians tackle the challenges of the week is also quite interesting. Throughout the day, we will present videos of successful or amusing runs. You can watch them and perhaps pick up a trick or two.
The start is, as often happens at this point, Nexxoss Gaming with the Nightfall this week. He has been on friendly terms with Omnigul for a long time, considering how often he has dealt with her. This time, they are on a duo mission. Triple burn means triple fun, but also triple caution: things can go south quickly.
The solo run through the Nightfall might well be titled: A man and his Gjallarhorn embark on their journey.
If you’re still looking for companions to take down the servants of darkness, here’s our article on finding groups in Destiny.







