In Destiny , the developers looked back at their origin story. It is full of pathos and reminiscent of a US film. Interestingly, Destiny is designed for 7-year-olds.
In Destiny, playing should become legendary. Developer Bungie also enjoys working on its own legend.
The studio is known for keeping things under wraps. But quite a lot has come to light about the origin story of Destiny from anonymous sources in recent years.
It is said that the story was discarded, personal egos played a role – numerous problems ultimately led to a rather strange release with a fragmented story – the famous “I don’t even have time to explain why I don’t have time to explain” scene is well known.
Bungie rewrites its own legend – and in a rather American way
It’s understandable that Bungie would prefer people to talk differently about the game’s creation. They are working on their own legend.
Just before the presentation of Destiny 2, an article appeared on Mashable. The author of the article had access to Bungie developers: a rarity.
The origin story of Destiny described here is thoroughly American. It’s not about conflicts, egos, or cash, but about embarking on new shores and how exciting it all is. The article tells how everyone at Bungie pulled together to achieve a common goal.
That Bungie had to give up the rights to Halo to Microsoft is described as “an expensive price for freedom”.
Presentation on a sunny July day
The transition from Halo to Destiny is portrayed as a journey. A crucial day is in July 2010, when the heads of Bungie presented Destiny to their employees with the goal of getting everyone on board. Naturally, it went fantastically.
Notably, there is a scene where Jonty Barnes goes outside after the ultra-important presentation and looks into the bright light, blinded by the beautiful day. Bungie had organized ice cream and barbecue. Then employees say how great it is to be at Bungie. They came to the studio to work on such fantastically exciting projects like Destiny.
In the staging, the only thing missing is that white doves rise in the background.
Destiny as a shooter for teenagers – That’s why there’s no sex in Destiny
You can take an interesting, new piece of information away from the article: Destiny has been designed from the beginning as a game that can be played by a 7-year-old. Destiny was aimed at an older audience, but nonetheless, this was an important design goal.
It is one of the seven core pillars behind the Destiny franchise that Destiny can be played by a 7-year-old.
This means:
that Destiny had to be super accessible – from the very beginning.
Bungie wanted a world where there is no swearing.
Destiny is meant to be a game that can be played by father and son together.
The Halo games had an “M” rating, for mature audiences. However, with the shooter Destiny, Bungie aimed for a “Teen Rating” – and actually achieved this in the US version. Destiny received a “Teen rating” from the ESRB: “12 and up”. Here in Europe, the game is rated “16 and up” by the USK and PEGI.
Europe and the USA are indeed different – not only in the way legends are told.
The MMO shooter Destiny combines the action-packed gameplay of a top shooter with the long-term enjoyment and character development of a classic MMO since 2014 ...