Heavy ammo will only respawn once in a Crucible match. At the 5-minute mark (in Elimination, as soon as one team has 3 wins). After that, no more.
More and better rewards in the Crucible, Iron Banner, Trials of Osiris in Destiny
8:20 PM: They’re adding more legendaries to the Crucible, increasing drop chances. Through Shaxx’s weekly missions, there will be drops up to 335. In Trials of Osiris, loot items will go up to 330. In the Mercury chest, there are now weapons and armor up to 335.
In Iron Banner, there are no more engrams, instead now items. In the 3-player and 5-player packages, there are now 320 artifacts or ghosts. In the 5-player package, there are items up to 335.
8:25 PM: Exact changes to the balance will probably only be revealed on April 12th in the patch notes.
8:26 PM: Jon Weisnewski – I somehow imagined a guru with more gray hair and a hat! But he really looks more like someone who could say “Oops, I thought YOU proofread the patch notes; Dude?” Exact details on weapon balance, especially for the exotics, should be provided tomorrow.

These are the changes in weapon categories
- Auto Rifles: Doctrine of Passing archetype, fast auto rifles – base damage decreases. Slow auto rifles – base damage increases.
- Pulse Rifles: Slow pulse rifles increase damage slightly.
- Hand Cannons: Significantly more ammo in inventory.
- Fusion Rifles: Increased stability for all.
- Sniper Rifles: The 3 close-range scopes are being modified, making them “further” to make close-range sniping more difficult. Overall stability decreases. Aiming takes 2 frames longer. The snapshot perk is weakened.
- If you switch from pistols to another weapon, you lose the special ammo.
- The inventory ammo for shotguns, machine guns, and sniper rifles will be reduced.

How exotic weapons are being changed
- The scout rifle MIDA Multi-Tool has been extremely popular since December. “High Caliber Rounds” will be removed to give enemies shot by the MIDA a chance to fight back.
- The auto rifle SUROS Regime will be stronger as a slow weapon due to the auto rifle buff, but “Spinning Up” will be weakened, which comes 4 shots later in the magazine. Focus Fire will be slightly buffed.
- Felwinter Peak will get a bit more range.
- The Last Word will get a nerf for the eponymous perk. They want to prevent 2-shot kills from the hip.
- The Dorn remains a Year 1 weapon, now dealing only 4 ticks instead of 6 and for the minimum damage value.
- The Icebreaker will also remain at Year 1 values. When switching from this weapon to another, you lose special ammo.
- The Telesto now recognizes friends and can stick to them or friendly Titan bubbles, creating a kind of “walking bomb”.
- The exotic pistol Promise of the Exiled now has an ADS tracking feature for the projectiles.

Specific changes to legendary weapons
- No exotic, but similarly important: The sniper rifle Void’s Gaze will have less ammo in inventory.
- The raid MG Terminus from Quillem will have less ammo in inventory (normal and heroic versions).
- The raid weapons from King’s Fall have been generally strengthened – reload time is reduced.
8:50 PM: Clear intention from Bungie, as seen often: Take the weapons for the range they are intended for. Snipers should seek distance. The clear winners are slow auto rifles and fusion rifles.
8:54 PM: The exotic pistol “Dreg’s Promise” now has a kind of homing bullets. That sounds interesting.

This is how Destiny changes the Warlocks
8:57 PM: Oh, oh, Stormcaller nerf is on the horizon. Exact details will be available in the patch notes on 12.4.
9:00 PM: For the SunSinger, they will weaken the “standard way” of playing him and want to enhance the alternatives.
9:01 PM: The same goes for the Stormcaller. Those who have used their perks to keep spamming their super will find it significantly more difficult. Landfall will also be weakened.
9:03 PM: The Voidwalker will likely become a bit stronger in its energy-vampiric ability.
9:06 PM: So the general message towards the end: Don’t complain right away before you’ve actually played it. Trust us, it’s all sensible. Try it out yourself. It’s about the feel you will have then.
9:07 PM: The exact numbers and values, the math, will be provided later. A bit should be coming on Thursday evening with the “This week at Bungie,” the bulk then in the patch notes next Tuesday.
The patch will come in the evening
9:09 PM: The patch that has been the focus of the discussion will be released on Tuesday, around 7 PM. Then the maintenance will begin.
9:20 PM: That was the last of our 3 live tickers about what happened at Bungie on Wednesday night. We hope we were able to present the information as clearly and understandably as possible. And if you enjoyed it a bit while reading, that would be great. If you want future information about Destiny, you know where to find us. We won’t be leaving anytime soon. Have fun and success out there, Guardians, and have a nice evening.
In the MMO shooter Destiny , it will be announced today in the stream how the balance for weapons and classes changes. We keep you updated in German.
Today at 8:00 PM our time, Bungie’s third and final live stream for the April update on 12.4. will take place. Today’s focus: Sandbox and Crucible updates. You can watch the stream here from 8:00 PM. We will accompany it with a live ticker on Mein-MMO.de.
Are the Warlocks in trouble?
6:45 PM: Today’s guest with DeeJ: the Design Lead Lars Bakken. He was the focal point in the whole “Bungie is changing matchmaking in the back end and now everything is messed up” story. A true villain in the background. The name sounds like someone Bond would have thrown from a train into a piranha tank in the 70s.
Then there will be information from Grant Mackay, who wants to talk about the plans for the Warlock. Uh-oh. The air is thick with the salty smell of fresh tears. DeeJ has already tweeted. I am a Warlock myself, we should wait humbly for the judgment. He knows nothing yet, but admits to his misdeeds as a Voidwalker. Last time it hit Titans, now it seems to be the Warlocks’ turn.
And the Gunsmith Jon Weisnewski talks about arsenal developments. He has previously announced the big “It goes up by 0.04%” changes.

7:00 PM: For those who need a little “What happened last time“:
- Two weeks ago there was information about the new activities in the April patch.
- Last week, there was the big mode and rewards show.
7:05 PM: To the people involved today:
Jon Weisnewski, is the weapon guru, Senior Gameplay Designer. He has been in the video game industry for 16 years. Until shortly before the Destiny launch, he was primarily a tester for games and led teams for over 13 years. He has also been at Bungie since 2009, leading the testing team for Destiny. In the live game, he is responsible for the whole balance stuff: everything that deals damage falls under his responsibility. Weisnewski and his team essentially determine how much damage it does.
Grant Mackay came from Bioware to Bungie in 2015. At Bioware, he was the Lead Multiplayer Designer for Dragon Age Inquisition, and previously worked on Neverwinter Nights and Dragon: Age Origins. At Bungie, he is a sandbox designer – part of Weisnewski’s team.
Lars Bakken is the Competitive Multiplayer Design Lead for Destiny, having been with Bungie since the Halo 3 days. He is responsible for new game modes in the Crucible and all the changes. He was caught testing the Iron Banner weeks before the event went live. And in this whole “matchmaking” story, he was also involved.

7:15 PM: Who will shed more tears today? Warlocks or Wolfsburg fans?
7:25 PM: So the whole thing should start around 8:08 PM again. Today there should actually be a lot to discuss and little to show. Essentially, it will be about information like: This weapon type/ability/exotic weapon or this perk will get stronger or weaker. It’s quite possible that a new PvP mode will be presented, maybe a new Crucible map, something in that direction. In any case, they have already let it slip that they will show Crucible action.
7:40 PM: Will they present “new exotics” today? Somehow only to bring one PlayStation-exclusive weapon as the only exotic seems unusual – maybe they have strategically saved up some more goodies. But I wouldn’t bet on it either.

7:55 PM: Running gag on reddit at the moment. How will Bungie nerf fusion rifles this time? The background is: hardly anyone plays these things, but Bungie has an internal tester who is so good with fusion rifles that he goes berserk every time they are boosted even a little. For months we have heard, “players need to discover fusion rifles for themselves.”
7:56 PM: It’s slowly getting started, the first sounds escape from the stream. It’s supposed to begin around 8:05 PM.
8:03 PM: Prayer circles are spontaneously forming in the community. Warlocks plead to be spared. They should feel free to nerf the Flame and Arc users into the ground, it sounds from one corner, as long as they leave us Voidwalkers alone.
From here on, the live stream for the updates starts: More rewards
8:07 PM: Lars Bakken and DeeJ. No one knows who looks more like a Bond villain, they are old tour buddies, chatting about who gets Greenland when Bungie takes over the world. They are advertising lukewarm water and mugs from the store.
8:08 PM: Oh, there are changes to the revive mechanic and changes to special and heavy ammunition. They are tweaking the reward system, aiming to provide more ways for players to reach light level 335. Also in the Crucible, solo players should be able to reach 335.

8:10 PM: For reviving other players, you now need to get a bit closer to them and you will need a bit longer. It should no longer be possible with the “fast revive armor pieces like the Crest of Alpha Lupi or Light Beyond Nemesis to revive teammates while sprinting. The overshield you get is also not as strong anymore.
And the revive timer is two seconds longer. The more frequently players die, the longer the timer becomes. In Trials of Osiris, the timer is 7 seconds after the first death, 14 seconds after the second death, 21 seconds after the third death, and so on.
Reviving will overall be more difficult and also weaker.
8:15 PM: It’s now about how players outsmart the “No special ammo at the start of 3-player matches” situation with Icebreakers and hand cannons. Bungie’s changes there didn’t work. They are therefore invalidating the change. In the future, players will start with special ammo in the Crucible again. Special ammo will respawn in 3 minutes – and then after 2 minutes. Overall, special ammo is intended to be valuable and rare.
Heavy ammo will only respawn once in a Crucible match. At the 5-minute mark (in Elimination, as soon as one team has 3 wins). After that, no more.
More and better rewards in the Crucible, Iron Banner, Trials of Osiris in Destiny
8:20 PM: They’re adding more legendaries to the Crucible, increasing drop chances. Through Shaxx’s weekly missions, there will be drops up to 335. In Trials of Osiris, loot items will go up to 330. In the Mercury chest, there are now weapons and armor up to 335.
In Iron Banner, there are no more engrams, instead now items. In the 3-player and 5-player packages, there are now 320 artifacts or ghosts. In the 5-player package, there are items up to 335.
8:25 PM: Exact changes to the balance will probably only be revealed on April 12th in the patch notes.
8:26 PM: Jon Weisnewski – I somehow imagined a guru with more gray hair and a hat! But he really looks more like someone who could say “Oops, I thought YOU proofread the patch notes; Dude?” Exact details on weapon balance, especially for the exotics, should be provided tomorrow.

These are the changes in weapon categories
- Auto Rifles: Doctrine of Passing archetype, fast auto rifles – base damage decreases. Slow auto rifles – base damage increases.
- Pulse Rifles: Slow pulse rifles increase damage slightly.
- Hand Cannons: Significantly more ammo in inventory.
- Fusion Rifles: Increased stability for all.
- Sniper Rifles: The 3 close-range scopes are being modified, making them “further” to make close-range sniping more difficult. Overall stability decreases. Aiming takes 2 frames longer. The snapshot perk is weakened.
- If you switch from pistols to another weapon, you lose the special ammo.
- The inventory ammo for shotguns, machine guns, and sniper rifles will be reduced.

How exotic weapons are being changed
- The scout rifle MIDA Multi-Tool has been extremely popular since December. “High Caliber Rounds” will be removed to give enemies shot by the MIDA a chance to fight back.
- The auto rifle SUROS Regime will be stronger as a slow weapon due to the auto rifle buff, but “Spinning Up” will be weakened, which comes 4 shots later in the magazine. Focus Fire will be slightly buffed.
- Felwinter Peak will get a bit more range.
- The Last Word will get a nerf for the eponymous perk. They want to prevent 2-shot kills from the hip.
- The Dorn remains a Year 1 weapon, now dealing only 4 ticks instead of 6 and for the minimum damage value.
- The Icebreaker will also remain at Year 1 values. When switching from this weapon to another, you lose special ammo.
- The Telesto now recognizes friends and can stick to them or friendly Titan bubbles, creating a kind of “walking bomb”.
- The exotic pistol Promise of the Exiled now has an ADS tracking feature for the projectiles.

Specific changes to legendary weapons
- No exotic, but similarly important: The sniper rifle Void’s Gaze will have less ammo in inventory.
- The raid MG Terminus from Quillem will have less ammo in inventory (normal and heroic versions).
- The raid weapons from King’s Fall have been generally strengthened – reload time is reduced.
8:50 PM: Clear intention from Bungie, as seen often: Take the weapons for the range they are intended for. Snipers should seek distance. The clear winners are slow auto rifles and fusion rifles.
8:54 PM: The exotic pistol “Dreg’s Promise” now has a kind of homing bullets. That sounds interesting.

This is how Destiny changes the Warlocks
8:57 PM: Oh, oh, Stormcaller nerf is on the horizon. Exact details will be available in the patch notes on 12.4.
9:00 PM: For the SunSinger, they will weaken the “standard way” of playing him and want to enhance the alternatives.
9:01 PM: The same goes for the Stormcaller. Those who have used their perks to keep spamming their super will find it significantly more difficult. Landfall will also be weakened.
9:03 PM: The Voidwalker will likely become a bit stronger in its energy-vampiric ability.
9:06 PM: So the general message towards the end: Don’t complain right away before you’ve actually played it. Trust us, it’s all sensible. Try it out yourself. It’s about the feel you will have then.
9:07 PM: The exact numbers and values, the math, will be provided later. A bit should be coming on Thursday evening with the “This week at Bungie,” the bulk then in the patch notes next Tuesday.
The patch will come in the evening
9:09 PM: The patch that has been the focus of the discussion will be released on Tuesday, around 7 PM. Then the maintenance will begin.
9:20 PM: That was the last of our 3 live tickers about what happened at Bungie on Wednesday night. We hope we were able to present the information as clearly and understandably as possible. And if you enjoyed it a bit while reading, that would be great. If you want future information about Destiny, you know where to find us. We won’t be leaving anytime soon. Have fun and success out there, Guardians, and have a nice evening.