In the MMO shooter Destiny , the Iron Banner will return without its most famous feature.
Last night, the Game Director of “The Taken King”, Luke Smith, tweeted that there will be no reforging in the Iron Banner. Probably not with other legendary weapons and armor either.
Clarification Station: Reforging will NOT be returning on Iron Banner/Legendary weapons or armor.
— Luke Smith (@thislukesmith) September 25, 2015
From the very beginning, the key gimmick in the Iron Banner was the reforging of weapons. This allowed players to re-roll a “base model” and receive a new version of it, as if they had “dropped” the weapon again. Weapons in Destiny stay the same in their base values but can have different properties within certain parameters, which in turn can change the weapon’s values.
Destiny experts turned optimal reforging into almost a science, calculating exactly how individual perks affected the weapon’s effectiveness. There were extensive lists and debates about whether the tracking property for shotguns was preferable over the competing property of Sardine Can or not. Countless videos, articles, and debates revolved around the topic.
Identifying Reforging as a Long-standing Problem in Destiny
Smith does not provide reasons for the removal of reforging. A few months ago, however, the “optimized weapons” with perfectly rolled perks were already identified as a problem, because these hyper-optimized killing machines disrupted the entire balance, especially optimally rolled shotguns like the Felwinter in the Crucible caused significant issues.
While in “House of Wolves” reforging was extended beyond the Iron Banner, allowing practically everything to be re-rolled, it seems Bungie is now taking a different approach, moving away from this concept in “The Taken King”.

We currently do not know when the next Iron Banner will return. The next Trials of Osiris in Destiny also have no date yet. Both PvP events took a short break, it was said before The Taken King.
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