Destiny: The Hammer Has Fallen – This Is How Bungie Changes the Titans

Destiny: The Hammer Has Fallen – This Is How Bungie Changes the Titans

In the MMO shooter Destiny, balance changes are coming for Titans. For the Sunbreaker, it is going down. Bungie is nerfing the class.

It has been clear for a long time, recently announced, now the details are here. The Sunbreaker subclass for Titans is too dominant. Almost all Titans play as it, hardly anyone plays Defender or Striker.

This is due to the “Kit” of the Sunbreaker: The Super is already strong, and its support abilities further enhance it. This makes the Super too powerful and the Titan is not only a hammer-throwing killing machine but also extremely difficult to take down.

Many of its attributes related to the Super are now being weakened. Bungie says it is the first time they are making significant changes to class balance – also the first time they felt they had to.

However, Bungie assures: We are not ruining the Sunbreaker. It is still strong, just not as powerful as it is now. Additionally, the other two Titan specs will receive buffs: the Defender (Bubble-Bro) and the Striker (Punch-Bro).

Destiny-Titan

Longer Arms, Faster out of the Blocks for All Titans

For all Titans:

Bungie increases melee attack range by 12.5%, from 4 meters to 4.5 meters. The Titan should feel like a melee fighter overall, as they diagnosed Tyrannosaurus Rex arms on him and want to counteract this. Also, the initial speed of Catapult is increased by 5%, so the Titan gets moving faster.

  • Titan Melee: Extend Titan Melee range (+12.5%)
  • Catapult Lift: Faster Initial velocity (+5%)
Solar-Titan

Sunbreaker becomes more vulnerable during Supers and support abilities are weakened

For the Sunbreaker, damage reduction during the Super is reduced by 9%, and the hammer will fly 1.3% slower.

Additionally, the bonuses that further enhance the Super will be lowered. Thus, “Flameseeker” will have 25% weaker tracking and will no longer provide +1 Recovery and +1 Agility. Those are now on Fleetfire (Agility) and Firekeeper (Recovery). Cauterize will have a 3-second cooldown, Forgemaster a 20% weaker radius multiplier for splash damage.

Sunbreaker
  • Melee
    • Sunstrike: Decrease DOT Time (6.5s ->5.5s)
  • Super
    • Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slow Hammer travel speed by (-1.32%)
  • Passives
    • Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
    • Flameseeker: Turn down Hammer tracking bonus (-25%)
    • Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Added +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown  (0s -> 3s)
Destiny-Chaosfaust

Striker gets more melee damage, Defender a bit more luxury

The Striker receives 18.2% more base damage on Stormfist, Overload accelerates melee cooldown by 50%.

Discharge will deal 7.7% more damage, and the AOE effect takes the form of a sphere. Amplify grants a higher bonus to Super energy.

Also, for passive bonuses, they are all getting a bit stronger.

  • Melee
    • Storm Fist: Increase base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
  • Passives
    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improve cooldown(5s ->3s)
    • Unstoppable: Now provides a total of +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
Destiny-Titanen

For the Defender, not much changes, the only (albeit luxurious) change: Ward of Dawn recharges melee ability and grenade when the Super is used.

  • Super
    • Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast

The changes will be active with the December patch. It is expected next Tuesday. In addition to a comprehensive change in weapon balance, the December patch will also bring 15 exotic weapons and armors to Destiny.

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