Destiny: Solo Strikes really harder, Exotic weapons before change

Destiny: Solo Strikes really harder, Exotic weapons before change

In the MMO shooter Destiny , exotic weapons such as Thorn, Bad Mojo, or the Vex Mythoclast are expected to be changed in the coming weeks. The strikes have become harder for solo players. Additionally, there is more information about the new Sparrow, an exploit with heavy ammunition, and the damage of low-level players in the Iron Banner.

Weekly Update brings the Guardians of Destiny up to date

Last night, the Weekly Update was released: a blog from Bungie, where the community manager acts as a sort of bridge between the players and the devs. The blog provides insight into what is happening at Bungie and exercises itself in cryptic hints. Solid information with numbers and dates is rarely available. The uncertainties are too significant, according to the community manager on reddit. Predicting a specific release date for a change is about as easy as predicting an earthquake.

Destiny weapon selection

The most important topic this week was the patch 1.0.3, the largest in Destiny so far. Not everything went smoothly here. The damage of the exotic weapon “Thorn,” which is already fairly weak, was further reduced.

Upgrade candidates and downgrade candidates among the exotic weapons in Destiny

But that should not last long. In the coming weeks, before the DLC “The Darkness Rises“, exotic weapons are to be revised. It is already known that Thorn, Bad Mojo, and Vex Mythoclast are to be improved. An image was released by Bungie featuring these three weapons, but also with four more.

Furthermore, the Super Good Advice and Red Death were on the picture. Both weapons are considered “rather weak” and might also be upgraded.

The Suros Regime and Pocket Infinity, which are included in the picture, are rather strong, according to a survey, ranking among the best exotic weapons in Destiny and might be toned down.

Soon, they plan to release more details on how they envision the exact changes. There is no specific date yet for the changes.

Solo players have it harder in the strike, fireteams easier

Another announcement concerns the strikes, from the entry-level to the king class, the Nightfall, a weekly twilight strike. Strikes, the instances of Destiny, are actually designed for three players. Since the release, players have preferred to complete them solo because they are easier, explains James Tsai, the designer responsible for Destiny. In a group of three, the strikes are quite challenging. As a result, some Guardians have opted out of tackling the strikes as a team.

Destiny Art

Bungie does not want this, and therefore made the strikes a bit easier for three players, while making them a bit harder for solo players. This aims to welcome every additional player rather than making them feel suspicious. That the strikes have become a little tougher for solo players seems to be an unintended side effect. This does not have to stay that way and could still change.

Since the patch, there has been discussion among fans about whether the solo strikes have really become harder or if it was just a difficult twilight strike this week with a dangerous damage modifier.

Destiny-Sparrow-Tumbler

New Sparrow, Iron Banner, and exploit with heavy ammunition

The Sparrow S-30-Tumbler will be received by players who order the next expansion “The Dark Below” only on the release date, December 9. Buyers of an expansion pass, however, will receive it immediately. The Sparrow was created when the designers got wind of how much players of Destiny enjoy Sparrow stunts.

Destiny-Ironbanner

There is an interesting graphic about the damage in the new Iron Banner. Damage drops significantly when the level difference is too great. A small difference hardly makes a difference. However, if you target an enemy that is six, seven, or more levels above you, it will feel like you are shooting with blanks: This time equipment matters, but with a small level difference, you hardly notice it.

And as the last Destiny news: In the meantime, there was an exploit that allowed players in the Crucible to acquire unlimited heavy ammunition. The exploit has since been fixed, players were temporarily banned but have since been unbanned and warned.

Source(s): bungie.net, Reddit (zusätzliche Kommentare von DeeJ)
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