Destiny: Shotguns & dominant pulse rifles will become weaker

Destiny: Shotguns & dominant pulse rifles will become weaker

Today, Bungie presents changes to weapon balance in Hotfix 2.5.0.2 at a stream on Twitch for Destiny. We at Mein MMO are live with a ticker in German.

The Hotfix 2.5.0.2 is scheduled to be applied on February 14. This will reorder weapon balance in Destiny. Such adjustments are usually planned every three months, but the last change to the “sandbox” occurred in September, and the regular patch in December was skipped.

Therefore, the “meta” is already a bit rusty. Especially the dominance of shotguns is criticized by players. This evening, Bungie wants to introduce how the balance will change in a live stream on Twitch, starting at 7:00 PM our time.

We are live with a fun ticker in German. We do this sometimes for important events. And … the content drought in Destiny is so huge that we’re doing this to avoid getting completely rusty and losing our live ticker skills.

https://www.twitch.tv/bungie

So you won’t miss any information, but will have them all in your head as if shot from a shotgun. It will certainly be a great Destiny evening.

5:00 PM: To prepare, we recommend reading our article on the weapon balance in Destiny and how our community would change it.

5:35 PM: Bungie aims to pursue 5 goals with the balancing:

  1. Find alternatives and counters for shotguns
  2. Adjust the power of primary weapons
  3. Address some issues of each class
  4. Fix issues with a selection of exotics
  5. Make supportive adjustments to special ammunition

5:40 PM: Most fans wish Bungie would express itself more clearly. When I read the goals like this – it couldn’t be more unclear. Are we sure DeeJ didn’t graduate in obfuscation and propaganda?

6:00 PM: Bungie teases on Twitter. What could these numbers mean?

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Probably “Yes, shotguns have always been strong, but it was manageable. Now they are nearly 30% – Oh God, we must intervene! Quick, wake Lars Bakken!”

6:05 PM: That’s how I imagine it.

Bakken

6:40 PM: In 20 minutes, it begins. The actual highlight for the future of Destiny could be tomorrow evening, when around 10:30 PM the Activision conference call takes place. Perhaps we will receive more concrete hints regarding Destiny 2 or any other plans. It’s clear, that is now on the agenda. That’s what people want to hear.

6:55 PM: This would be the right time for pump players to make a prayer.

7:00 PM: They start a little later again. The countdown ends around 7:07 PM. About 8,400 people are in the stream. Far from previous records.

7:03 PM: People are starting to trickle in. DeeJ is doing a sound check: balance is changing for weapons and classes. It’s like at the cinema where everyone looks for a spot. Now 27,000 people are in the stream.

The live ticker for the live stream on balance changes in Destiny begins here

7:10 PM: You can thank the guy with the hat every time a hunter took you down with a golden gun. The Gunslinger was developed after that. Thank you very much, hat guy!

7:11 PM: The first statistic states: shotguns dominate. Particularly defender titans love them.

Destiny-Statistik

7:14 PM: In PvP (right image), hand cannons and pulse rifles are strong. Scout rifles and auto rifles are too weak. They need to be a bit stronger.

Bungie-Statistik2


7:16 PM:  And another statistic. It basically says: in PvP, guardians primarily use shotguns and snipers among special weapons. Fusion rifles and hand cannons are hardly used.

Statistik3

Shotgun nerf in Destiny

7:19 PM: These are the changes to shotguns.

  • Shotguns no longer have aim assist when fired from the hip.
  • If a guardian fires a shotgun while jumping, accuracy is significantly reduced.
  • Shotguns no longer deal extra damage for headshots.
  • To compensate in PvE, base damage is significantly increased (20%). Chaperon and Universal Remote continue to deal precision damage in Destiny.
  • The Invective will receive a 25% penalty on the time it takes to aim.

7:24 PM: The goal is for shotguns to work when you stand still and aim at the opponent’s body. Players should not be jumping around like Batman and taking people out from the air.

Matador64-Destiny
Pulse rifle nerf in Destiny – Clever Dragon, Malok’s Grip

7:26 PM: The two strongest pulse rifles are being addressed.

  • 7.7% slower fire rate for rapidly firing pulse rifles. This affects pulse rifles like Clever Dragon or Malok’s Grip. 
  • Clever Dragon and Malok’s Grip both received smaller magazines – about 6 rounds less.
  • High Caliber Rounds will become weaker.
  • Flinch overall will also be reduced for pulse rifles, making them less able to suppress opponents.
  • The slowest pulse rifles will fire 5.3% faster. This is a buff.

Pulse rifles, scout rifles, and auto rifles are now more accurate when fired in the air.

destiny-schlauer-drache
Auto rifle buff

7:31 PM: Auto rifles are getting buffed, especially the slow ones.

  • Slow-firing auto rifles will deal more damage. These include weapons like Suros Regime.
  • Precision hits with auto rifles will deal more damage – from 1.25 to 1.3.

Hand cannons – not a sniper weapon

Hand cannons will be more accurate starting next week but will have shorter range.

  • Hand cannons now have higher initial precision – like in year 1. The first shot hits again as it did in the past.
  • Range has been reduced by 5 meters. This causes the drop-off to occur earlier. At maximum distance, the hand cannon now deals significantly less damage.

Special ammunition – changes in the Crucible

The aim is for players to use primary weapons more frequently.

  • Players start PvP matches with special ammunition.
  • When dying, players lose all their special ammunition.
  • Special ammunition boxes will appear more frequently.
  • You need to be closer to the box to receive ammunition.
  • In elimination games, players only start the first round with special ammunition.
  • Icebreaker and Shadestep generate special ammunition.
  • Hand cannons retain special ammunition.

Destiny-Warlock-Arkus
Class changes

  • Hunter: The Blade Dancer’s knife now gives back a large amount of health but no shield. The thrown knife now deals solar damage.
  • Warlock: Stormcaller has less range in melee. Landfall will be weakened, now reducing the time in trance.
  • Titan: Juggernaut will be disabled when titans are in the air – this takes a while.

Some changes to exotic weapons are expected. Universal Remote is likely to receive a nerf. They plan to present this in the patch notes next Tuesday.

7:55 PM: The chat is urgently asking for information about Skorr (Skorr’s Token). However, Bungie is not changing anything about the artifacts.

Other exotics that will be changed: Truth. Shinobu’s Vow. 

8:00 PM: The stream is coming to an end. There are indeed some changes. Let us know in the comments how you feel about the changes.


Important information about the artifacts, which will surely play an important role even after the patch, can be found here. Especially check Skorr’s Token if the chat makes such a big deal out of it…

Destiny: Artifacts in “Rise of Iron” – All abilities and characteristics

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