Destiny: Server down on 14.6. – What’s in the update 2.3.0 [Update]

Destiny: Server down on 14.6. – What’s in the update 2.3.0 [Update]

Tonight, there will be maintenance work at Destiny. The June update 2.3.0 will be deployed. We will tell you what’s in it.

Update 21:42: The servers are back online. Omnigul remains a Nightfall strike!

Update 21:15: Maintenance will be extended until 10 PM.

Update 21:05: The servers are still offline.

Update 20:45: Work has resumed. The servers are down. They are expected to go live again at 9 PM. After the maintenance, “a new week” has begun and brought Omnigul as a Nightfall strike. This may not have been intended.

Additionally, Guardians have noticed new modifiers in the heroic weekly strikes.

Update:

More changes with update 2.3.0

The developers have now announced further changes:

Quests

  • The various endings of “Paradox” and “Lost to Light” can now be completed anytime by selecting them in the Navigator on Heroic difficulty.
  • The “The First Firewall” mission is now playable as soon as the player has turned in the required items.

Prison of Elders

  • Score penalties for “Variks gets impatient” will increase the longer you stay in a section. Score penalty = (50 x the number of times he became impatient).

Crucible

All weekly rotating activities in the Crucible also grant weekly rewards.

Items

There are three new chromatic colors: Orange, Magenta, and Green. Furthermore, the Desolate class items are now correctly listed as guaranteed items instead of possible items in the Sterling Treasure preview.

Additionally, some bugs have been fixed.

Original announcement:

During E3 week, Bungie will take down the Destiny servers and tweak the fine-tuning of weapons and classes.

At 6 PM our time, preparations for the maintenance will begin: Players will not be able to log in anymore.

At 7 PM, the servers will go offline. Anyone still in an activity will be mercilessly kicked out. The server status is offline.

The expected server downtime is one hour. At 8 PM, you should be able to jump back into the game.

destiny-hüter

During the maintenance, update 2.3.0 will be deployed. This will address the current clan issues. Below, we list the sandbox changes.

Weapon balance changes with 2.3.0 in Destiny

The primary goal of this update from Bungie is weapon balance. They want to make a few improvements.

Hand Cannons

The recoil of the weapons in Destiny is simulated by reducing precision for a short time after a shot: thus, you cannot keep aiming accurately at enemies while you wildly pull the trigger. This effect is particularly emphasized for hand cannons since every shot counts in this category. The extent of precision drop is controlled by the range stat per archetype.

To encourage Guardians to use hand cannons more, this range effect will be adjusted. However, Bungie does not want to bring back the status where hand cannons were competing with scout rifles at long range.

Changes:

  • Increased initial accuracy and decreased precision drop for hand cannons with a short range.
  • Damage fall-off curves have been made steeper to better align with the intended range of hand cannons.
  • Slight increase in PvE damage for all hand cannons, depending on the enemy class.
destiny-falkenmond2

The Hawkmoon will be slightly nerfed, as it has been perceived as too strong lately. There will be a small stability reduction (-5).

Auto Rifles

According to Bungie, high rate of fire auto rifles like doctrine of passing, claw of the soulstealer, or Arminius-D are being used too often – also because they cause a “buzz” when aiming. They will be slightly nerfed again:

  • Damage of auto rifles with high fire rates will be reduced by 6%.

Further Changes

  • To address ammo scarcity, the automatic ammo pickup from the battlefield will be accelerated when ammo is running low.
  • The perk “Balance Adjustment” will be adjusted to maintain the identity of a weapon. Therefore, the effectiveness of 90% reduced kick angle will be reduced to 80%.
  • Additionally, bugs with Red Spectre (UI bar), Thunderlord and Bad Juju (stability), and Yasmin’s Reins (zoom) will be fixed. These weapons should now function as intended by Bungie.
    Destiny-Hunter

Class Balance Changes with 2.3.0 in Destiny

Not only will weapons be adjusted, but also the Guardian classes. Specifically, the Hunters will be overhauled.

The choice between classes should remain interesting, and each focus should pay off. The developers have various data available to make the following balance adjustments.

Destiny-Golden-Gun

Titans and Warlocks have already undergone a design overhaul, now it’s the Hunters’ turn.

Gunslinger

The Light Sensor Grenade is here the first choice of the Guardians. This will be significantly nerfed. The swarm grenade will be buffed.

Changes:

  • Swarm Grenade: Armor radius increased by 0.5 meters.
  • Swarm Grenade: Explosion damage increased by 7%.
  • Light Sensor Mines Grenade no longer attaches to enemies. It will become live upon contact and bounce off. Thus, the original intent of this grenade, being a trap, is pursued.
  • Light Sensor Mines Grenade: Damage reduced by 3%.

The Golden Gun is to become more exciting again in PvE compared to the “Shadowshot”.

Changes:

  • Base damage increase of 50% and an additional 30% against AI enemies.
  • The perk “Virgin” increases damage dealt by the Golden Gun by 30%.

The Throwing Knife and the focus node “Circle of Life” will be revised. The throwing knife should no longer be able to take out players with just a single headshot (with Brand Blade).

Changes:

  • Base damage of the throwing knife reduced by 10%.
  • “Circle of Life” has modified functionality: Precision kills with the throwing knife reduce the cooldown of the Golden Gun.
  • “Circle of Life” no longer extends the duration of the Golden Gun.
  • “Circle of Life” +1 armor removed.

Otherwise, they are satisfied with the focus nodes of the Gunslinger, which is why there are only a few changes:

  • Scavenger: The grenade and melee energy granted has been increased by 33%.
  • Chain of Sorrow: +1 recovery added.
  • Over the Horizon: +1 recovery removed.
    destiny-klingentänzer

Blade Dancer

The Mobility of the Blade Dancer is currently too advantageous. Additionally, “Backstab” will receive adjustments.

Therefore, the following changes:

  • Short Teleport now incurs a -1 penalty to recovery.
  • The distance of the Moment Strike has been reduced by 0.4 meters.
  • Valid angle for “Backstab” reduced by 30 degrees.
  • Invisibility effect for “Artist of Escape” delayed by 0.5 seconds.
  • Charge time for “Quick Flinch” reduced by 20%.

The Arc Blade will undergo extensive changes with 2.3.0: It will focus more on precise hits – and less on wildly swinging around hoping to hit something. You can now use it longer, but the energy costs have been increased.

Changes:

  • Base duration increased by 2 seconds.
  • Homing range has been reduced by 0.5 meters.
  • A cooldown of 0.8 seconds was added between swings of the Arc Blade while in the air.
  • Energy cost per swing increased by 20%.
  • Energy cost per hit decreased by 20%.

Specifically against NPCs, this super is meant to be more useful:

  • Arc Blade: Base damage increase of 30% against AI opponents.
  • “Vanishing” will now cause the player to vanish upon activation, in addition to the normal function.
  • Damage radius of “Crowd Pleaser” increased by 1 meter.
  • Add-on: If you eliminate an enemy with your Arc Blade, the duration will be extended and it will receive a 150% damage increase for a short time.

Destiny-Nachtpirscher
Nighthawk

With Nighthawk, the Precision Grenade becomes more useful:

  • Damage impulses per second of the Precision Grenade have been reduced from 10 to 5.
  • Damage impulses per second of the Precision Grenade have been increased by 100%; total damage remains unchanged.

The Shadowshot will now suppress immediately upon impact.

The Smoke ability receives numerous changes:

  • Impact damage increased by 34%.
  • Suppression force and damage over time reduced by 1 second.
  • Jump suppression has been removed from initial status effects.
  • Base duration of the smoke cloud increased by 1 second.
  • Duration of the poisoned smoke cloud increased by 1 second.
  • Poisonous jump suppression has been removed from initial status effects.
  • Invisibility in the smoke: +1 agility removed.
  • Duration of the “Trap” smoke cloud increased by 1 second.

Additionally, unpopular focus nodes will be improved for Nighthawk:

  • Pack Bravery: For each stack, recovery, armor, and agility are increased by 2.
  • Pack Bravery: now stackable 3 times.
  • “Lockdown” increases duration of “Smoke” by 2 seconds (+2 additional seconds with “Trap” upgrade).
  • “Raider” now reduces the cooldown of “Shadowshot”.
  • “Shadowstep” is now a single dodge with a 3-second cooldown.
    Destiny-Titan-Solar

Further class changes in update 2.3.0

In the course of these changes to the Hunter, Bungie has also adjusted the other classes accordingly. The Defender’s Precision Grenade will receive the same treatment as the Nighthawk version, and the Short Teleport of the Voidwalker will get the same compromise as that of the Blade Dancer. The exotic armor “Dawning Barrow”, which caused similar problems as “Shadowstep,” has been overhauled in the same manner.

Changes to the Super of various classes

  • Hammer of Sol: Base damage increase of 10% against AI enemies.
  • Chaos Fist: Base damage increase of 50% and an additional 50% against AI enemies.
  • Nova Bomb: Base damage increase of 50% and an additional 50% against AI enemies.
  • Stormtrance: Base damage increase of 10% against AI enemies.

Changes specifically to the Sunbreaker (Titan)

  • Hammer of Sol: Flight speed of the hammer increased by 1.3%.
  • Hammer of Sol: Explosion radius of the hammer increased by 10%.

Changes to the Sunsinger (Warlock)

  • Firebolt Grenade: Ignition time increased by 0.2 seconds.
  • Firebolt Grenade: Target search radius decreased by 1 meter.
  • Viking Burial: This focus node will no longer extend the duration of burn effects.
  • Viking Burial: Targets will be weakened with burn effects, taking 5% more damage from all sources, stackable up to 3 times.
  • Flame Shield: 0.3 seconds delay before “Overshield” activates.

What do you think of these changes?

Source(s): Bungie , Bungie
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