Destiny: Patch 1.1.1. is going live – here are the changes

Destiny: Patch 1.1.1. is going live – here are the changes

In Destiny, the long-awaited patch 1.1.1 goes live on Wednesday evening.

Yesterday there were preparations, around 7:00 PM our time it was then: “It is time, the patch goes live.”

Players will be kicked from activities and will need to download a patch. Depending on the platform, that patch is indeed beyond two gigabytes. There are rumors that there could be significant “House of Wolves” content included.

The patch notes are also available now, which at least do not contain any major surprises – perhaps except for a change in the Crucible that was not announced beforehand. We have translated the patch notes for you into English (at least the important parts).

What changes with update 1.1.1 in Destiny

  • The most important aspect is certainly the change of the weapon balance, which every player will notice. Click the link for details. In general: Shotguns will be (only in PvE) twice as strong, pulse rifles will be nearly 10% stronger, auto rifles and hand cannons will be weaker, and fusion rifles will have their functionality slightly changed.
  • Then the “heavy ammunition” Bug has been fixed. This occurred when players equipped armor that increased their capacity to carry heavy ammunition. The bug caused them to have less ammunition than intended after a respawn.
  • The weekly heroic strike now features matchmaking.
  • The strikes should repeat less frequently when players are on a full fireteam.
  • There should also be less repetition and more variety in Crucible maps.
  • When players unlock the Crucible, they instantly unlock all playlists.
  • Players no longer drop heavy ammunition in PvP when they die, and significantly less special ammunition. This is supposedly to prevent players from killing others and then using the “new” heavy ammunition to take out the next ones, causing a sort of chain reaction.
  • There are also changes to the so-called “shoot-to-loot” weapons and those that can shoot through obstacles. One will have to wait for the results on the live servers to see what Bungie has really tweaked. It looks like nerfs for both types of weapons.
  • The Iron Banner now also has the smaller maps available, and the dreaded “headshot” bounty also now applies to pulse rifles, scout rifles, and hand cannons.
  • Xur always has an exotic engram available from now on.
  • Players can now also use heavy ammunition synths even when their inventory is full.
  • About 20 bugs have been fixed in the Grimoire cards. Most players should have more Grimoire points after logging in.
  • Players can now check their reputation with the factions in the Tower in the interface next to the collected currencies.
  • They also want to have fixed the bizarre behavior of weapons from the Playstation 3 and Xbox 360 demo. Probably referring to this.

There is some bad news: The Vex Mythoclast has encountered a bug with 1.1.1. It now has less ammunition than intended in PvP. This applies to both the magazine and reserve. They plan to change this, but there is no schedule for it yet.

Source(s): bungie.net
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