In the MMO shooter Destiny , patch 1.02 has been applied, teaching the Cryptarch some manners and changing the loot system perceived as frustrating and unfair in Destiny.
On Wednesday evening around 7 PM our time, the eagerly awaited patch 1.02 was applied. With this patch, several changes to the loot system go live, which players have longed for.
This is how Destiny changes the Engrams
Previously, the Engrams in Destiny (sort of a surprise egg) had a certain quality level and revealed an item upon decoding. The quality of this item had a variance both upwards and downwards. Therefore, a blue Engram could yield blue, green, and purple items.
The variance frustrated players, as a blue Engram that was resolved as green felt like a dud. Therefore, with patch 1.02, these “duds” are eliminated.
With the current patch, a rare Engram now yields at least one item of rare quality. From legendary Engrams, at least one legendary quality item will emerge. This only applies to Engrams found after the patch.
With the patch, all legendary Engrams in the possession of players in Destiny will be transformed into blue Engrams. Additionally, the quality level of Ascendant Shards and Ascendant Energy, important upgrade components on the way to level 30, will change from rare to legendary.
And with the patch, there are now more Engrams in Destiny
Furthermore, Bungie has decided to introduce more rare and legendary Engrams into the game while making the missions more lucrative. Recently, players have leaned towards grinding.
Thus, the daily heroic missions are sweetened and the weekly heroic missions are enhanced by giving them a chance to drop a blue or purple Engram (which are, as we have learned, now more valuable): This only applies to the first of these missions each day. The Vanguard Strikes in the Tiger Playlist can now also provide these Engrams.
At the moment, there is still a small display bug: In case of increased difficulty for daily heroic missions, no EXP bonus is displayed, but it is being calculated.
Bungie is also adjusting the Crucible
In the Crucible, they are adjusting the time limits for the vehicle missions “Bastion” and “First Light” in Clash and Control modes, reducing them with patch 1.02 from 15 to 12 minutes to match the non-vehicle missions. Additionally, they should now appear less frequently in these playlists.
Update Thursday 9:00: Meanwhile, the German patch notes are also available, which were not released last night. You can find them here at Bungie.net in the original.
