In the MMO shooter Destiny , the expansion will change the concept behind weapon attributes, the perks. Optimized weapons by players cause problems.
On the night from Thursday to Friday, the Destiny world exploded a bit. Changes to the sanctum of Destiny were announced, the exotic weapons and weapon types. We have already covered two articles on the topic:
- Exotic weapons are changing – Who wins? Who loses?
- Destiny adjusts the balance – Shotguns, automatic rifles, hand cannons, and more
The Problem with Killer Weapons
After we gave you some peace over the weekend, here comes the third article on the topic.
In a large post, the weapon smith of Destiny explained how he envisions this in the future, outlined the ideas behind the changes and what exactly would be done. In conclusion, it got a bit more theoretical.
The idea that a weapon consists of fixed basic values (rate of fire, impact, stability, etc.) that the player can then enhance with specific attributes (scopes, main perks, secondary perks) causes problems.
Because players grab weapons with particularly strong “base attributes” and roll on the perks that give them maximum performance (as we demonstrate in the re-rolling guides for the weapon types).
This results in
- these optimized weapons being so lethal in PvP that the matches suffer
- and that the optimized weapons all feel more or less the same
The idea that players can configure and “grow” their weapons still appeals to the developers. However, the identified problems are to be solved.

The Destiny Solution
Namely with these three changes:
- The new weapons in “The Taken King” are supposed to have lower values in the areas that usually define a weapon: Less stability for automatic rifles, less range for shotguns. This will only affect the “new Taken King” weapons.
- In the future, it should be such that perks that grant a high bonus will also come with a downside for another value. This should force players to make decisions – but this should only apply to the points where players have a choice. No one should be forced to accept a drawback. Players must always want that.
- Some of the original perks of weapons like Hammerforged, Field Scout, and others granted a high bonus on a value without the weapon having to accept a drawback for it – that is something no longer wanted. Therefore, these strong, old perks will be weakened. This will also affect existing weapons retroactively.
What Does This Mean?
Mein MMO means: At the moment, it seems that we have a puzzle ahead of us, where we only know some pieces. The crucial question that remains is: Will legendary weapons from the base game, DLC I, and DLC II still be usable in “The Taken King”, will they deal full damage like new weapons?
Because if it means: We will slightly weaken the new weapons but leave the old ones untouched, then that would mean that everyone would be running around with “old weapons”. That cannot be the goal of Bungie for various reasons.
At the moment, it is actually the case with some weapon types that “old weapons”, which can no longer be obtained, like the Efrideet’s Spear or the Felwinter’s Lie from DLC I, enjoy certain advantages.

Without the information on what happens to old weapons, whether they can be upgraded again with some kind of “Etheric Light” or not, these solutions and ideas are hard to evaluate.
However, the statements now rather indicate that players will likely need to look for “new” legendary items. Or that something else will be brought, perhaps a special new set of perks that then only “new” weapons have.
Perhaps we will learn more next Thursday night, as they want to present the new weapons from The Taken King.
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