Destiny: Only 5 story missions – How extensive will “Rise of Iron” be?

Destiny: Only 5 story missions – How extensive will “Rise of Iron” be?
Vieles ist neu, aber nicht alles ist "brandneu"!

In Destiny there is new information about “The Rise of Iron.” How much content does the expansion have to offer?

Gameinformer recently released a 2.5-hour video in which they shared their impressions of the upcoming autumn expansion “Rise of Iron” for nearly an hour. They discussed how extensive RoI will be and mentioned some new aspects.

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“Rise of Iron” will be much bigger than “House of Wolves”

The upcoming expansion is said to be “definitely much bigger” than the “House of Wolves” expansion, according to Gameinformer. However, anyone who thinks it will be as extensive as “The Taken King” may be disappointed.

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Because TTK introduced significant changes last autumn regarding story and the progression system. Each class also received its own new focus. RoI, on the other hand, will not bring such radical changes. Next autumn, the wheel will not be reinvented. Instead, it will build on the existing framework and provide fresh content. Gameinformer’s impression was that RoI might not quite reach TTK – however, they weren’t allowed to try out all the content.

What is new in RoI?

Content. Bungie wants to give players plenty to do and provide extensive content. However, Destiny will not be revolutionized. Guardians will be able to continue playing without a learning curve. There will be new things to discover and master.

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Moreover, they want to give you more freedom. You will have much more options to customize your equipment and style. Also, in the new Iron Banner, you will not be “forced” to equip Iron Banner items to maximize your reputation gain. You can look and play as you like in this PvP event. With various new armor sets and the return of the “Year 1” class items, you will have plenty of choices for how to roam the Destiny universe.

Artifacts – The biggest change in RoI

With “The Rise of Iron,” eight new artifacts will come, bringing unique abilities. According to Gameinformer, these will have the most significant impact on how your gameplay changes.

You can combine these with your Exotics and Foci, experiment a lot, and create the “build” of your dreams. Your choice of artifact will also depend on the activity you want to undertake – both in PvE and PvP.

However, it should not be the case that the artifacts dramatically influence the playstyle. You will not need this or that artifact to remain competitive in PvP. However, they should allow for more variety and options.

destiny-tyra-karn

You will receive the artifacts from the new NPC named Tyra Karn in Felwinter Peak. She is a wise Awoken who has always been fascinated by the history of the Iron Lords. Tyra will send you on various missions in the Plaguelands. In doing so, you will receive items that will allow you to access the artifacts. You can read more about Tyra and the artifacts here.

Not everything new is “brand new”

You will see many new things, be it weapons, armor pieces, areas, or new activities. However, a lot of “new” will feel familiar to you. Examples include the revamped Cosmodrome, the old class items, the return of some weapons, or the “new” enemies.

The Devil Splicers aren’t exactly a huge innovation – they are ultimately Fallen with a few new moves, tricks, and skills. The introduction of the Taken last autumn was a bigger step in that regard.

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Overall, there will definitely be plenty of new content, but not everything is brand new – rather, it is revamped and freshly painted.

The new PvE content

There will be five new story missions in total. This has already been confirmed. Some Guardians are rather skeptical about whether the entire SIVA and “Iron Lord” story can really be told in just five missions, which they hope for.

The main story itself is said to offer less humor than that of TTK – also because Cayde-6 will not be present. However, your Ghost will crack a joke or two. He is supposed to get more personality and character.

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However, there will be more after the campaign. Several questlines will follow, leading to the new strike or the raid.

The new raid will be called “Wrath of the Machine.” This has already been played by Gameinformer, but they do not want to spoil anything – especially since they couldn’t defeat the enemies themselves. However, they reveal that this raid has a completely different atmosphere than other raids. This is because “Wrath of the Machine” takes place much in the open, whereas all other raids usually occur in enclosed spaces. The new raid is very different, and each “encounter” is special.

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Archon’s Forge will be a PvE arena that can be understood as a midway point between Court of Oryx and Prison of Elders. The encounters there take about five minutes. Enemies will come in waves. Detailed information on this will follow at a later time.

The new strike is supposed to be unique and allow different runs. At the beginning, there are multiple doors that determine your path. The next time you play the strike and go through a different door, the experiences will unfold differently. There should be a “Dr. Frankenstein atmosphere” during the boss encounter. Interesting!

There will also be revamped strikes that offer new encounters and dialogues. These are said to have been significantly overhauled compared to those of TTK. Phogoth and Sepiks are mentioned. But also others will come with a new coat of paint.

Regarding the new area, the Plaguelands, it has been said that while it is on Earth, it looks completely different from the Cosmodrome. The further you push in, the more strange and SIVA-infested the landscape becomes. Exciting objects within it are “poisoned chests,” which look like regular chests. However, it is a bad idea to open them.

destiny-gefallene-rise

Additionally, you will find new fragments and more dead ghosts. The collectors among you will thus have plenty to do again. And by the way: You can use your Sparrows in the Plaguelands.

Will story and lore fans be satisfied with “Rise of Iron”? Regarding this question, Gameinformer does not want to provide a definitive answer yet. They would not learn all they would like to know about the story missions themselves. However, they have not yet had insight into cutscenes or the Grimoire. Nevertheless, one will learn a lot about the Iron Lords.

What do you think? Are five story missions too few for the “Iron Lords” expansion?

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