Destiny: The Nothingness – Fatebringer junior?

Destiny: The Nothingness – Fatebringer junior?

In the MMO shooter Destiny , the legendary hand cannon “The Nothing” is similarly represented as the cult weapon “Fatebringer” from Year 1. Can it keep up?

In the run-up to The Taken King, Luke Smith tweeted about the new way players would acquire weapons. Now players should be able to earn new weapons by obtaining them from enemies in the wild. But, Smith said back then, there are still great weapons in the Tower. A hand cannon with Firefly and Luck in the Chamber, for instance.

The parallels with “Fatebringer” took their origin there. The raid weapon from Year 1 also had Firefly, but also Arc damage, and today elemental damage is scarce.

Our friends from ProNDC took a closer look at this weapon from the Tower, which Smith raved about. It is the hand cannon “The Nothing” – available from the Future War Cult for 150 Marks.

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What Makes The Nothing Special?

The Nothing (Vanity) has a relatively strong stat distribution with 87 impact and surprisingly high stability of 70. Unfortunately, its range is low. The magazine comes standard with 8 rounds, and with the appropriate perk, it can go up to 9. It is a strong Omolon hand cannon in terms of stats, similar to the Uffern HC.

The kicker with The Nothing is that it comes with outstanding perks directly from the vendor. So you don’t have to hope for a good roll, you can buy it “almost perfect” right away.

Destiny-Fatebringer

With “Firefly”, it has the effect that precision kills cause enemies to explode and deal damage to other nearby enemies. This is the perk that distinguished Fatebringer back in the day, as it allows thinning out and disposing of hordes of enemies.

How Good is The Hand Cannon The Nothing?

The Nothing is a PvE weapon. In PvP, the all-important perk “Firefly” helps relatively little. Moreover, you need more power in the Crucible for mid-range – Guardians currently prefer using a pulse rifle. The low range clearly makes The Nothing a weapon for close-range.

Hand cannons are stylish, many players enjoy using this type of weapon – and The Nothing performs well in strikes or on patrols. For “the very highest challenges”, such as raids, there are probably stronger alternatives. One should maybe go for a weapon that deals bonus damage against the Taken. It is also not suited for sustained fire on a boss.

http://youtu.be/w_uw-RkFQqo

The sight takes some getting used to. With the low range, it is difficult to shine with The Nothing at a distance. With the December weapon patch, they want to increase the accuracy of hand cannons.

Opinions about The Nothing vary quite a bit: Some say, “I can’t live without this weapon in Destiny,” while others struggle with the hand cannon.

In terms of stats and perks, the “vendor” Nothing is possibly the best investment for 150 legendary marks after the scout rifle Dissonance. However, it cannot compete with the Fatebringer from Year 1.

Nichtigkeitvisier
The sight is not to everyone’s liking. In this screen, it is almost not visible.

A warning must be issued: There is still a bug in the game. When “last round” is triggered by a Firefly precision hit, Destiny crashes for some players in certain cases. The combination of Firefly and Luck in the Chamber does not mix well.

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