Destiny: New exotic items are coming, balance changes

Destiny: New exotic items are coming, balance changes

In the MMO shooter Destiny, new exotic items are coming soon, and the weapon balance is also changing.

The Weekly Update was released late last night, around 2 AM. However, there was some information shared.

New Exotic Items in December

With the December Update, new exotic items will be introduced. Most likely, these will be weapons and armor from Year 1 that are now getting a Year 2 version. Some of these items will contain surprises, so they will not simply correspond 1:1 to the old items.

However, there are “two items” that are Year 2 exclusive. Currently, there are 9 armor pieces in the database that are not yet obtainable in the game. The December patch will presumably be called Patch 2.1.

ATS8-Tarantella-Bild
The Hunter Armor Tarantella: I wonder if this belongs to the new Exotics?

Start of the Refer-a-Friend Program

The Refer-a-Friend program, which includes two emotes, a shader, and similar rewards, is set to start on November 23rd. That’s next Monday. They want to explain in more detail how it will work. It seems like the friend needs to buy the game Destiny for the program.

We have covered this extensively in an article.

Eirene-RR-44-Destiny

This is how Destiny is changing the weapon balance with Patch 2.1

The vast majority of information was shared about the new weapon balance. These changes are coming in December, along with other items like Worm Spore and Aetheric.   They explicitly mention the Titan, as they will also share thoughts on that. But first, the planned changes to weapon types.

  • Auto Rifles will deal more damage, increasing their base damage by between 3 and 7% – depending on the type. Those with medium fire rate, like the Zhalo Supercell, benefit the most from the buff at 7%.
  • Pulse Rifles will lose 2-9% damage (most losing 8%). However, this is primarily intended for PvP; in PvE, the damage multiplier will increase. The problem with the weapons is that they are currently so strong that they leave no room for the other 3 primary weapons.
  • For Hand Cannons, accuracy will be increased when the player aims down sights.
  • For Shotguns, reload time and the time it takes to ready the shotgun will increase. Additionally, the speed will decrease when moving with the shotgun. In PvE, damage will increase. Shooting while sprinting will take 2 frames longer. Damage reduction at range has also been adjusted.
  • For Fusion Rifles, PvE damage will be increased, but they will have less ammunition and the weapon will be made more predictable: they will have reduced stability when fired from the hip, but more when aiming down sights. Slowly charging fusion rifles like the Thesan FR4 should be useful at long range, which will require anticipating enemy movements. Quickly charging fusion rifles should be more suited for close range.
  • For Sniper Rifles Roulette will only increase the damage of precision hits (likely to nerf the Body Shot Eirene), and damage reduction at distance will be minimal, unless they are “really, really far away.””>
  • Sidearms will be quicker to draw and ready to fire.
Der-erste-Fluch-Destiny

This is how Destiny is changing the exotic weapons with 2.1

  • The First Curse will gain more range, and the namesake perk will bring more stability, greater aim assist, and the damage drop-off will occur at greater distance. Oh, and the magazine will be refilled. The perk activates upon achieving precision kills. It’s basically the scout rifle among hand cannons.
  • Fallen Moon will have less range, and the “bonus bullets” will only deal 1.2 times damage instead of 1.3 times as before. Due to the “aim down sights” change, the weapon had otherwise been too strong.
  • The Chaperone will inflict less base damage but will increase precision damage.
  • The Fabian Strategy will be fundamentally redesigned. Stability and reloading will be improved, the perk “Frontlines” will now max out the rate of fire, but the bullet damage will change to a different value, making the weapon a rapid-fire weapon. The “Frontlines” perk activates when “the enemy is near.” The old version of the perk had so little “noticeable effect” that many considered it buggy.
  • The Black Spindle will no longer have a scope upgrade grid (only one scope available), but will have upgrades for the barrel.
  • Sleeper Simulant will get 9 instead of 7 ammunition, and the weapon now benefits from armor perks that increase heavy ammo.
Schläfer-Simulant-Destiny

More about the Raid next week

So much for the Weekly Update; next week, there will be information about the challenge mode in the raids.

The next thing happening in Destiny is: Xur. He will arrive on Friday, November 20th, around 10:00 AM in the Tower or the Reef. This is what Xur will have in items on November 20th!

Source(s): Bungie, Balance-Änderungen
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