The MMO shooter Destiny will feature raids, and now there are the first details. What one hears sounds like classic MMOs.
Lockouts, a week to complete, loot, sets, boss mechanics, two difficulty levels – what sounds like a raid in a conventional MMO turns out to be the detailed description of Bungie’s MMO shooter Destiny. In a developer post, all possible questions about the raids in Destiny were answered.
Two difficulty levels for raids in Destiny: Normal and Hard
On the normal difficulty setting, one can best get to know the raids and the mechanics of the fights. Here, teamwork and communication can also be honed. Because once you set the slider to “hard”, there will be tough enemies that utilize their abilities in even quicker succession, leaving players less time to react.
Moreover, Bungie speaks of penalties when one dies. The raids are intended to come without any information on how to complete them. Bungie wants players in Destiny to find out information online or puzzle it out themselves. They absolutely expect that guides, videos, tutorials, and diagrams will be available on the internet within a very short time. And they are already looking forward to it.
Raids do not have to be completed in one evening or extended afternoon, but players have a week to do so. The game saves the raid progress. Every Tuesday there is a reset. This also sounds very much like a typical MMO.
Shooter players struggled with the MMO raid in the test
In a field test, 24 shooter players were put into four teams of six and confronted with a raid in Destiny. These players had no experience but a strong shooter background. None of the teams completed the raid entirely. Two of the four made it to the final boss. A third team of six also reached the final boss, but had to sneak past a previous encounter. And one team fell apart early and decided to abandon this MMO thing and continue playing shooters.
Loot, loot, and even more loot! – Destiny knows its genre
Like in a classic dungeon crawl, the opponents in the raids also have “shinies”. Each class has a set of equipment that drops in the raids and that players can work towards. Additionally, each of the nine weapon types has a “legendary” version, a Legendary – and this is true for each of the raids. There is more planned, but they are not revealing it.
These armors and weapons will have a unique skin, allowing everyone to see which bosses the Guardian standing in front of them has already defeated in Destiny.
The loot will be “individual”, that is, “private”, so there will be no item disputes. Each boss can only be looted once per week by each player, farming will yield nothing.
The raid size for Destiny is half as large as in conventional MMOs and is 6. The first raid will lead to Venus. A second one, which has not yet been confirmed, could send players to the moon. Here and regarding the details, Bungie remains tight-lipped.


