Destiny: How sensible is the nerf on Skorris’ Remembrance, the best artifact?

Destiny: How sensible is the nerf on Skorris’ Remembrance, the best artifact?

In the future, Destiny will see an adjustment to Skorr’s Fable. A meaningful change?

The Awakening of the Iron Lords introduced the “Iron Lord” artifacts, including Skorr’s Fable. This item is currently a kind of “Gjallarhorn” among the artifacts, as one can be sure that at least one opposing Guardian in the Trials of Osiris has Skorr equipped.

destiny-trials-osiris

This artifact causes the Super abilities of nearby allies to recharge faster when your own Super is full. So it only brings you advantages if you play in a group and stay close to each other. A prime example of such a scenario: The Trials of Osiris.

Changes to Skorr are planned

In the latest “This Week at Bungie,” Senior Designer Josh Hamrick announced some balance adjustments, including to Skorr. For the effect of Skorr to take place in the future, you must first get a kill. The effect then lasts for one minute. After that, another kill is required.

Bungie believes that this will not have a major impact in PvE, as one should be able to kill an enemy every 60 seconds. However, in the Trials, Skorr bearers will be forced into more activity.

Osiris-Destiny

By the way: Josh Hamrick added via Twitter that Skorr’s effect cannot be triggered by grenade kills.

Guardians puzzle over whether these changes make sense

On reddit, some Guardians are unsure whether Bungie’s plan will really work. They believe that especially PvE will suffer under these changes.

Several users write that they like to use Skorr in raids, before going up against a boss, when Guardians are joining or when switching characters. This allows the Super to be charged in advance, preparing all Guardians for the fight. Since in these phases before a fight, the Skorr effect will no longer be activated after the patch, this “Quality of Life” benefit would be lost.

Destiny-Trials-of-Osiris

Some also pessimistically believe that not much will change in the Trials. Guardians will continue to camp, and when an enemy comes near, they will simply take them down and benefit from Skorr’s Fable.

What do our readers say?

However, the overwhelming opinion seems to be that it is a meaningful change. Anything that goes against “camping” is welcome. Our readers also see it this way.

Chriz Zle writes that Skorr’s Fable will be balanced perfectly. KingK thinks that the adjustment sounds good at first. vvV AmNesiA Vvv considers the changes mentioned by Hamrick to be worthwhile adjustments and additions to patch 2.5.0.2.

m4st3rchi3f predicts a significant impact on the Trials: “I suspect that Skorr will pretty much die out in the Trials, as the likelihood of everyone getting a kill within 60 seconds is relatively low (it does happen that one person gets a double kill). That means if it happens, the “strongest” player should use it.”

Rets suggests that Skorr should also be activated by an assist – to make team shots make more sense.

Now we ask you directly about this topic: Do you consider the Skorr adjustment to be meaningful?


We present the effects of all “Iron Lord” artifacts here.

Source(s): reddit.com
Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.