A hotfix was released for Destiny on Tuesday evening, December 16th, which allows a raid helmet to drop in the current raid “Crota’s End”.
A hotfix was just applied to Destiny, an update, as you might call it. The game now has the official version number 1.1.0.2. We have translated the patch notes for you into German.
The patch now introduces the raid helmet in the raid “Crota’s End”. Thus, all four armor pieces, that lead the Guardian up to level 32, are already available in the raid. The helmet drop is supposed to be relatively rare, with the “hard mode” appearing more frequently in January. They are not yet revealing which encounter exactly drops the helmet.
Additionally, the raid gear now starts with a light level of 30, previously starting raid chest, raid boots, and raid gloves with lower light levels. This is likely to prevent Guardians from dropping in light level when they exchange their “fully upgraded” old armor for “fresh” new armor.
This also applies to the five raid weapons, which now have higher damage at the “not yet upgraded” levels than before. This means weapons like Black Hammer or Ir Yûts Song are now significantly stronger right after looting.
It is the same with exotic armors and weapons; the “new” ones start with a light level of 30 or a base damage of 302, thus starting where the “others” leave off – at least regarding their base values.
Additionally, specific issues with the exotic fusion rifle “Pocket Infinity/Infinity” are fixed (but this also reintroduces old problems), ensures that the “Dead Orbit” hunter cloak does not mistakenly grant Vanguard/Crucible reputation, fixes bugs with the shield penetration of the “Fallen” shields, and makes the first story mission in “Darkness Awaits”, Crota’s Fist, replayable again.
For us Germans, Bungie also has an extra hotfix: “Glowing Energy” is now called “Light Energy.” There was previously an extra syllable.
Mein MMO says: At first glance, one might think: Oh, Destiny fixes a raid; it must be about “The Glass Chamber,” but that is not the case. The current change to the raid armor is certainly reasonable, but now it doesn’t blow anyone away. But it probably has the “positive” effect that now some log in and are instantly at a higher light level or deal more damage.
From a psychological perspective, this is an effect MMOs want: players receive “fresh loot” and can use it immediately and feel stronger. This is a “more pleasant” feeling than: I get new loot and first have to jump through eighteen hoops before it is really better than what I previously had. World of Warcraft has spent the last few years trying to counter this feeling. Bungie seems to have recognized the danger now as well.
Update 9:55: In addition to the changes described here, there seems to have been one “undocumented” thing that the patch brought yesterday: Destiny: Husk of the Pit, precursor to the Necrochasm, sighted since yesterday in the game

