Destiny Hotfix: Bungie closes treasure cave with patch 1.105

Destiny Hotfix: Bungie closes treasure cave with patch 1.105

In Destiny, with the latest hotfix, some tricks that emerged in recent weeks come to an end: the spawn timer of certain spots is significantly increased, thereby reducing the attractiveness of these places. The legendary items from the “Queen’s Wrath” event can no longer be processed into shards. It was already suspected, that the “Treasure Cave” in Destiny was too good to last, Every spot with its own name is threatened with closure, and this one had three: Treasure Cave, Loot Cave, Schatzhöhle. In total, the spawn timers of mobs at five of these locations have been significantly increased to reduce camping. In the last few days, Guardians found themselves in front of individual caves, shooting the mobs faster into the afterlife than one could say “Thank you for the loot.”

The following treasure caves are closing in Destiny

  • The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
  • Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
  • Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)

According to Bungie, the enemies have now realized how pointless their assault was and drawn appropriate conclusions. And at another point, it is stated: While it can be understood that the herd behavior during this event and the communal collecting of loot was indeed beneficial for the community, it is impressive how quickly players came together here. However, it does not correspond to the Destiny that Bungie envisions and dreams of.

No shards from guaranteed legendaries

Also, the second big hype of recent days in Destiny, the farming of legendary items as part of the “Queen’s Wrath” event, is now being toned down. While the items can still be collected, they can no longer be dismantled into “Ascendant Shards.” The method of obtaining six of these legendary items daily and dismantling them did not seem to please Bungie. The items continue to be available, but since they only apply to two slots (chest and helm), that’s probably okay.

  • Material rewards for dismantling Queen’s Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items

Additionally, another change is being introduced. If an entire fireteam dies when a “hard wipe” occurs, the drop chance for engrams decreases afterward. This seems to be a measure to prevent teams from resetting a mission through suicide to enjoy specific spots in Destiny.

  • Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]
Source(s): Destiny
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