In the MMO shooter Destiny, the hand cannon “Fate of All Fools” received a Year 2 edition since The Taken King. We will examine what it can do in PvE and PvP.
In the first year of Destiny, the hand cannon “Fate of All Fools” was very popular – at least among PlayStation 4 users, as it was then exclusively available for Sony’s console. This weekend, Xûr has the gun available for everyone. We ask: Is the Fate of All Fools still worth it in Year 2?
How do I obtain the Fate of All Fools?
There are several ways to obtain the exotic hand cannon:
- Nighthawk Strike: The Fate of All Fools can drop after a successful completion of the Nightfall.
- Kingsfall Raid: In the “new” raid where you visit Oryx, there is also a chance to receive this exotic item.
- Xûr: Finally, the Agent of the Nine might have the Fate of All Fools available for sale. Coincidentally, he has a large supply of it this weekend.
You need to own the “The Taken King” expansion to obtain the Year 2 edition.
What makes the Fate of All Fools special in Destiny?
The exotic hand cannon Fate of All Fools is a primary weapon that deals kinetic damage. It has good impact, however, it has lost some range compared to the Year 1 version. The hand cannon impresses with respectable stability, magazine size, and reload speed. Here are the other stats:
These are the perks of the Fate of All Fools:
- Roulette: A random round in the magazine causes bonus damage (+20%).
- Double Ace: Two additional, randomly chosen rounds in your magazine cause bonus damage.
- You can also choose between Quickdraw, Hammerforged (increased range and precision), and Hand Loaded (which allows you to draw the weapon quickly).
- Additionally, you can experiment with Field Choke, Enhanced Ballistics, and Aggressive Ballistics to adjust range, impact, and recoil.
What can the weapon do in PvE and PvP?
The Year 2 edition of the Fate of All Fools is still a good weapon. It is not as dominant as it was in Year 1, as its wings were clipped, but it is still a solid gun and reliably does its job.
In PvE, thanks to its power and magazine size, it creates decent alarm. The rounds that deal extra damage are welcome guests. However, if you want to eliminate opponents from a distance, the Fate of All Fools is the wrong choice. Nevertheless, you can successfully fend off the darkness with this weapon:
“Hunt your prey and sink your claws into the darkness.”
Another drawback that often appears in PvE is the low reserve ammunition. You can only fully reload the Fate of All Fools a few times if you can’t find more primary ammo. It is relatively common to have to carve a path through hordes of enemies without ammunition to find somewhere to get bullets for the weapon. This, however, is a problem that many hand cannons suffer from.
In PvP, the Fate of All Fools excelled in Year 1 primarily due to its immense range. You could take down Guardians with scout rifles or even snipers before they even understood what was happening.
Although the Fate of All Fools is not as dominant in Year 2 as before, it still has its value as a primary weapon in the Crucible. It is not the first choice in PvP, but it can ruin the day of other Guardians. The Fate of All Fools remains a powerful hand cannon that should not be underestimated even in the second year.
Even if some Xbox players may not understand how this weapon once “terrorized” the Crucible, the old danger of the Fate of All Fools flickers up now and then. And who knows, maybe Bungie will eventually return its former strength.
What do you think of the Year 2 edition of the Fate of All Fools? Would you recommend acquiring it from Xûr?
What is the rocket launcher “Truth” like in Year 2? Find out here.


