In the MMO shooter Destiny we ask you: How would you improve the balance in the Crucible?
Bungie plans to conduct a weapon balancing with the next content update. The current shotgun meta has dominated PvP for far too long – Guardians have been complaining for months that a balance patch is needed.
Official information on the upcoming changes is scarce: We know that Bungie wants to better integrate shotguns into the balance. If every Guardian runs around with a Matador 64 and uses it not only as a shotgun but also as a sniper, that’s not the point.
Now we ask you: Besides the shotgun dominance – where do you see the biggest issues? What adjustments must Bungie make for you to say: “They did well this time!”?
How would you act as Destiny sandbox experts?
A Proposal for PvP Balance
Via Facebook we received a suggestion from our reader uTex on how he and his buddy would change the balance. They have spent thousands of hours in PvP. We present their suggestions in adjusted form.
Changes to Weapons
- Hand Cannons: Remove the ghost bullets problem and focus only on damage drop-off. Additionally, the maximum range could be increased.
- Pulse Rifles: Decrease the range. Currently, for example, a Clever Dragon is able to win a duel against the MIDA even at long distances thanks to flinch.
- Auto Rifles: Only minor changes, such as slight range buffs. For the rapid-firing archetype, increase the impact.
- Shotguns: Remove the full-auto perk on Matador and Partycrasher.
- Sniper Rifles: Lower the flinch.
- Fusion Rifles: Increase stability on some archetypes to reduce spread.
No changes are indicated for handcannons and scout rifles. Generally, they would still nerf the high-caliber rounds a bit.
- Artifacts: Skorri’s Remembrance – The super should recharge slower, at least in round-based modes.
- Warlock: Set the melee damage of the Stormcaller to around 90, slightly reduce the impulse wave bonuses. Also weaken the super so that 4 ticks are required for an opponent. For the Voidwalker, the damage dealt should come with a delay.
- Titan: Adjust the range of the lightning grenade and fix the melee of the Sunbreaker.
- Hunter: Slightly weaken the jump grenade or nerf the tracking. The void spike grenade should also be downgraded. Adjustments for the blade dancer super.
What do you think of these suggestions? Give uTex your feedback in the comments and let us know how you would approach the weapon balance.


