Destiny: Balance Update, preliminary patch notes – server status on PS4, Xbox One

Destiny: Balance Update, preliminary patch notes – server status on PS4, Xbox One

In Destiny, the weapon balance patch goes live today, on February 14th, for PS4 and Xbox One. Information about the server status for this update can be found here.

Update 6:55 PM: The update is now live. Here are the patch notes.

Finally! The long-awaited balancing update is coming tonight! Rarely have players looked forward so much to a sandbox patch – but this is desperately needed in Destiny, as the current meta has dominated for too long.

The update 2.5.0.2 will be released on February 14th at 7 PM our time. There will be no server downtime. It will be available on PS4 and Xbox One.

  • Starting at 7 PM: When you finish your activity and return to orbit, you will be taken to the login screen to download the hotfix. After that, you can continue playing as usual.
  • At 11 PM, all players who have not yet installed the hotfix will be removed from their activities. By now, you will be taken to the login screen, where you must download the hotfix.
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By the way: Tomorrow, on February 15th, there will be several hours of maintenance work. However, you should still be able to continue playing as usual during that time.

What changes does update 2.5.0.2 bring? – Preliminary patch notes

Only this evening around 7 PM will the complete patch notes be released. We will report on it shortly and provide the important info in German.

The patch only makes sandbox tuning – no bug fixes or other new features will be included. This information was revealed in the livestream a week ago:

Shotguns:

  • No aim assist when fired from the hip
  • In jumps, the accuracy is significantly reduced
  • No additional damage for headshots (except Chaperon and Universal Device)
  • In PvE, the base damage is increased by 20%
  • With Snapshot, you take 25% longer to aim with a shotgun.

Pulse rifles:

  • 7.7% slower rate of fire for rapid-fire pulse rifles (Griff of Malok)
  • Smart Dragon and Griff of Malok come with smaller magazines
  • High-caliber rounds are weakened, but the flinch overall is also reduced for pulse rifles.
  • The slowest pulse rifles fire 5.3% faster.

Pulse rifles, scout rifles, and auto rifles are now more accurate when fired in the air.

Auto rifles:

  • Slow-firing (Suros Regime) deal more damage
  • Precision hits deal more damage (from 1.25 to 1.3)

Hand cannons:

  • Higher initial precision, but range is decreased by 5 meters.

Special ammo:

  • Upon death, you lose all your special ammo, but special ammo crates will appear more quickly.
  • You need to be closer to the crate to receive ammo.
  • When eliminated, players only start the first round with special ammo.

Class changes:

  • Hunter: The Blade Dancer’s knife gives back a large amount of health, but no shield anymore. The throwing knife now deals solar damage.
  • Warlock: The Stormcaller has less range in melee. Landfall is weakened and now reduces the time in trance.
  • Titan: Juggernaut is disabled when Titans are in the air – but this takes a while.

You can read the info from the livestream in detail here.

Source(s): Bungie
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