Destiny: Über 50 neue Perks in “Rise of Iron”

Destiny: Über 50 neue Perks in “Rise of Iron”

In Destiny, numerous new perks have been discovered in the database that are set to come with “The Rise of Iron”.

A weapon in Bungie’s MMO shooter is only as strong as the perks it possesses. These extra bonuses are randomly distributed across most weapons. The Exotics, however, have fixed, exotic perks.

destiny-rise-impulsgewehr

As clever Guardians have discovered in the databases, there will be a variety of fresh perks in “Rise of Iron”. If you go to the weapon vault on bungie.net, select the perks, and enter the respective perk name, they are already suggested. However, it also states: “No Items found”. Therefore, let’s see what the data miners brought to light.

Virulence – The perk of the exotic pulse rifle in RoI

We have already reported on a new exotic pulse rifle that will come with RoI and reminds us of the community weapon “Price of Exile”. In videos of this weapon, it can be seen that it sends out red “SIVA bombs” upon precision kills, which attack the nearest enemy.

destiny-perks-spannend

A perk that exhibits exactly these characteristics has now been discovered: Virulence. It is among the six most exciting new perks that users have discovered:

The other 5 perks:

  • Speed Demon: Increased sprint speed. Increased movement speed while aiming your weapon, and tighter turn radius when sprinting.
  • The Corruption Spreads: Enemies that take multiple hits from this weapon spawn SIVA bombs that attack other enemies. The Fallen take extra damage.
  • Extinction Cycle: When you pull the trigger, the first shot has a higher rate of fire.
  • Strange Gravity: When you hold the trigger down, range and precision increase, but the rate of fire decreases. Kills grant additional grenade energy.
  • Howling Flames: You unleash a fiery “Solar Eruption” that weakens enemies and deals damage over time.
    destiny-hüter-handfeuerwaffe

All New Perks

Below, we list all the new perks that users could find.

450 RPM – Sets firing behavior at 450 RPM. Grants bonus range.

900 RPM – Sets firing behavior at 900 RPM. Grants bonus stability.

Automatic – Sets firing behavior to automatic.

(These three perks are already confirmed on the Khvostov 7G-0X.)

Be the Danger – This weapon fires bursts of bullets with deadly accuracy.

Bomb Disposal Shield – Take half damage when carrying the SIVA Charge.

Burst Fire – Sets firing behavior to burst.

Chasm Rounds – This weapon fires faster and more accurately the longer the trigger is held.

Classic Scope – Original Khvostov scope. Optimized for range and stability.

Dubious Munitions – Kills from the volley add another round to the volley.

Dubious Ordnance – This weapon delivers a high-energy volley of explosive ordnance.

Eliksni Immunity – On Orb pickup, take less damage from Fallen for a short time.

Extinction Cycle – On trigger pull, this weapon’s initial burst has a higher rate of fire.

Feeling Blue – Everything you see has a blue tint.

Felwinter’s Covenant – Lose your super, but gain one extra grenade and melee charge, and small boosts to all stats.

Focused Firefly – While Focused Fire is active, precision kills cause the target to explode.

Gheleon’s Wit – Grants a detailed radar. Radar persists when sighting with primary weapons.

Grayscale – Everything you see is in shades of gray.

Howling Flames – Use to unleash a fiery Solar eruption that weakens enemies and deals damage over time.

In Your Element – Gain a speed boost when carrying a Scorch, Null, or Shock Cannon.

Incendiary Rounds – This weapon fires faster and more accurately the longer the trigger is held.

Iron Lordly Sights – Flexible sight. Light, with good recoil control. Strong target acquisition.

Iron Ranged Scope – Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light.

Iron Red Dot – Agile sight. For smooth engagement in close quarters.

Iron Vigor Sights – Standard sight. A lightweight design, good for recoil control.

Jolder’s Joy – Removes sprint cooldown penalty.

Last Hope – Increased agility after becoming the last Guardian standing.

Modernized Scope – Modern scope. Grants additional zoom and target acquisition.

Move to Survive – Temporary increase to recovery on Blink.

Negative Rounds – This weapon fires faster and more accurately the longer the trigger is held.

New Tricks – Improves Skip Grenade, and you gain an additional Skip Grenade charge.

One-Two Punch – Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.

Perun’s Prowl – Enemy Guardians with full supers and all enemies with low health are highlighted.

Quick Reaction – Gain increased agility when the Reactive Reload perk is active.

Radegast’s Fealty – Gain the ability to reflect energy-based projectiles when guarding with a sword. Increased sword ammo capacity.

Rapid Cooldown – Tighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting.

Running Interference – Grants increased armor while the Battle Runner perk is active.

Scavenger’s Boon – Increased heavy ammo drops from Fallen enemies.

Semi-Auto – Sets firing behavior to semi-automatic with higher muzzle velocity.

Sign of Four – Landing three bursts on a target causes the fourth burst to do extra damage.

Similar’s Joust – In the crucible, resistance to damage-over-time attacks is greatly increased.

Skorri’s Harmony – When your super is full, nearby allies’ supers recharge faster.

Speed Demon – Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting.

Strange Angles – Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo’s type.

Strange Gravity – When holding down the trigger, range and accuracy increase as rate of fire decreases. Kills grant bonus grenade energy.

The Corruption Spreads – Enemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. The Fallen take extra damage.

The Golden Age – Everything you see is sepia-toned.

Timur’s Demons – Melee attacks on minor minions of the Darkness have the chance to temporarily turn the target against its allies.

Triple Double – When the Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine.

Two for One – Doubles the effectiveness of the Army of One perk.

Unrepentant – Reloading after a kill causes the next burst to be a longer, more powerful super burst.

Viper Totemic – Improved energy drain, and weapons ready and reload very quickly.

Virulence – Precision kills release a SIVA nanite swarm that attacks other enemies.

Wait for It – Reloading this weapon when the mag is empty grants a larger than normal magazine.

Whirlwind’s Curse – This weapon does bonus damage against Fallen. Bonus agility when this weapon is equipped.

destiny-perks

World Turned Upside Down – Everything you see is inverted along the X-axis.

Source(s): reddit.com
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