Xur arrives again today and supplies players in Destiny 2 with a fresh batch of Exotic offers. MeinMMO tells you where to find him and what his offers look like.
What happened this week in Destiny 2? This week, MeinMMO presented a Titan build for Arc that turns your Titan into an unstoppable brawler.
Additionally, there were finally comprehensive news for PvP in Destiny 2, which Bungie introduced this week in the weekly blog post. We have summarized the changes, which promise significant improvements in the Crucible, for you concisely.
This weekend, Guardians can also have an audience with Lord Saladin and participate in the traditional Iron Banner of the Iron Lords.

All info about Xur on November 18, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When does Xur come? The exotic vendor visits Destiny 2 every Friday at 6 PM. Anyone who still has gaps in their Exotic collection is expecting him then, as he is the easiest way to obtain Exotics. It costs you just a round trip and some materials as payment.
Where is Xur? This is his location for the weekend
Xur’s location: Each week, Xur is found at a different location. So you never know exactly where to find him.
Xur’s inventory from November 18 – 22 – All Exotics at a glance
What does Xur have on offer? As the chosen Exotic vendor of the “Nine,” an ominous group in Destiny 2, Xur delivers weekly new weapons and armor to the players on their behalf. All characters, including Warlocks, Hunters, and Titans, can shop with him. Whether you are new to the game or an experienced Guardian.
This is what Xur’s offer looks like this week:

Weapon: Queenbreaker’s Bow – Arc Linear Fusion Rifle for 29 Legendary Shards
Titan: Unyielding Finite – Arc Helmet for 23 Legendary Shards
- Mobility: +19
- Resilience: +8
- Recovery: +3
- Discipline: +2
- Intellect: +19
- Strength: +10
- Total: 61
Hunter: Lucky Pants – Void Leg Armor for 23 Legendary Shards
- Mobility: +9
- Resilience: +10
- Recovery: +15
- Discipline: +9
- Intellect: +10
- Strength: +11
- Total: 64
Warlock: Chromatic Fire – Void Chest Armor for 23 Legendary Shards
- Mobility: +6
- Resilience: +12
- Recovery: +13
- Discipline: +12
- Intellect: +7
- Strength: +9
- Total: 59
Nexxoss-Gaming shows you Xur’s inventory in detail again:
New changes to the Legendary Armor Sets: Xur now seems to sell not just one but two old armor sets each week. This week you can purchase both the Dubious Dagger Armor Set and the Pathfinder Set from him.
Xur also sells legendary items and offers unique rolls for Exotics from no longer available exotic missions from past DLCs every week. However, note: You can only purchase the weapons if you own the corresponding expansion.
Currently, he has these two weapons on offer:
- The exotic Hand Cannon “Fatebringer” (Beyond Light) with the perk “Snapshot Sights”
- The exotic Scout Rifle “Tale of a Dead Man” (Beyond Light) with the perk “Snapshot Sights”
This is what the weapons cost: For these two Exotics, the costs are each 1 Ascendant Shard, 1 Exotic Cipher, 125,000 Glimmer, and 200 Legendary Shards.
This is what Xur always has in stock: You can always get an Exotic Engram for 97 Legendary Shards from Xur, as well as the weekly quest to obtain an exotic cipher.
Lord Saladin lets the wolves howl one last time in Season 18
This weekend, there are no Trials taking place as the Iron Banner is active. Instead of sweating for the 14th Saint, you can play a modified version of the former team deathmatch mode “Clash” with Lord Saladin. Just like in “Clash,” you also earn points in “Outbreak” for each of your kills and start to glow, marking you for everyone on the map. Only if you continue to kill can you prove yourself as a worthy wolf.
- Complete Iron Banner challenges to earn Engrams and get top loot.
- Kills give you and your team ability energy. This increases if you manage to take out a series of opponents without dying. Assists count too.
- The first kill grants you only a small amount of ability energy.
- Your second kill without dying grants you the buff “Charging.” You start to glow. From now on, every kill is worth 3 points and you also gain +10% Super energy and +20% Grenade, Melee, and Class ability energy.
- If you get your fifth kill without dying, you buff yourself as “Ready.” Now your Guardian shines brightly, your position is marked for your team, and the hunt is on.
- “Ready” kills now grant you +12% Super and +5% Grenade, Melee, and Class energy. Additionally, the team benefits, gaining +5% Super and +10% Grenade, Melee, and Class energy.
All Iron Banner weapons have an origin perk: “Creeping Wolf” grants improved radar at low health and deaths against Guardians with this weapon remove you from the enemy radar.
When does the Iron Banner officially end? Lord Saladin’s PvP activities end with the Weekly Reset on November 22 at 6 PM. That is also Xur’s departure date.
Have you already warmed up with the new Iron Banner mode? Then feel free to tell us in the comments what you think of it.
The upcoming Season 19 will change a lot in the Iron Banner as Bungie plans a new mode:
