Destiny 2 is starting the weekend. But before you grab some bounties and get going, you should pay a visit to the good old Xur. We have shadowed him and reveal where he will land and what he has to offer.
What happened in Destiny 2 this week? Bungie has taken over the second week of Season 18 and sent you to a new chapter of the seasonal pirate quest in the Cosmodrome.
Before that, the aftershocks of the raid race needed to be digested. Because cheaters are no longer only active in PvP, but are cheating live in the PvE endgame.
Meanwhile, Bungie has swept away quite a few bugs from the hard drives and plugged the mouth of a howling ogre. Elsewhere, an old NPC has fallen back into his nasty merchant role and is rewarding you without a guilty conscience with probably the worst armor beyond Saturn.
Bungie’s boss, Joe “The Moustache” Blackburn, has meanwhile taken the time and revealed some new details about the upcoming DLC Lightfall that you may find interesting:
All information about Xur on September 2, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When does Xur come? The exotic merchant is a creature of habit and therefore always visits Destiny 2 on Fridays at 7 PM. Anyone who still has gaps in their exotic collection expects him then, as he is the fastest way to own everything. And that at reasonable material prices.
Where is Xur? This is his hideout for the weekend
Xur’s position: Xur has landed, so we can tell you where you need to fly.
- Xur is located in the European Dead Zone in the Twisted Cove.

Xur’s inventory from September 2 – September 6 – All Exotics at a glance
What does Xur have to offer? As the chosen exotic merchant of the “Nine,” a mysterious group in Destiny 2, Xur delivers new weapons and armor to players weekly on their behalf. All characters, including Warlocks, Hunters, and Titans, can shop from him. Whether you are new to the game or a seasoned Guardian, his wares are guaranteed to be better than Spider’s offer.
This is his offer for you this week:
- Weapon: Tractor Cannon – Void Shotgun for 29 Legendary Shards
- Titan: Unquenchable Lion – Arc Leg Armor for 23 Legendary Shards
- Mobility: +7
- Resilience: +17
- Recovery: +9
- Discipline: +7
- Intellect: +12
- Strength: +10
- Total: 62
- Warlock: Contraverse Hold – Void Arm Armor for 23 Legendary Shards
- Mobility: +12
- Resilience: +12
- Recovery: +8
- Discipline: +12
- Intellect: +6
- Strength: +13
- Total: 63
- Hunter: The Dragon’s Shadow – Hunter Void Chest Armor for 23 Legendary Shards
- Mobility: +14
- Resilience: +18
- Recovery: +2
- Discipline: +12
- Intellect: +2
- Strength: +12
- Total: 60
Our purchase recommendation: For Hunters, the “Opulent Chest Armor” with a purchase is worthwhile. It has 22 recovery and 25 intellect, making for an interesting distribution. The Hunter helmet “Opulent Headpiece” is also quite interesting, with a total value of 63.
Xur also sells legendary items and offers unique rolls for exotics from no longer available exotic missions from past DLCs every week. However, note: You can only buy the weapons if you also own the appropriate DLC.

Currently, he has these two weapons on offer:
- The exotic hand cannon “Fatebringer” (Beyond Light) with “Snapshot Sights”
- The exotic scout rifle “Narrative of a Dead Man” (Beyond Light) with “Moving Target”
This is the cost of the weapons: For these two exotics, the costs are 1 Ascendant Shard, 1 Exotic Code, 125,000 Glimmer, and 200 Legendary Shards each.
Xur always has: You will always get an exotic engram for 97 legendary shards from Xur, as well as the weekly quest to obtain an exotic code.
Next week “Eruption” starts in the Iron Banner
As the Trials are on break until September 16, PvP fans should look forward to the Iron Banner. It will start next week and bring the new mode “Eruption” to Lord Saladin.
What is Eruption and how does the mode work?? It is a modified version of the former team deathmatch mode “Conflict,” which Bungie has adorned with a new “BOOMSHAKALAKA!” Just like in “Conflict,” you earn points for your kills in “Eruption”.
In Destiny 2, however, this new mechanic also significantly boosts your space abilities. Kills grant you and your team ability energy. This increases if you manage to take out a series of enemies without dying. Assists count as well.
- The first kill grants you only a small amount of ability energy.
- Your second kill without dying gives you the buff “Charging.” You begin to glow. From now on, every kill is worth 3 points, and you also gain +10% super energy and +20% grenade, melee, and class ability energy.
- If you make your fifth kill without dying, you buff yourself as “Ready.” Now your Guardian shines brightly, your position is marked for your team, and the hunt is on.
- “Ready” kills now grant you +12% super and +5% grenade, melee, and class energy. Additionally, the team benefits as it gets +5% super and +10% grenade, melee, and class energy.
Next week, it will be interesting to see how “Eruption” (German: “Ausbruch”) is received in the Iron Banner by the Guardians and whether the mode performs better than “Rift”.
How about you? Do you still visit Xur? Or is your collection already complete? And will you explore the Iron Banner? Or have you already decided that this mode is not for you? Feel free to let us know in the comments.
By the way, you should be careful in the future when leaving a match. Bungie plans a “Quit Prevention” in PvP:


