In Destiny 2 , they are particularly proud of the “Gambit” mode. The developers believe they have created a new competitive mode here, something even revolutionary. And the developers speculate that someone might copy it.
Gambit – the new thing: For months, it has been evident how proud Bungie is of the “Gambit mode” in Forsaken. This was the mode that they touted to YouTubers in May 2018 as “the next step in PvP” and as a “revolutionary mode.”
The Gambit mode was described at E3 2018 with 4 keywords:
- Fight – Kill PvE opponents as a team with 4 Guardians
- Collect – Collect the Motes they drop
- Bank – Bring these Motes to the bank, you need to collect a total of 75
- Invade – One player can briefly switch to the opponent’s side and take out opposing Guardians
This is essentially the new mode. But the additional layers and tactical nuances make the appeal of Gambit.
Gambit in Destiny 2: Constantly weighing if it’s worth the risk
The three most important additional elements are:
- You can send “Blockers” to the opponent’s side. The NPC monsters then block the bank and annoy the opponents. They come with 5/10/15 Motes that you deposit at once.
- If you die, the Motes you carry are gone. To send bigger blockers over, you need to collect many – a trade-off between risk and playing it safe.
- At the end, a big boss enemy, the Invader, must be defeated. However, if the Invader takes someone out while the Invader is active, the boss enemy is healed.
The idea for Gambit came in 2017
This is how it all began: Bungie shares in a conversation with PC Gamer how they came up with the idea to design this mode.
The original request came from Chris Barrett. He wanted an endgame mode that would merge PvE and PvP early in 2017. Something like Trials of Osiris but with the alien races. But it seems that no one really knew what Barrett had in mind.
The Destiny 2 team had to experiment until the mode settled in its current form.
At first, Gambit was just a relay race
This is how Gambit functioned at the beginning of development: At first, only two teams of Guardians faced off against PvE opponents. The two teams were separated by a glass wall and had essentially nothing to do with each other.
It was a relay race, says Robbie Stevens, the strike expert from Bungie. Stevens, along with PvP chief Lars Bakken, is one of the fathers of Gambit.
Initially, players only killed their PvE enemies and ran with the notes to the bank. But nothing else happened. At that time, Gambit was still a race against NPCs.
This is how it then worked: The breakthrough in the development of the mode occurred when the “Invasion” was invented, meaning the possibility for a player to switch to the opponent’s side and take out other players.
This brought a tactical component of “risk” and “weighing” to Gambit. Do you really want to run around with many Motes when at any moment a “chaotic element” can come in and take you out?
Then the blockers came into play. That was also a weighing: How many Motes do you want to carry?
With the two elements, invasion and blockers, Bungie achieved the balance of PvP and PvE that Barrett was aiming for with the new mode in Destiny 2.
Competition stimulates the business
Bungie hopes someone picks it up: In the interview, it is clear how proud Bungie is to have invented the mode. The developers look forward to seeing what other companies do with their ideas. Maybe they will bring their own elements into it, which in turn would inspire the developers at Bungie.
Stevens says: “We are excited to see what people do. Competition stimulates the business. No one at the studio sees imitation as something that takes anything away from us.”
This inspiration has been used by Bungie for Gambit: The developers also have no problem admitting that they used ideas from other games for Gambit:
- The idea of using NPC opponents in a PvP game comes from MOBAs, the creeps
- From fighting games, they took the two bars at the top of the screen that show the progress of the teams
- And from PUBG comes the idea that both teams face off at the beginning of a match and can exchange gestures.





