Destiny 2: Witch Queen Release – All Patch Notes for Update 4.0.0.1 in English

Destiny 2: Witch Queen Release – All Patch Notes for Update 4.0.0.1 in English

Bungie has just released the new patch notes for Destiny 2: Witch Queen. We list all the innovations and highlights for you.

These are the highlights for Update 4.0.0.1: Bungie has revealed a huge list of changes. This includes adjustments for known strikes, as well as information on the PvEvP mode “Gambit” and more.

Other highlights include:

  • Adjustments to known Exotics
  • Listing of new aspects and fragments for Void 3.0
  • Adjustments for various vendors
  • Locations of the respective “missing” catalysts
  • Information on the level caps from base level to hard cap

When will Update 4.0.0.1 be released? Players on all platforms from PS4 could already download the new DLC. The downtime is still ongoing. This, if everything goes as planned, will last until 6 PM. From then on, the Guardians can log back in.

If you need more information about the server downtime, we have set up a live ticker for you that will be updated continuously:

Destiny 2: Witch Queen – Update 4.0.0.1 – All Information

Below we have gathered all the patch notes for you. Alternatively, you can also view them on the official Bungie page.

ACTIVITIES  

STRIKES 

  • The Glassway:  
    • A rare issue has been fixed that prevented players from starting the strike directly from the Europa map. 
  • Fallen from Grace:  
    • An issue has been fixed where some players got stuck behind a door after joining an ongoing strike.  
  • The Scarlet Keep:  
    • An issue has been fixed where the dialogue at the end of the campaign version of “The Scarlet Keep” was prematurely cut off due to the timer. 
    • An issue has been fixed where players were sometimes teleported to higher floors of the tower before the elevator arrived there. 
  • Guardians of Nothing:  
    • The start node for this strike now appears in the Navigator on the map of the Dreaming City. 
    • There are new copies of “Guardians of Nothing” triumphs in the “Legends” triumph category. Players who have already earned these triumphs will see their corresponding progress in their legacy triumphs and their triumph score. However, the triumphs can be earned here again for additional triumph points. 
  • Fallen S.A.B.E.R.:  
    • A location has been fixed where players could hide from danger. 
  • Wanted enemies no longer spawn in Vanguard playlist or strikes started directly from the map. 
  • The seasonal modifiers of the Season of the Lost have been removed from the benefit and drawback slots of the Vanguard playlist. 

DAWN 

  • At all dawn difficulty levels EXCEPT the top tier, the “Acute Burning” modifier applies. This burning increases player damage of the corresponding element by 25 % and incoming damage from enemies by 50 %. The burning element is set per strike. 
  • All strike-specific modifiers like Sedia’s Captivity or Grask’s Sickness have been removed. 
  • Seasonal modifiers now apply in dawns on the difficulty levels Hero, Legend, and Grandmaster instead of in the Vanguard playlist. These modifiers rotate weekly. 
  • Three seasonal modifiers from the Season of the Resurrected have been added to the game. 
  • The mock modifier “Crimson Breach” has been replaced with “Empath” for mock activities that have rotating modifiers. 
  • Dawns now display a modifier with a list of shield types you will encounter when playing on a difficulty level with “Precision”. 

DUNGEONS 

  • An issue has been fixed where Shadow Thralls in “The Broken Throne” incorrectly granted rewards. 
  • The Wishender quest has been updated to no longer include steps in the Tangled Shore. 

RAIDS

  • Glass Chamber:  
    • Invisible geometry has been fixed that prevented players from reaching the first secret chest. 
    • Top-tier reward sources have been moved to “The Witch Queen Raid”. The “Glass Chamber” rewards are now powerful. 

GAMBIT 

General 

  • The activity node “Freelance: Gambit” has been added. 
  • The combat encounter variants in Gambit have been updated. 
  • The Dregs now retreat first.  
  • The energy shields of combatants have been increased. 
  • The health of medium-sized blockers (Phalanx) has been increased from 500 to 1000. 
  • Large blockers (Knight) can now perform Stasis attacks. 
  • The waypoint for the bank, when it is locked, is now displayed from a distance and when it is out of screen view. 
  • The Gambit rules are now displayed in Gambit and Gambit Freelance in an activity modifier. 
  • Gambit now has Gambit-specific loading screen tips. 

Ammunition

  • Combatants no longer randomly drop ammo bricks. 
    • Ammo finder mods still work. 
  • After clearing a wave of combatants, ammo crates now spawn.  
    • These crates grant both heavy and special ammo. 
  • High-value targets now drop heavy ammo when defeated. 

Death and Revival 

  • Players now drop half of their shards when defeated. 
  • Players can now be revived by others two seconds earlier; the automatic respawn has been extended by two seconds. 
  • Respawn points have been added at all fronts for players. 

Invasions 

  • One of the particle-phase invasions has been removed. 
    • Invasions are now triggered at 40 or 80 shards delivered. 
  • If you, as an invader, use the target device, the opponents’ nameplates will not be displayed. 
  • Invaders can no longer see how many shards the opponents are carrying from the nameplates. 

Time Lords 

  • The Time Lord gains a shield that makes him invulnerable. This shield is removed once the Time Lord’s emissaries are defeated. 
  • The health and healing rate of the Time Lord and the “Time Breacher” stack scaling have been adjusted. 
  • “Time Breacher” stacks no longer impact Time Lord’s emissaries, but the health of Time Lord’s emissaries has been reduced from 2000 to 1000. 
  • Time Lord’s emissaries and Obsessed now spawn at the fronts. 
  • The Time Lord Servitor variant has been removed from Gambit. 
  • The quest for the Time Lords is now granted upon defeating any Time Lord. 
  • Clearing the bank will continue to increase your team’s shard count, even if the opposing team has summoned a Time Lord. 

Bug Fixes 

  • An issue has been fixed where the visual effect for an invader in their field was not displayed for players returning from invasions. 
  • An issue has been fixed where invaders dropped shards even though the opposing team was already in the Time Lord phase. 
  • Overboard: An issue with the movement and placement behavior of AI combatants has been fixed. 
  • An issue has been fixed where miniboss combatants collided in the same shot fields. 

CRUCIBLE 

  • An issue has been fixed where the medal “My MG and I” was not granted. 
  • An issue has been fixed where the winning streak of the triumph “Unyielding Glory” was not properly reset. 
  • “Vostok” and “Eternity” have been re-added to Crucible playlists. 

IRON BANNER 

  • Xûr now sells Fatebringer and Tale of a Dead Man.  
    • He will now offer a unique roll for both weapons each week.  
  • Master Rahool now offers a material exchange and will be the source to purchase upgrade prisms and ascendant shards. 
  • Banshee-44 and Ada-1 now offer four mods at once (previously only two). 
  • Banshee-44 has been updated to utilize the new reputation system that other vendors in the Tower (Shaxx, Zavala, the Drifter, and the 14th Holy) are already using. 
    • Dismantle gear and weapons to earn gunsmith reputation. 
    • There’s now a small amount of gunsmith reputation earned for completing Banshee-44’s daily bounties. 
    • Gunsmith materials, mod components, weapon telemetry, and pure matter glass lenses have been removed. 
    • Ghost mods that create weapon telemetry have been removed: 
      • Arc Analyzer 
      • Solar Analyzer 
      • Void Analyzer 
      • Omni-Telemetry 
      • Banshee-Special 
  • The Drifter now offers weapon and armor focusing. 
    • New Gambit Engrams can now be spent for focused equipment from the Drifter or decoded by Master Rahool.  
  • Shaw Han 
    • Shaw will no longer offer repeatable bounties to new characters before they complete “A Guardian Rises”. This way, New Lights can save their precious glimmer. 
    • A new exotic quest called “The Queen Calls” is available at Shaw Han for players who purchase the Witch Queen expansion.  
      • Completing this quest rewards the exotic auto rifle “Workhorse”. 
    • The exotic quest “Salutations from the Past” has been moved to Variks in Europe. 
  • Ikora Rey 
    • From her vantage point in the Tower Bazaar, Ikora will now teach all classes about Void abilities, aspects, and fragments they have not unlocked on their characters yet. 
      • However, learning new Void abilities has its price: every new learned ability requires large amounts of programmable matter (glimmer) and a nearby meditation device to advance the process. 
    • For returning characters with Void focus, most abilities will already be unlocked upon login. 
      • The use of grenades that were not available for a class before the launch of “The Witch Queen” must still be learned from Ikora. 
    • Ikora will offer new characters quests to earn their Solar and Arc focuses once they reach the corresponding step in the “A Spark of Hope” questline.

NEW LIGHT  

  • Changes accompanying Void 3.0: 
    • All new characters start with the revamped Void 3.0 focus, regardless of their class. 
    • Solar and Arc focuses can still be unlocked for all classes in quests. These quests become available after completing the quest line “A Guardian Rises” and after speaking with Ikora Rey in the quest “A Spark of Hope”. 
    • New characters start with the Void focus abilities that are designed to be more enjoyable for new players. Additional abilities can be unlocked by speaking with Ikora in the Tower. 
      • Hunter: 
        • Super Ability: Möbius Quiver 
        • Class Ability: Sniper Dodge 
        • Movement Ability: Triple Jump 
        • Charged Melee Attack: Tangle Bomb 
        • Void Grenade: Scatter Grenade 
      • Titan: 
        • Super Ability: Sentinel Shield 
        • Class Ability: Towering Barricade 
        • Movement Ability: Catapult Jump 
        • Charged Melee Attack: Shield Throw 
        • Void Grenade: Magnetic Grenade 
      • Warlock: 
        • Super Ability: Nova Bomb: Vortex 
        • Class Ability: Healing Rift 
        • Movement Ability: Glide 
        • Charged Melee Attack: Pocket Singularity 
        • Void Grenade: Vortex Grenade 
    • New Quest: Learn from the Light 
      • During the “Fusion” mission, players will receive the new quest “Learn from the Light” to discover more about their focus abilities. 
      • This quest is only available for new characters and existing characters who haven’t completed the “Fusion” mission in the “A Guardian Rises” questline. 
      • The quest is not required to complete the “A Guardian Rises” questline.
  • “A Guardian Rises” Questline 
    • The second “Victim” questline step, where players must purchase a bounty from Shaw Han, has been removed. 
    • In the questline step “Search and Destroy,” you are no longer required to complete a bounty for progress to count.
    • The questline step “Welcome Committee,” where players first meet Ikora, now features a new introduction to her character via audio.
  • Questline “A Spark of Hope” 
    • After completing the first step of this questline, Zavala will now require players to complete the first mission of “The Witch Queen” campaign instead of the “Beyond Light” campaign. 
  • Kosmodrom Destination 
    • A dangerous but useful path has been forged to help New Lights climb from the Rift into the Lost Sector “Exodus Garden 2A”. 
    • An issue has been fixed where players could not see the passing Ketch in the Rift during the “A Guardian Rises” mission if other players in the same mission were already present.
  • Europa Destination 
    • Europa has been added for New Lights as a destination that unlocks based on XP.

LOCALIZATION 

  • The audio for Eris has been re-recorded in Portuguese (Brazil) to replace the similarly sounding voice. 
  • The audio for the Ghost has been re-recorded in Spanish (Latin America) to replace the similarly sounding voice. 
  • The audio for the Ghost and the Drifter has been partially re-recorded in Spanish (Europe) to replace the similarly sounding voice. 
    • It will be completely re-recorded in a future update.
  • The voice acting for Zavala in Spanish (Latin America) has been replaced and re-recorded. 

What do you think of the patch notes released by Bungie? Do you find the adjustments reasonable or does something bother you? Let us know!

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