Destiny 2 will make old content attractive again, but it messes it up with an annoying restriction

Destiny 2 will make old content attractive again, but it messes it up with an annoying restriction

As the season 17 of Destiny 2 kicks off, the new raid and dungeon rotation has also gone live. This is actually cool, as it aims to make older content worthwhile again and provide players with some variety. But what sounds great has an annoying restriction that prevents it from being worthwhile for players.

What has Bungie changed with the top loot? In mid-April, Bungie announced a new dungeon and raid rotation for older Destiny 2 content for season 17.

Until then, players only received their weekly top loot from the current raids and dungeons. They grinded the same activities week after week to increase their power level. Old content was forgotten and no longer offered any incentive.

Garden Salvation Raid Boss Midn Geist Destiny 2 Title
Players can earn top loot in the “Garden of Salvation”.

The new raid and dungeon rotation was initially very well received. It would finally provide players with a bit more variety in their weekly hunt for power in the Destiny week and include a variety of options:

  • You could visit the Vex in the raid “Garden of Salvation”
  • Wake Riven and explore the “Last Wish” raid in the Dreaming City
  • Dig up the deepest hole under the moon to find the “Pit of Heresy”
  • Or fix the “Broken Throne” with some super glue once again

All contents that have not been part of the seasonal rotation and relevant for a long time. But what sounds great, unfortunately also has a limitation that prevents players from wanting to play the rotating content.

The new dungeon and raid rotation is not worthwhile

What exactly is the problem? Bungie has removed all encounter reward locks for legendary gear in the raids and dungeons, so these can also be farmed – however, the coveted top loot can only be obtained from the final boss in the returning raids and dungeons.

Especially for longer and more prestigious activities like raids (for 6 players), this may just not sound enticing enough for many guardians.

And so players are asking themselves in the second week of season 17: “Why should one run an old raid when top loot can only be obtained at the end and not in every encounter?”

Aside from players with a good Sherpa heart, currently only the boss encounter checkpoints are being traded among players. And this is precisely what Bungie did not want to achieve with the adjustment.

On reddit, the community manager dmg04 has already answered the question some time ago and explained Bungie’s reasons for not having top loot in every encounter:

I would say that this first offering targets many in the community who did not have the chance to participate in a specific raid when it was essentially the new “hotness”. [The change] has the potential to focus raid LFGs on specific activities during a given week, giving players certain unlocked checkpoints for targeted weapon farming and a few other fun things.

Many who never had the opportunity to complete the Divinity quest might find it easier to find a group. Some who have never received a good roll on a specific dungeon weapon could finally get that perfect roll. […] Some top loot, something powerful, some weapons and armor that you might not have, and some potential help with exotic quests (or drops) can be great for a huge number of players who haven’t engaged deeply with raids.

dmg04 commented on the change via reddit

Do you want to learn about Destiny 2 and its content? Then watch the trailer of the current “Season of the Haunted”:

It doesn’t always have to be top loot: For Lob_the_Tsun and other Destiny 2 players, even small changes would be enough to make old raids and dungeons more interesting without top loot from every encounter.

For example, the drop of endgame materials in encounters could be enough incentive for both New Light players and veterans to benefit from the raid and dungeon rotation.

  • Ascendant alloys, ascendant shards, enhancement prisms and cores, or upgrade modules are always needed by players.
  • The top loot from the boss encounter would be the delicious topping.

How worthwhile do you find the change? Does the new dungeon and raid rotation help you find a group for activities better? Or are you hardly running these legacy activities, despite the new rotation option? Feel free to share your opinion in the comments.

Source(s): Reddit
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