The Crucible is supposed to be more fun in Destiny 2 now, and matchmaking is being worked on. Additionally, players will soon be able to run properly again.
This is happening in PvP: In Season 11 of Destiny 2, your skills and statistics will no longer affect which opponents you face in the Crucible. In technical terms, there will be no more SBMM (Skill Based Matchmaking).
This should lead to shorter wait times before matches, better connection quality, and above all more fun.
However, the change in player search does not apply to these playlists:
- Survival (Competitive)
- Survival: Freelance (Solo Competitive)
- Elimination
In the Trials of Osiris, your victories on the ticket determine which opponents you face. In the Trials, some loot adjustments will ensure that players are better rewarded for their time in the mode.
When is it coming? The changes went live according to Bungie on the night of June 12. So you can already explore the Crucible with the new settings.
What was the problem with SBMM? Focusing primarily on having a lobby with players of equal skill seems fair at first. However, the search process often prolonged player searches, and fun suffered under too strict SBMM. As a result, participants always have to “sweat“, always give their best, and can rarely just have fun.
Bungie emphasizes (via TWaB) that they want to make the Crucible a “bombastic, frenetic action game”. Guardians should be able to relax and enjoy the chaos. However, those looking for a challenge can find it in the competitive modes and the Trials.
When SBMM mysteriously disappeared from PvP due to a bug, Guardians even demanded that the “problem” not be fixed:
A hotfix allows players to run properly again next week
These changes are coming soon: Bungie announced a small hotfix for next Monday, June 15. This will address some issues that arose with the start of Season 11.
What’s included in hotfix 2.9.0.1:
- Spriting should work properly again for controller users, currently your sprint intermittently cuts off early – It was initially thought that this issue was due to the new controller features.
- Fixes an issue where a full inventory of Umbral Engrams blocked the starting quest of Season 11.
- The Guardian Angel mod from the artifact should now function correctly.
- The Breakthrough Resonator mod from the artifact should now function correctly.
- A fix for visible holes in the EDZ, where the Seraph bunker was in Season 10.
- Armor from Season 10 should now correctly access “Light Charge” mods (currently you have access to mods that are not unlocked).
Are you a proponent or opponent of skill-based player search in PvP? Do you think these changes will be good for the Crucible in the Season of Arrival? What else will be planned for summer 2020, you can find out here: Destiny 2 presents roadmap for Season 11 – What to expect until Year 4
