In the lead-up to the Forsaken expansion for Destiny 2, Bungie went over the changes to weapon mods and the masterwork system for legendary weapons in its combat live stream on Twitch. We summarize the details for you.
Forsaken will introduce numerous changes to Destiny 2 – including weapon mods and the legendary masterwork weapons. In the latest stream, the developers revealed several new details about this.

This is how the mods change with Forsaken
Regarding the already known changes to the mod system, there are now new details on how the mods will change with the Forsaken expansion. Here is an overview of the most important new facts:
Weapon Mods
- Weapon mods will in the future be obtained from weapons that drop with mods. Disassembling the weapon will move the mod to your inventory, where it can then be reused.
- Mods will no longer provide +5 Power and will no longer determine the elemental damage of a weapon. The element of a legendary weapon will be set to the equipped element at the release of Forsaken.
- The nine mods shown in the stream are not all that Year 2 has to offer. There will be additional mods (such as bonus damage against specific enemy races).
- All legendary weapons now have a mod slot.
- Exotic weapons will not be able to use mods.

These weapon mods are currently known:
- Backup Mag: Increases magazine size.
- Freehand Grip: Increases precision and weapon readiness speed when shooting from the hip.
- Icarus Grip: Increases precision in the air.
- Targeting Adjuster: Improves target acquisition.
- Radar Tuner: The radar is immediately visible again when leaving the aiming view.
- Minor Spec: Grants bonus damage against smaller enemies (presumably Red Bars).
- Major Spec: Grants bonus damage against powerful enemies (presumably Yellow Bars).
- Boss Spec: Grants bonus damage against bosses and vehicles.
- Counterbalance Stock: Reduces recoil.
Armor Mods
- Armor mods will be cross-class starting from Forsaken.
- Mod stacking is not class-specific – each class can equip up to five grenade mods, for example.
- Super cooldown mods are back.

This is how the masterwork system for legendary weapons changes
There will also be significant changes on the way to a legendary masterwork weapon:
- There will be ten masterwork levels. This allows for up to +10% on a stat, with hand cannons also allowing for range. At level 10, you receive the complete masterwork.
- Upgrades will cost masterwork cores, glimmer, and legendary shards. To reach level 10, you need a total of 10,000 glimmer, 27 legendary shards, and 17 masterwork cores.
- At level 7, you receive a kill counter, where you can freely switch between PvP and PvE at any time.
For more details about numerous changes, you can read in our stream article.
What do you think of the changes that have been announced so far? Are we finally heading in the right direction, or are the changes not far enough for you?