The update 2.0.0 for Destiny 2 can now be downloaded and installed. On the PS4, it has the version number 1.23. Bungie has now released the patch notes for PS4, Xbox One, and PC.
The update 2.0.0 for Destiny 2 is live. The Forsaken preload is about 35.5 GB on PS4 (about 36GB on PC, about 34GB on Xbox) and must be downloaded and installed for you to play Destiny 2 again once the servers are online after maintenance.
All info about the current update for Destiny 2 can be found here: Update 2.0.0 comes today – Everything you need to know

Bungie has just released the official patch notes for update 2.0.0
The complete patch notes for update 1.23 / 2.0.0
Service Announcements:
- Destiny 2 update 2.0 brings many changes to Destiny 2 in preparation for Forsaken. Some features will not be fully usable until September 4.
- This is the last week of Season 3. Season 4, “Season of the Lawless,” begins on September 4.
Player Character
- Focus view updated in preparation for Forsaken
Weapons and Armor
Exotic Armor
- Orpheus Rig
- No longer grants Super energy for Void explosions (Blossom) and shared damage
- Increased Super base value from bindings to create a smoother (and no longer exponential) experience
- Gained Super energy increases when stronger enemies are bound
- Grants additional binding shots when combined with the Mobius Quiver
- No ability energy is granted when targets are bound
- Celestial Nighthawk
- 33% of Super energy is regained when the target is eliminated by the shot
- Vex Mythoclast
- No longer triggers health and shield regeneration
- Now grants increased health and shield at the start of dodging instead of at the end
- Weakhead Radar
- Improved radar resolution while crouching
- Lucky Pants
- Extended duration of the Illegal Improved Holster
- Shinobu’s Vow
- Jumping grenade returns a portion of energy when hitting an enemy
Warlock
- The Stag
- Rift created by death now has standard Rift duration
- Eye of Another World
- Ability recharge bonus increased
- Nezarec’s Sin
- Increased duration of Abyssal Extractors
- Quick kills increase duration by up to 20 seconds
- Skull of Dire Ahamkara
- More Super energy granted from Nova Bomb kills
- Eliminating higher-tier enemies now grants more Super energy
- Transversive Steps
- Improved mobility
- After a short sprint, the currently equipped weapon is automatically reloaded
- Winter’s Guile
- Damage and duration per stack have been adjusted to be more consistent
Titan
- Type 44 Out of Bounds
- Overshield granted by sprinting appears faster
- Holy Fire Heart
- Base cooldown reduction for uncharged Super in addition to cooldown reduction for charged Super
- Helmet of the 14th Saint
- Grants allies an overshield for a short time when they pass through the Dawn’s protective barrier
- Mask of the Quiet
- Increased energy gain from damage taken
- When critically wounded, kills grant health
- Alpha Lupi’s Sigil
- Healing pulse is more effective
- Peacekeeper
- Increased movement speed when using a submachine gun
- Wyrm God’s Touch
- Damage and duration per stack have been adjusted to be more consistent
Weapons
- Primary ammo weapons and special ammo weapons can now exist in both kinetic and energy slots.
- Heavy ammo weapons can only occupy the Power slot.
- Ammunition type and damage type are now fixed attributes of a specific weapon.
- Ammunition distribution models have been completely updated to support the changes to weapon slots.
- Energy weapons do not deal bonus damage against active enemy Supers
- Primary ammo weapons
- Hand cannons
- Scout rifles
- Auto rifles
- Sidearms
- Submachine guns
- Special ammo weapons
- Fusion rifles
- Shotguns, sniper rifles
- Trace rifles
- One-shot grenade launchers
- Heavy ammo weapons
- Rocket launchers
- Grenade launchers
- Linear fusion rifles
- Swords
- Baligant
- Shepard’s Respite
- Hawthorne’s field-forged shotgun
- Only God
- Perfect Paradox
- The Cool Jackal
- Silicon Neurom
- IKELOS_SSG_v1.0.1
- IKELOS_SF_V1.0.1
- tractor cannon
- Legend of Acrius
- D.A.R.C.I.
- Whisper of the Worm
- Increased precision damage dealt by primary ammo weapons
- Increased precision while in the air
- Reduced body shot damage in PvE
- The auto rifle damage required to stagger enemies has been reduced to compensate for the reduced body damage
- Decreased damage dealt by special ammo weapons
- Increased trace rifle damage
- Trace rifles now dissolve defeated enemies
- Grenade Launchers:
- Increased damage and explosion radius
- Linear Fusion Rifle
- Increased damage
- Decreased load and fire time
- Reduced aim assist
- Swords
- Increased ammo count
- Increased damage mitigation while guarding
- Sleeper Simulant
- A problem has been fixed where the charge time was not displayed correctly on the weapon
- Magazine size has been increased
- Base damage has been reduced
- Borealis
- Bonus damage after breaking a shield has been increased for precision hits
- Bonus damage for body shots remains
- Prometheus Lens
- No longer generates special ammo on kill
- Tractor Cannon
- The weakening effect of Repulsor Force now also increases non-void damage by 33%, but can no longer stack with other weakening effects. (Shadowshot, Fist of Havoc, etc.)
- Explosive Payload
- Bonus damage dealt has been decreased
- Ambitious Assassin
- Time between kills to earn bonus ammo has been increased
- Last Chance
- The duration the weapon must be stowed to make the perk available has been decreased
- Breathe Control
- Duration to activate the perk has been decreased
- Reduced precision bonus
- The perk resets after shooting now
- Piercing Reserves
- Damage bonus is added to an earlier magazine size
- Grave Robber
- Now reloads the entire magazine
- Primary ammo is directly added to the magazine
- Heavy and special ammo are transferred from reserves to the magazine
- Prepared for Anything
- Increased inventory reserves
- Increased speed of stowing, readying, and reloading while crouched
- Self-Loading Holster
- Time to activate the perk when the weapon is stowed has been decreased
- First Shot
- Extended damage drop-off distance (the weapon deals more damage at longer ranges)
- Triple
- Directly adds ammo to the magazine; no longer draws from reserves
- As of 2.0.0.1 (September 4, 2018), mods from Year 1 cannot be applied to weapons or gear. Starting next week, you will not be able to put mods on Year 1 gear or change the elemental damage type.
- A problem has been fixed where the rocket launcher stability stat did not function as intended
- A problem has been fixed where the impact casing perk for grenade launchers did not function
- Shaders can now be applied to swords
Abilities
- The visual layout in focus paths has been changed
- The base damage of Guardian melee attacks has been increased
- Two hits now defeat an opposing Guardian in PvP
- The base damage of seismic strike, fist of havoc, and shield explosion has been increased
- The damage resistance values of active supers have been adjusted
- A timer has been added to the status effect for “Healing Rift”, “Empowering Rift”, and “Barricade” to better communicate their duration
- Axion Bolt
- Base damage has been increased
- The duration before the tracking strength weakens has been increased
- Flashbang Grenade
- Base damage has been increased
- Incendiary Grenade
- Base damage has been increased
- Storm Grenade
- Base damage has been increased
- Scatter Grenade
- The range and damage drop-off range of the explosions have been readjusted to provide more reliable damage
- Magnet, Fusions, and Flux Grenades
- Base damage has been increased
- Damage is now the same upon grenade detonation regardless of whether it sticks to the target or the target steps on it
- Magnet grenades only explode a second time when they stick to a target
- The second explosion now affects every individual target hit by the initial detonation, rather than just the grenade itself
- Jump Grenade
- Increased impact damage for each jump drone impact for higher potential total damage
- Voidwall Grenade
- Increased damage of the first voidwall wave
- General
- Sniper Dodge is now counted as reloading; it can interact with Kill Clip, Rat King, etc.
- Revolvers
- The “Practice Makes Perfect” perk now grants Super energy for throwing knife kills
- The duration of all versions of the Golden Gun has been extended
- Nightstalker
- Once activated, the Shadowshot tether more reliably finds enemy targets within the search radius
- General
- With the Barricade, players no longer need to crouch to reload – it refills the magazine over time now
- Striker
- If “Final Stand” is activated, the first “Fist of Havoc” strike no longer leaves a lingering damage zone
- The health threshold for triggering Knockout has been lowered, so it triggers earlier and can keep pace with the PvP mortality changes
- The lunge range of the Fist of Havoc melee attack has been increased
- Sunbreaker
- Sol Invictus now triggers on burn kills
- Sentinel
- Dawn Shield has been significantly improved
- The amount of health gained from the “Dawn Shield” overshield has been increased
- Sentinel Shield Super
- Increased shield throw projectile speed
- The damage dealt by shield throw no longer decreases when it bounces off targets
- Faster attack animations for melee attacks on the ground
- Increased Sentinel Super damage in PvE
- General
- Increased effectiveness of “Healing Rift”
- Empowering Rift now increases precision damage (previously the maximum bonus damage corresponded to the precision damage of the weapon in PvP)
- Stormcaller
- Increased PvP damage for Storm Trance
- Increased projectile speed for Arc Soul
- Dawnblade
- Increased projectile speed and base tracking strength for the Dawnblade
- Voidwalker
- The duration for which the radar and HUD are disabled by “Short Teleport” has been greatly reduced
- Using Chaos Accelerant no longer costs Super energy
- Increased damage bonus granted by “Chaos Accelerant” for each voidwalker grenade thrown
PvE
- Meditations from Year 1 have been disabled and replaced with a Heroic Story Playlist
- These share modifiers with Heroic Adventures and Strikes
- Forsaken campaign missions will feature at 500 Power, while Year 1 campaign missions are set at Power level 200
- Wanted Escapees from the Prison of Elders are now roaming in the Open World
- Until September 4, 2018, they will not drop rewards
- The difficulty of Lost Sectors has been increased
- Example: Lost EDZ Sectors are now at 240 Power
- Replayable Adventures have been removed from destination vendors
- Heroic Adventures have been added to all destinations
- At destinations that did not have Heroic Adventures before Forsaken, these will now be available during their respective Flashpoint weeks
- A random Heroic Adventure will be available each day
- Heroic Adventures on Mars and Mercury remain unchanged
- Heroic Adventures share similar modifiers with daily Heroics and Strikes
- Strike Playlist
- Heroic Strike playlists have been disabled for all players and replaced with a content-specific playlist:
- Legacy
- Matches of the Strike playlist correspond to the Legacy playlist currently playable in Year 1
- Recommended Power is 200
- Will have modifiers
- Forsaken
- Strike playlist has 3 difficulty levels
- Recommended Power: 300 (unavailable when player level is 40 Power higher)
- Recommended Power: 400 (unavailable when player level is 40 Power higher)
- Recommended Power: 500 (always available)
- Will have modifiers
- Strike playlist has 3 difficulty levels
- Legacy
- Heroic Strike playlists have been disabled for all players and replaced with a content-specific playlist:
- Nightfall
- Prestige difficulty has been retired
- Increased base difficulty for Nightfall activities
- Players can choose one of three Nightfall Strikes each week
- Players can only play the strikes for which they also own the corresponding expansions
- Legacy players can still activate modifiers via the Nightfall card, but in the 270 Power Nightfall, scoring will be disabled
- A fireteam has a total of 2 minutes and 30 seconds to revive fallen teammates during a Raid boss fight
- This time only resets if a fireteam is completely eliminated
- If a player is not revived within the remaining time, the entire fireteam is wiped under the title “Shared Suffering”
- Each player has a token that can be used to revive one player
- If multiple players are eliminated at once, the timer does not expire faster
- Escapees from the Prison of Elders now appear in Strikes, Lost Sectors, and Public Areas
Crucible
- New ammunition model for maps to correspond to the weapon slots
Items and Economy
- Collections (emblems and exotics) in the vault are unavailable from August 28 to September 4, but will return with 2.0.0.1 in the new collections tab
- Exotics now always drop with at least the power level of the Guardian
- Year 1 challenges no longer grant destination materials or tokens
- Destination materials can be obtained through bounties available from the respective destination vendors
- Everything that previously granted destination tokens or rare materials now grants normal destination materials
- Destination tokens and rare destination materials are no longer given as rewards but can be exchanged for reputation if any are still in the inventory
- His will is not his own
- Does not show a vendor icon on destination maps anymore
- No longer bound to Flashpoints
- He has a specific purpose but cannot explain it – forgive him
- Fate engrams only grant exotics from before Forsaken
- Vault space has been increased to 500 slots
- Players can now dismantle shaders in stacks of five in Master Rahool’s vendor view
- Cayde-6 has left the Tower to investigate unrest in the Reef
- Treasure maps and scout reports have been removed
Technical
- Korean language has been added to consoles
- Title screen has been updated to match the Forsaken launch
- Challenges
- The challenge system from Year 1 has been removed and transformed into bounties, which will be available from the respective destination activity vendors starting September 4
- Bounties will be displayed in the quests section of the inventory view
- In Year 2 (Forsaken), the word “Challenges” refers to bonuses that provide rewards daily or weekly
- These can be found in the navigator via new icons on a playlist or a destination when available
- Milestones
- The milestone display now only shows specific quests and quest steps
- One-time completion tasks (like campaign missions, focus missions, and strike introductions) remain as milestones
- Players without active milestones will not see the milestone tab
- Many milestones from Year 1 have been transformed into challenges
- These challenges still grant powerful rewards
- The milestone display now only shows specific quests and quest steps
- Weekly and Daily Milestones
- Previous weekly and daily milestones, like strike completions and crucible, now appear as weekly or daily challenges in their respective playlist
- Flashpoints
- The flashpoint milestone now appears as a challenge visible at the respective destination vendor
- Flashpoint progress has been expanded to include Lost Sectors and Heroic Adventures
- The flashpoint milestone now appears as a challenge visible at the respective destination vendor
- Exotic Quests
- Exotic quests are now shown in the quests section of the inventory
- They can be picked up again from the respective quest vendor if cancelled
- Exotic quests now show the correct color for exotics in the UI
- Icons for exotic quests are now correctly displayed with exotic rarity
- World Quests
- World quests are now displayed in the quests section of the inventory
- The Navigator has received a new design and layout to better represent the locations for Year 2
- Pre-order can be done at the Reef location
- The Leviathan raid and raid lairs have been moved to Nessus
- Weapon Slots
- Weapon tooltips now display the ammunition types
- White ammo symbol: “Primary”
- Green ammo symbol: “Special”
- Purple ammo symbol: “Heavy”
- The HUD shows a color based on the respective ammunition types next to each weapon in the weapon view
- Weapon tooltips now display the ammunition types
- Focus View
- The path name is now displayed below the character image
- Collections
- Collections are unavailable until September 4
- Triumphs
- Triumphs are unavailable until September 4
- Equip Tooltips
- Perks are only displayed by name in tooltips for ghost shells, weapons, and armor
- Exotic perks now show a short description