In Destiny 2, Update 1.1.4 can now be downloaded and installed. Bungie also announced the patch notes for PS4, Xbox One, and PC.
The March Update 1.1.4 for Destiny 2 is now live. It is approximately 130 MB in size and must be downloaded and installed so you can play Destiny 2 again once the servers are back online.
Bungie just released the official patch notes for Update 1.1.4
What’s new and what bug fixes are included in Update 1.1.4
The most important new features had already been announced in advance:
- Sandbox adjustments for weapons and individual Guardian classes
- Rumble and the 6vs6 mode in Iron Banner make a return
- Weekly rotating PvP playlist with Cauldron/Rumble/Iron Banner
- Ammunition and gameplay tuning in PvP
- Penalties for quitting early in Crucible matches
- Protection mechanic against repeated strikes and Crucible maps
- Reduction of exotic duplicates
- Exclusive Nightfall strike-specific rewards
- Vendor view option for the Companion app

The complete patch notes for the March update
Strikes
- Nightfall strike rewards
- Possible rewards include Legendary weapons and Exotic gear.
- The drop probability increases based on score tiers.
- Reduction of duplicate strikes
- Players will no longer encounter the same strike twice in the strike playlists.
- Challenge card
- The maximum power penalty has been increased from 40 to 45.
- A problem was fixed where “Tree of Probabilities” did not end immediately after eliminating Valus Thuun when it was defeated very quickly.
- A bug was fixed that occasionally allowed players to re-enter under the boss battle in “A Garden World”.
- A problem was fixed where vehicles would not grant points if destroyed.
- A problem was fixed where orbs in Public areas granted points.
Miscellaneous
- Reduction of exotic duplicates
- It is now prevented that the same exotics drop from exotic engrams multiple times in a row.
- A bug was fixed where some badges did not display the stats they count.
- The Prometheus Lens now appears correctly in the collection for Exotic weapons for players who received this item from Xûr, without owning “Curse of Osiris”.
- The interaction time for patrol beacons and activity totems was reduced from 3 seconds to 1 second.
- A bug was fixed where players were sometimes taken back up in the shader inventory when viewing or using a shader.
Sandbox
Weapons
- Pulse rifles
- PvE damage for all pulse rifles has been increased by 16%.
- The rate of fire for adaptive and high-impact pulse rifles has been increased.
- Adaptive: from 360 rounds per minute to 390 RPM (+8.3%)
- High-impact: from 320 rounds per minute to 340 RPM (+6.3%)
- Base damage for adaptive, rapid-fire, and high-impact pulse rifles has been increased.
- Adaptive: from 14.5 to 16 (+10.3%)
- High-impact: from 16 to 18 (+12.5%)
- Rapid-fire: from 12 to 12.5 (+4.2%)
- The precision multiplier for lightweight pulse rifles has been increased from 1.5x to 1.6x (+6.7%).
- The precision multiplier for adaptive pulse rifles has been reduced from 1.55 to 1.475 (-5.8%).
- Design note: Considering the buffs for base damage and rate of fire, precision damage remains close to its current value. As a result, the buff mainly shows in body shots, but precision damage generally increases nonetheless.
- Scout rifles
- PvE damage for all scout rifles has been increased by 15%.
- Base damage for high-impact scout rifles has been increased from 37 to 40 (+8.1%).
- PvE damage for all scout rifles has been increased by 15%.
- Hand cannons
- PvE damage for all hand cannons has been increased by 15%.
- Precision hand cannons deal 0.15x more precision damage (resulting in +6.6%, from 1.5x to 1.6x).
- While using controllers on consoles or PC, hipfire accuracy has been improved by 33%.
- While using controllers on consoles or PC, aim accuracy has been improved by 25%.
- PvE damage for all hand cannons has been increased by 15%.
- Sidearms
- PvE damage for all sidearms has been increased by 15%.
- Improved hipfire accuracy, projectile spread has been reduced by 20%.
- Improved aim accuracy, projectile spread has been reduced by 12%.
- Increased inventory size (you can carry more reserve ammunition).
- Increased range drop off start (+1 m).
- Increased movement speed while aiming down sights.
- Submachine guns
- PvE damage for all submachine guns has been increased by 10%.
- Optics have been set to 1.3x.
- Increased inventory size (you can carry more reserve ammunition).
- Linear fusion rifles
- PvE damage for all linear fusion rifles has been increased by 50%.
- Aim assist has been improved.
- Flinch multiplier has been reduced.
- Shotguns
- PvE damage for all shotguns has been increased by 35%.
- Increased inventory size (you can carry more reserve ammunition).
- Aim assist for Suros precision shotguns has been improved.
- Sniper rifles
- Increased PvE damage:
- By 20% to yellow health enemies
- By 40% to red health enemies
- Precision damage has been increased and adapted to the weapon’s rate of fire.
- At the lowest rate of fire, damage has been increased to 3.0x and at the highest rate of fire to 3.5x (originally all were at 2.5x).
- Aim assist has been improved.
- Increased inventory size (you can carry more reserve ammunition).
- Increased PvE damage:
- Grenade launchers
- Explosion radius has been increased.
- Chamber grenade launcher: +0.5 m
- Single-shot grenade launcher: +1.0 m
- Explosion radius has been increased.
- MIDA Mini-Tool
- The optics of the MIDA Mini-Tool have been decreased to align with other submachine guns.
- “Lightweight” and the lightweight perks of the MIDA Mini-Tool are no longer stackable.
- Player movement speed has been adjusted to that of the MIDA Multi-Tool.
- Auto rifles
- Range for all precision auto rifles has been reduced by 10.
- Aim assist for all precision auto rifles has been reduced.
Perks
- PvE damage for the following perks has been increased:
- Impact reserves
- From 1.12x to 1.30x (+16%)
- Kill Clip
- From 1.33x to 1.53 (+15%)
- Rampage
- From 1.33x with 3 stacks to 1.65x with 3 stacks
- The duration has also been increased from 3 seconds to 3.5 seconds.
- Impact reserves
- Dragonfly
- Damage has been buffed
- from 50 to 65 (+30%).
- +30% additional damage against enemies
- FX have been updated
- Damage has been buffed
- Explosive rounds
- The explosive round damage multiplier in PvE has been reduced by 15%.
- PvE damage for standard weapons has been increased to compensate for the reduction.
- Grave Robber
- Reloads 50% of the magazine instead of 30%.
- Time Payload
- Splits explosive and direct damage in a ratio of 55/45. The previous ratio gave the direct damage the advantage.
Abilities
- The super regeneration times have been reduced from 6:40 minutes to 5:00 minutes.
- The output of each increase of mobility stats from 2-10 has been increased, giving players a significant speed boost.
- “Blink” (invisibility while dodging) and “Vanishing Smoke” (invisibility through smoke bomb)
- Dodging remains unchanged and still disables aim assist and projectile tracking for the duration of the actual dodge.
- The invisibility granted by “Blink” no longer disables aim assist or projectile tracking in PvP (unchanged in PvE).
- The duration of invisibility granted by “Blink” has been increased by 1 second.
- Duration of invisibility from smoke bomb has been increased by 1 second.
- The movement speed of “Melee Supers” (Chaos Fist, Sentinel Shield, and Arc Staff) has been increased.
- While these supers are active, sprint speed is automatically set to maximum (no additional perks are required).
- Characters automatically sprint when moving forward.
- Movement acceleration has been increased so maximum speed is reached almost immediately.
Titan
- The distance a player covers with an un-aimed shoulder charge (Shield Bash, Seismic Strike, and Hammer Strike) in mid-air has been increased back to 4.5 m.
- Hover
- Steering Hover
- The max speed of “Steering Hover” has been increased.
- Catapult Hover
- The horizontal acceleration gained when activating “Catapult Hover” has been increased.
- The duration of “Catapult Hover” has been increased to allow for more control.
- Steering Hover
Hunter
- Arc Staff
- The speed of the dodge animation for the Arc Staff has been increased.
- The speed of all Arc Staff animations has been increased.
- The time during which you cannot control the attack due to the animation has been reduced for the start of the Arc Staff super as well as for all Arc Staff melee attacks.
- The effect range of all Arc Staff attacks has been increased.
Warlock
- Glide
- General
- The initial increase in vertical speed when activating “Glide” provides quick speed boosts when needed.
- Steering Glide
- The max speed of “Steering Glide” has been increased.
- The horizontal acceleration of “Steering Glide” has been greatly increased to improve maneuverability in the air.
- The maximum height of “Steering Glide” has been increased to match other vertical movements.
- Thrust Glide
- The max speed of “Thrust Glide” has been increased (now higher than the max speed of “Steering Glide”).
- Balance Glide
- “Balance Glide” has been recalibrated to gain a bit from the increased speed of “Thrust Glide” and the added horizontal acceleration of “Steering Glide”.
- Design note: We intend for “Balance Glide” to have some properties of both Thrust and “Steering Glide” without being as strong.
- General
- Dawning Blade
- Less super energy is consumed when throwing sword projectiles, allowing for an additional throw.
- The extended super duration of “Eternal Flame” has been further extended (~+20%).
- The buff from the “Quickstrike” melee ability now disables all airborne precision penalties when active.
- Cooldown of “Icarus Dash” has been reduced from 10 seconds to 6.
- Grenade and melee energy gained from “Heat Rises” per kill has been increased from 10% to 16%.
- A bug was fixed where players could throw an infinite number of Nova Bombs in the Cauldron.
Mods
- Mods that affect ability regeneration rates (e.g., for grenades, melee, and class abilities) now have increased output (16.667% per mod). The limit remains 3 mods (50% regeneration rate).
Crucible
- Weekly recommended playlists (Rumble, Cauldron, Iron Banner)
- Each week we rotate between Rumble, Cauldron, and Iron Banner playlists in the crucible.
- Reduction of Crucible repeats
- Quickplay, Competitive, and Iron Banner playlists are now protected from map repeats.
- Penalty for quitting
- Incomplete matches in Competitive Crucible playlists now result in a warning or temporary exclusion (30 minutes) from Competitive and Trials of Osiris playlists.
- Invisible barriers and kill volumes have been added to some maps to prevent players from leaving the playable area.
- Iron Banner
- Now comes with 6v6
- The time limit is 12 minutes
- The point limit is 125 points
- The respawn time is 7 seconds
- All control zones start neutral
- Additional Guardians in a zone (up to 3) increase the capture speed
- “Emperor’s Deadline” has been removed from the “Iron Banner: Control” playlist
- Power ammunition
- Respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 45 seconds).
- Initial respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 30 seconds).
- Improvements to Crucible gameplay / ammunition
- Quickplay match duration (Conflict, Control, Supremacy) has been increased by 10 minutes and the score cap adjusted accordingly.
- All modes
- Assist and kill credit time has been increased from 2 seconds to 2.5 seconds.
- For both kills and assists, players gain increased super energy.
- Players who are defeated while holding power ammunition lose it entirely, dropping 50% of it in brick form.
- This brick is visible to all and can be picked up by anyone.
- It will disappear after 30 seconds.
- You must interact with the brick for 0.25 seconds; simply running over it will not work.
- This interaction can be interrupted if a player takes damage.
Quickplay
- All modes
- Match duration has been increased by 10 minutes and score limit adjusted accordingly.
- Respawn time for all quickplay modes has been reduced from 5 seconds to 2 seconds.
- Respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 60 seconds).
- Neutral boxes in Conflict / Supremacy remain unchanged.
- The player super indicator has been removed from the HUD.
- You can still see this information on the death screen and in nav mode (when the ghost is out).
- The super indicator in Competitive remains unchanged.
- Control
- Initial respawn time of team-based power ammo boxes has been reduced (from 90 seconds to 30 seconds).
- How much super energy players receive when capturing zones has been adjusted.
- Players on the team that captured receive slightly less than before.
- Players who are involved in the capture receive 2x as much.
- Conflict / Supremacy
- Initial respawn time of team-based power ammo boxes has been reduced (from 90 seconds to 60 seconds).
Competitive (including Trials of the Nine)
- All modes
- Tracker is now disabled.
- Design note: This allows for better flanking and showcasing individual skill.
- Survival
- Respawn time of neutral side boxes has been reduced (from 75 seconds to 45 seconds).
- The respawn time has been reduced to 7 seconds.
- Countdown
- Respawn time for team boxes has been reduced (from 60 seconds to 45 seconds).
- Revive timer has been reduced from 20 seconds to 7.
- Players no longer lose their revive tokens upon dying.
Crucible Power Ammo Boxes
- Rockets
- Now: 1 rocket
- Was: 2 rockets
- Chamber Grenade Launcher
- Remains at 4 grenades
- Single-Shot Grenade Launcher
- Now: 6 grenades (can be limited by weapon inventory size)
- Was: 4 grenades
- Sniper rifles
- Now: 6 shots
- Was: (variable) 2 magazines, cap at 6
- Shotguns
- Now: 5 shots
- Was: (variable) 2 magazines, cap at 4
- Slam Shotgun
- Now: 6 shots
- Was: (variable) 2 magazines, cap at 4
- Fusion rifles
- Now: 5 shots
- Was: (variable) 4-5 shots depending on magazine size
- Wardcliff Coil
- Remains at 1 volley
- Swords
- Now: 6 swings
- Was: 30% total energy, capped at 9 swings
- Linear Fusion Rifles
- Now: 4 shots
- Was: (variable) 2 magazines, cap at 6
- The Prospector
- Now: 8 grenades
- Was: 4 grenades
- Legend of Acrius
- Now: 4 shots
- Was: (variable) 2 magazines, cap at 4
- Tractor Cannon
- Now: 6 shots
- Was: (variable) 2 magazines, cap at 4
- The Colony
- Remains at 4 grenades
- D.A.R.C.I.
- Now: 8 shots
- Was: (variable) 2 magazines, cap at 6
- Borealis
- Now: 8 shots
- Was: (variable) 2 magazines, cap at 6
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