Destiny 2 thrives on its random loot – Does crafting destroy the best part of the shooter?

Destiny 2 thrives on its random loot – Does crafting destroy the best part of the shooter?

In Destiny 2, players have had the chance to forge their own Godrolls since Witch Queen. This finally ends the gamble with some good weapons. But doesn’t the crafting feature automatically destroy the most important aspect of the loot shooter? We wanted to find out.

What makes Destiny 1 & 2 special? In the loot shooter from Bungie, it’s mainly about loot. Items that you can randomly obtain from activities, not knowing beforehand what perks or stats you can expect. Everything is based on the RNG system. With RNG, gamers mean a random principle that you cannot influence.

Either you play a mission and receive an exotic, or you run the mission 20 times and, in the worst case, you won’t even get a blue engram. This system made Destiny 1 popular. As a result, weapons and armor feel unique and drive players to spend hours in the space shooter.

After the release of Witch Queen, however, Guardians are no longer so reliant on the RNG god, but on their effort. With enough time, you can forge your own Godroll more focused and directly than farming for activities.

That sounds like a cool thing at first and heavenly for players with a streak of bad luck, but doesn’t this feature ruin the most important aspect of Destiny?

Two worlds collide

Does weapon crafting destroy Destiny 2? You can’t answer this question so broadly. Fundamentally, weapon crafting is a good thing as long as Bungie refines and implements it correctly.

A significant part of the randomly generated principle is definitely lost because some good weapons can be crafted to your requirements. They no longer need to be farmed for hours in an activity.

Guardians spend hours forging their weapon.

But that’s not really a problem because Bungie differentiates which weapons need to be farmed and which can be calmly crafted in the forge.

What can you really craft? Mainly, this concerns seasonal weapons or guns that you can find in the new raid or dungeon. You can even craft an exotic SMG at the Enclave’s workbench, but not weapons from older raids or dungeons.

However, the list will steadily grow according to Bungie after Witch Queen. So, it could be that more familiar firearms will find their way into your blueprint collection in the future.

Should the forge be removed? Definitely not. Bungie has decided which weapons can be crafted and which cannot. With this implementation, the developers have provided you with a secure but tougher source to create your Godroll.

Guardians who forge their Godroll also spend hours unlocking their weapon plans and crafting according to their preferences. Thus, players are not taking a shortcut, but rather the direct but longer path to hold their dream gun in their hands.

Even the YouTuber Aztecross believes that both features can continue to exist in harmony in Destiny 2. It is solely up to Bungie how effectively they will refine and improve the forge and which weapons can be crafted and which cannot.

In this context, the YouTuber states that there are weapons that are better farmed than crafted and vice versa. Thus, the new feature of the Witch Queen expansion does not outweigh as “the best source,” but only as another option that Guardians can reliably utilize.

Bungie must and should clearly maintain the boundary regarding which weapons can be crafted and which cannot. If this boundary is crossed, the forge could indeed destroy the most important feature of Destiny 2.

What do you think of the forge? Do you find it good? Or would you like all weapons to be craftable eventually? Let us know what Bungie should still change to make crafting perfect!

Source(s): YouTube
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