Last week we saw the new era of Destiny 2. But much more striking was the new era of Bungie. They broke with old structures and first started with a little troll of the community, at the expense of Epic.
So they thought it would go: When the live stream for Destiny 2 Shadowkeep started on Thursday, fans actually expected Community Manager DeeJ to appear and then greet two developers from the second row on the couch in the studio.
After all, Shadowkeep was “only” a new expansion, maybe the size of a Rise of Iron from 2016, a stopgap because they have to bridge a year until Destiny 3 comes with the new consoles PlayStation 5 and Xbox Scarlett.
With the two developers, DeeJ would chat a bit awkwardly and show a few films. That’s how fans have been used to it since 2014.
Bungie’s streams were professionally made, in a studio, and followed such a strict process, that you knew in advance what would come.

So it really was: But this time, the two top guys from Bungie, Luke Smith and Mark Noseworthy, appeared in good spirits. The two have been considered the A-Team of Destiny since “The Taken King,” even though they didn’t hit the mark with Destiny 2 and hadn’t been seen for almost a year and a half.
Noseworthy was not interrupted much by this and announced the switch from Destiny 2 PC to Steam, while Smith apparently seemed quite pleased with himself and grinned.
That’s probably just a small thing, but the clip has now over 115,000 views and is apparently going down really well with the fans.
A lot is changing, some things remain
That was different: It seems that Bungie has taken the criticism of the past years to heart and changed a lot about the presentation of the stream, although some things have also remained the same.
Different is:
- the location – from the sterile studio to an “improvised outdoors”, where you feel: They really work there
- the overall mood: Clearly more relaxed and loose, also a bit cheekier and self-ironic
- that they invite Datto, an “external moderator”, who also asks uncomfortable questions about Destiny 2
- that they show “more employees” and make it clear how many are working on Destiny 2
- the language code, instead of “hobby”, now they openly say “MMO” – what has always been meant

That has remained the same:
- Bungie is still very frugal with information and only releases piecemeal what they have to say – Datto’s questions fell on deaf ears
- the clichés have remained, one has their “fate” in their own hands – and “that’s a conversation we’ll have another day”
- The ViDoc has hardly changed, everything still looks awesome – although this time it was more about the workplaces of the developers. Apparently, they want to convey more the image of how much work goes into the game
But the “new era” of Destiny 2 was clearly visible in the stream. More clearly than many players and even we at MeinMMO had expected before.
Both improvised a dialogue while standing, while in the background you could see other people. Somehow everything seemed strange, improvised, different. Not at all like Bungie.
That was the saying with Epic: At one point, both made it clear that they would need a new partner for the PC now that the deal with Activision is off the table and they have to get out of Battle.net.
Luke Smith then said: “Someone said we need an epic partner.” He was clearly alluding to the Epic Games Store, which is not exactly popular among many fans.
Noseworthy was not interrupted much by this and announced the switch from Destiny 2 PC to Steam, while Smith apparently seemed quite pleased with himself and grinned.
That’s probably just a small thing, but the clip has now over 115,000 views and is apparently going down really well with the fans.
A lot is changing, some things remain
That was different: It seems that Bungie has taken the criticism of the past years to heart and changed a lot about the presentation of the stream, although some things have also remained the same.
Different is:
- the location – from the sterile studio to an “improvised outdoors”, where you feel: They really work there
- the overall mood: Clearly more relaxed and loose, also a bit cheekier and self-ironic
- that they invite Datto, an “external moderator”, who also asks uncomfortable questions about Destiny 2
- that they show “more employees” and make it clear how many are working on Destiny 2
- the language code, instead of “hobby”, now they openly say “MMO” – what has always been meant

That has remained the same:
- Bungie is still very frugal with information and only releases piecemeal what they have to say – Datto’s questions fell on deaf ears
- the clichés have remained, one has their “fate” in their own hands – and “that’s a conversation we’ll have another day”
- The ViDoc has hardly changed, everything still looks awesome – although this time it was more about the workplaces of the developers. Apparently, they want to convey more the image of how much work goes into the game
But the “new era” of Destiny 2 was clearly visible in the stream. More clearly than many players and even we at MeinMMO had expected before.