Destiny 2: The best solo players in PvE have a clear request to Bungie – ‘Guys, it’s absurd’

Destiny 2: The best solo players in PvE have a clear request to Bungie – ‘Guys, it’s absurd’

In Destiny 2 , the best players in the world face off solo in PvE to defeat bosses that usually require a full team. But currently, it’s laborious, so very laborious.

What do the best players in Destiny actually do all day?

  • It has been a tradition for ages that the best Destiny players impose a handicap on themselves to find new challenges and real fun in Bungie’s online shooter. In 2015, Crota was drummedHis dad Oryx was defeated “blind”
  • The standard is “solo flawless” runs: These masters complete activities intended for 3 or 6 players alone and without dying. If they do happen to die, honor dictates that they start completely from the beginning.
  • These “Solo runs” have been done by people 9 years ago in Destiny 1: Back then, it was essential to do the Nightfall “solo”. Players specifically looked for exploit spots, essentially cheating, but said “We are just cheesing” and thought quite highly of themselves.

Even a PvE god needs 10 phases and an hour for the new boss

This is the problem: As two reddit threads indicate, solo players in the current season have a clear problem:

The bosses have long periods where they are invulnerable, and only short windows where players can deal damage to them. A Reddit user says it feels like having to do 5 minutes of chores just to deal damage for 15 seconds: (via reddit).

The more phases you need for a boss, the longer the boss fight becomes, as the boss always spawns with a new shield.

As a result, boss fights drag on endlessly for solo players. From PvE god Esoterrick, there is a video where he takes 10 phases for “Ghosts of the Deep”. The video runs over 75 minutes (via youtube).

Players criticize: Bosses have too much HP, too short damage phases

This is what players demand: People on reddit say that solo play in dungeons in Destiny 2 is actually fun. The mechanics are cool, the boss fights are great in themselves. However, the HP pools of the bosses have become far too large and exaggerated. Therefore, it takes forever.

This is absurd and makes soloing dungeons just laborious. Please Bungie, add health scaling to dungeon bosses, it would make our time so much more enjoyable.

So people are demanding: When players enter a dungeon solo, the bosses should only have a fraction of their current HP so they can be defeated in the “intended time” and don’t require so many phases.

Well, you want to do something that is actually not intended by the game and only possible for the ultra-hardcore masters, and then it turns out to be laborious:

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