Destiny 2 soon polishes the meta in PvP – Finally gives hand cannons some meaning again

Destiny 2 soon polishes the meta in PvP – Finally gives hand cannons some meaning again

In Destiny 2 has yesterday’s TWaB revealed new information for PvP. Thus, you can expect various weapon adjustments at the end of Season 17. What they are and whether the changes will really shake up the meta, you can find out here.

What was released? Every Thursday evening, Bungie releases its “This Week at Bungie” blog post. With it, players are informed about the weekly steps and future plans of the development team for Destiny 2.

This time it’s about PvP. Bungie has already caused a stir with the adjustment of the popular Iron Banner, but now further changes are coming for PvP players. Which ones exactly and when they will come into effect in PvP, we will tell you now.

All changes in PvP that you can expect

What changes is Bungie making? In general, some weapon classes and types will be buffed or nerfed. This also includes popular exotics that have dominated PvP for a bit too long.

destiny-2-pvp-titel
Will the meta change in PvP?

The changes are predominantly focused on the PvP area. However, some adjustments also affect PvE, but we will indicate those to you:

Aerial Effectiveness

  • Reduced penalties in the air for all primary weapons – these changes roughly correspond to an increase of the base AE statistic value of primary weapons by ~15 at low statistic values
    • Reduced accuracy penalty in the air at low AE by 20% – 40%, depending on the weapon type.
      • Auto rifle, pulse rifle, scout rifle, submachine gun – 40%.
      • Hand cannon, pistols – 20%.
      • Bow – 30%.
    • The penalties for aim assist in the air for the aforementioned weapon types have been reduced and the statistical scale changed to provide more benefit to each point
      • The penalty for automatic aiming in the air (bullet bending, mouse & keyboard and controller) has been reduced by 20%.
      • Reduced air magnetism (crosshair stickiness, only controller) by 40%.
  • Some perks now provide a static AE statistic buff in addition to their other effects. 
    • Aerial Attack: +10 AE at all times in addition to +60 (for a total of 70 AE) at low health.
    • Extended Magazine: +10 AE.
    • Stable Rounds: +7 AE.

Weapon Types – Adjustments

  • 180 RPM Hand Cannons
    • Body shot damage increased from 37 to 40, critical hits from 57 to 60.
    • Can now kill 2 Crit 2 Body Guardians, kills in 1.33 seconds on body shots.

Players are likely to be most pleased with these changes to hand cannons, as the 180 RPM hand cannons are being improved again, making them worth equipping once more. Apparently, Bungie still has a heart and understanding for gun slingers.

  • 450 RPM Auto Rifles
    • Increased body shot damage from 19 to 20, precision multiplier from 1.6 to 1.5 (critical damage stays the same at 30).
  • 180 and 150 RPM Scout Rifles
    • Body damage increased from 34 to 38, critical hits from 54.4 to 60.8. (for 180)
    • Can kill 2 Crit 2 Body against 197 HP (health + shields) or less, kills in 1.33 seconds on body shots against 190 HP or less, 1.67 seconds against higher resilience. (for 180)
    • Body damage increased from 38.2 to 42, critical hits from 66.9 to 73.5. (for 150)
    • Can kill 2 critical 1 body against 189 HP or less, kills in 1.60 seconds on body shots. (for 150)
  • Shotguns (PvE only)
    • The PvE damage bonus of shotguns has been increased from 10% to 25%. Applies only to shotguns with no precision casing.
  • Linear Fusion Rifles
    • The increased flinch while shooting disturbed many players in PvE. The increased flinch now only occurs while shooting players in PvP. Therefore, it has been reduced in PvE.
  • Glaive
    • For each special ammo block, you now gain 2 shots.
glefe-destiny2-guide-nach-nerf-witchqueen-1
More ammo for the glaive is coming soon.

Exotic Weapons

  • Lorenz Driver
    • Aim assist value reduced from 32 to 22.
    • Reduced pull against players.
  • Gjallarhorn
    • The primary rocket no longer has proximity detonation.
    • Wolfpack rounds now deal half damage to players.

Not quite the expected nerf, but it means players will now have to aim better with the mythical rocket launcher to fully utilize its potential.

More on the topic
In Destiny 2, a cult rocket launcher dominates all activities – How much longer?
von Britta ♤ BeAngel
  • Last Word
    • Precision hit fire angle reduced by 50%.
    • The precision hit angle determines how far from the head you can aim and still have aim assist grant you a critical hit instead of a body shot.
    • Reduced damage and aim assist falloff distance by 3 meters.
  • Pathfinder
    • Ammo per special ammo block in PvP increased from 3 to 4.
    • Ammo per special ammo block reduced from maximum to ~16 in PvE.
  • Eriana’s Vow
    • Ammo per special ammo block in PvP increased from 1 to 2.
  • Adjustments for Air Effectiveness on Exotics
    • SUROS Regime from 23 to 31. 
    • Whisper of the Worm from 9 to 20. 
    • Monte Carlo from 21 to 29. 
    • Pathfinder from 22 to 27. 

When will the changes take effect? Bungie is not yet sure. They aim to implement the changes a month before the release of Season 18. However, it may be that they are activated a week before Season 18. Bungie wanted to give players a taste of the changes already, so you can now equip the appropriate weapons for this possible meta change.

What do you think of the upcoming changes? Do you think they are good, and what about the hand cannon fanatics among you? Do you think the change to 180 RPM hand cannons is right and celebrate it? Let us know!

Deine Meinung? Diskutiere mit uns!
8
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.