Bungie has apparently changed the matchmaking in PvP again by accident with the latest patch for Destiny 2. Players are now reporting longer wait times and lags in quick play.
After the release of Patch 2.0.0 for Destiny 2, players are reporting longer loading times and lags in PvP. Apparently, the broken matchmaking in quick play has been fixed again, which, however, does not please all players.

The Return of Skill-Based Matchmaking Makes Guardians Sad
Matchmaking changed again? The last patch 2.0.0 for Destiny 2 brought some changes. As Guardians report on social media and Reddit, it seems the pre-patch of Forsaken has also once again messed up the matchmaking in PvP.
Players are reporting, among other things:
- Longer wait times for quick play
- Longer respawn times
- More lags
- Overall slower gameplay: matches would more often end due to time rather than points scored
Is Skill-Based Matchmaking back? Players see these changes as a sign that the matchmaking based on individual skills is back, the so-called Skill-Based Matchmaking.
Players will be sorted into PvP matches according to their abilities, which usually leads to longer loading times. In the Destiny subreddit, Guardians also report that in addition to longer wait times for a match, they are confronted with lags and other problems.
A Guardian reports, for example, that he had to wait over 15 minutes for a quick play match only to face a 6-man team as the only player.
Bungie has not intentionally changed anything: As the community manager dmg04 stated on Twitter, the developers did not make any intentional changes to matchmaking with patch 2.0.0. Any targeted changes to matchmaking and the Crucible would always be communicated with the players.
The Guardians now assume that the return of Skill-Based Matchmaking was an accident.
Developers are playing with matchmaking: We already reported a month ago that Bungie accidentally changed the Skill-Based Matchmaking in PvP. Players viewed it with mixed feelings at the time, although many Guardians had fun and asked not to fix the broken matchmaking.
Even now, players and well-known streamers report that the Crucible is more enjoyable for them without Skill-Based Matchmaking. Guardians write on Reddit about having to face the same people multiple times and that quick play is now “sweatier” or, despite the changed Time-to-Kill, now boring.
Have you also noticed a change in matchmaking in PvP? Do you prefer quick play with or without Skill-Based Matchmaking?