Newly revealed details about the skills and abilities of the new Scorn race, which makes its debut with Destiny 2: Forsaken, show: The Guardians will have to stretch themselves to be able to take on these enemies.
The long-awaited new fifth race or not? This question has been on the minds of the Guardians since the introduction of the Scorn. As is already known, the Scorn are based on the Fallen, but they bring unique abilities, as GameInformer reveals in its extensive cover story on Forsaken.
Like the SIVA-infested Fallen or the Taken, the Scorn represent a mutation of the Fallen – and not a standalone new race with its own lore and background.

Six new enemy types: With the Scorn, six new enemy types are being thrown into the ring, each bringing different abilities to keep the Guardians on their toes.
If we also count the eight Barons, who also possess unique abilities and are not just larger versions of known enemies, we can expect a large repertoire of individual foes.
But what do the Scorn have to offer? GameInformer has detailed the individual enemy types.
From Screebs and Lurkers – the enemy types of the Scorn
Enemy types are meant to require individual approaches: While the enemies at the start of Destiny 1 only differed slightly from each other, the new enemy types in Forsaken come with unique abilities that are meant to force you to play agile and dynamically.

The following tools are equipped to the villains (the terms in parentheses are freely translated and may change):
- Raiders – Raiders can teleport and swing with rotating saw blades made of pure Void energy
- Screebs – Screebs move crouched and explode when they get close to you. This resembles the cursed representatives of the Hive, but the impact is said to be significantly stronger
- Lurkers – Lurkers possess shields that can only be destroyed if you shoot them in the legs (perhaps a tribute to the Phalanxes from Destiny 1)
- Mongrels – Mongrels are described as large, unleashing lightning strikes on their enemies. Although no element is specified, it is highly likely that it will be Arc damage.

- Ravagers – The Ravagers swing lanterns made of pure fire (Solar energy). To prevent the Ravagers from slamming their lanterns to the ground, you must destroy them – otherwise, you will get a fiery geyser hit!
- Chieftains – Chieftains can wield totems with all elements that provide different effects:
- The Solar totem burns you
- The Arc totem holds you in place and
- The Void totem protects allies with a shield
Even if certain abilities may seem familiar at first glance, different movement patterns can indeed lead to a need for you to adjust your usual playstyle. How the abilities will affect gameplay will be revealed by the release of Forsaken!
What do you think of the new enemy types? Which one do you like the most?