Destiny 2 revamped its 3 hardest modifiers after fan complaints

Destiny 2 revamped its 3 hardest modifiers after fan complaints

After the community loudly complained about the functionality of some Heroic Modifiers, Bungie has now revised the problematic modifiers based on player feedback. The revised versions are set to be introduced with the July update in Destiny 2.

Destiny 2 Forsaken Bow 5

Initially, many players complained that Destiny 2 was too easy. Bungie responded by introducing some brutally difficult modifiers in Heroic Strikes with the Warmind expansion. However, according to a large part of the player base, Bungie has gone too far with the changes. Therefore, the studio is now making adjustments. The changes will come with the July update.

Problematic modifiers will be revised with the July update

With the Warmind expansion, Bungie introduced special modifiers that activate advantages and disadvantages in Heroic Strikes, aiming to create more variety and additional challenges. However, in terms of difficulty, Bungie has gone too far, according to many fans.

The following three modifiers were the focus of criticism:

  • Glass – Health and shields are halved but recharge twice as quickly
  • Blackout – The radar is disabled and enemies deal significantly more melee damage
  • Grounded – Players take five times the damage while in the air

Each of these modifications already significantly increases the difficulty level. In combination with the additional burning modifiers, many Guardians are already knocked out after just one enemy hit.

These three modifiers have now been revised by Bungie: As Bungie announced in the current “This Week at Bungie” blog on July 12, these three problematic modifiers have been revised following evaluations of fan feedback. The studio has also recognized that it has probably gone too far with the three hardest modifiers.

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Here’s how the three hardest Heroic Modifiers will change:

  • Blackout: This modifier will continue to significantly increase the enemy melee damage, but it will no longer necessarily result in Guardians being killed by most enemies with a single melee attack. However, if you do not meet the recommended power requirement for the Heroic Strikes, enemies will naturally be much stronger and will take you down much faster.
  • Grounded: Currently, players are often registered by the game as being in the “air” even when they are not actually jumping. To avoid punishing players for something they are not doing, the damage threshold of this modifier will be reduced. This is to prevent players from dying when they fall from two meters and land on a rock or another small object.
  • Glass: This modifier lowers the shields and health of the guardians while increasing their regeneration. The effect of this modifier will be somewhat reduced with the upcoming update.
More on the topic
Destiny 2: The Highlights in July – Update 1.2.3 and Solstice Event
von Sven Galitzki

What do you think of these adjustments? Was this the right move by Bungie?

Source(s): Bungie TWaB
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