In Destiny 1, players could spend hours upon hours in heroic strikes. Now Bungie announces: The heroic strikes are returning in Destiny 2 with the Curse of Osiris. Will they breathe new life into the game?
Many Guardian veterans will fondly remember the many hours they spent, sometimes in one go, in the heroic strike playlist of Destiny 1. It was not uncommon to have random players in the fireteam who also stayed longer.
The strike modifiers and the strike-specific loot provided long-term motivation. In particular, the burns, meaning increased damage from certain elements, made for great gameplay fun and variety. Nothing was more satisfying than taking down the boss in a few seconds. Players felt powerful – the mechanics invited speedruns.
Will Bungie succeed in bringing this fascination back to Destiny 2?

Is the strike-specific loot returning?
Unfortunately, we don’t know much yet about the heroic strikes – except that they will be returning. They are for fireteams of up to 3 players, have normal matchmaking, a recommended power level of 270, and grant rare and legendary gear as rewards. Additionally, there is a milestone for “Weekly Heroic Strikes.”
Whether Bungie will implement strike-specific loot at the same time is currently unknown. Guardians have been complaining since the release of Destiny 2 that it is missing.
Because: Such a mechanic would significantly increase the replay value of the playlist. At least for a certain time. The lack of random rolls on weapons and armor would sooner or later also be noticeable here.

Ideally, each strike will offer several specific items, allowing the Heroic Strike playlist to keep players engaged for a longer period.
Are the strike modifiers returning?
Even though players in Destiny 1 had to endure some annoying strike modifiers (Trickle – abilities recharge slower), there were also some that were incredibly fun. In addition to Elemental Burn, increased melee damage and more air damage were among the most popular gameplay styles.
Bungie has extensively overhauled the strike modifiers in Destiny 2. The simple increase of a certain damage type no longer exists at least for the Nightfall strikes. Instead, a variant called Prism has been introduced that increases elemental damage but does so in a rotating manner. Each element is active for only a few seconds.
Whether modifiers like Burn will return with the start of the heroic strikes remains to be seen. The modifiers in the heroic strikes may be based on those currently applicable to Nightfall strikes. However, more and more varied modifiers would definitely be welcome in the Heroic Strike playlist.
Also, the modifications that affect the mission timer could play a role in heroic strikes. These are viewed ambivalently by Guardians. For some, they mean unnecessary stress and a tedious search for the objects that extend the mission timer – for others, a welcome challenge.
It probably won’t be the same as in Destiny 1
Days of farming heroic strikes will probably no longer be a thing in Destiny 2. Strike-specific loot would definitely be a win – however, the absence of weapon rolls will continue to harm long-term motivation.

Iconic weapons like Malok’s grip or the Imago Loop came with hundreds of different variations and provided fodder for hours of grinding.
The heroic strikes will not determine the fate of Destiny 2; other changes to endgame mechanics are necessary. They could, however, provide a new, fun element. Will Bungie be able to restore the old “feeling”? The future will tell!
What do you think about the announcement to bring back the heroic strikes? Do you wish for similar mechanics as in Destiny 1?