In the MMO shooter Destiny 2 Bungie introduced dynamic events, Adventures, and Lost Sectors. This is what you can do in the zones of Destiny 2 in PvE.
New information about Destiny 2. Although the beta is still ongoing, the “reveals” from the US site IGN keep coming.
During a tour of the new zone on Nessus, there is fresh information from Bungie about the outdoor activities. It’s about what you do in your everyday life in the zones.
This is where Bungie wants to significantly improve Destiny 2.

Public Events – Heroic Mode
Destiny 2 will offer more Public Events than ever before. They have incorporated some old events but added many new ones.
Bungie has drawn inspiration from elements in Destiny 1, such as the “Court of Oryx.” However, they do not want to have “a fixed location” per zone where everything gathers, but to distribute the events throughout the zones in Destiny 2. Bungie refers to the zones as “Destinations.”

Each event has a bonus that can be activated to trigger a hard mode of the event, a Heroic Event. This will involve more enemies or bosses.
Adventures – Fully Voiced Side Quests
Adventures are similar to side quests in Destiny 1. They tell a story and are fully voiced.
The Adventures are relatively quick, self-contained, and there are no load screens.
Lost Sectors – Loot Cave, but Correctly
Lost Sectors are basically “caves” or “structures”; Bungie wondered: Wouldn’t it be cool if something exciting was waiting for the Guardians inside?
At first, they thought: “Maybe a small cave with a treasure inside, and players would be happy to discover it.”
Then they thought further: “What if it begins as a cave, and then players realize that it’s a tunnel system with a large boss at the end, and if they defeat him, there’s a treasure?”

It is meant to be that the Guardian recognizes a sign on the main path, indicating: “There is a Lost Sector nearby.” Then they should go hunt for the entrance.
New Terms for Old Concepts, but Finally Something to Do
Mein MMO says: The ideas here are not new but have predecessors. Bungie calls everything “new” to make clear: “This is our version of it.” They have always done it this way: Destinations are zones, and Strikes are instances. But Bungie likes to call things differently.
- “Adventures” seem to simply be side quests – with a cool name.
- The Public Events are events; they didn’t accidentally come up with a cool name in Destiny 1 and are sticking with it now.
- The “Lost Sectors” are known from games like “The Elder Scrolls Online” – that’s a classic RPG element: a dungeon. That’s how all dungeons were before instancing came. Lost Sectors are dungeons you need to find and walk to, while Strikes get you conveniently teleported.
But this should not be seen as mockery. It’s good that Bungie focuses on such “MMORPG” elements to further develop Destiny 2.
All information about the new weapons, how the classes feel, and what Bungie is changing can be found in this article:
Destiny 2: All information about the weapons – Guardian’s favorite toy