There is a new video about Destiny 2. It contains some new information. The game is said to be easier in breadth but harder at the top compared to Destiny 1.
More and more information about Destiny 2 is coming in. Now there is a new video about the “vision” behind Destiny 2. It was created in collaboration with IGN. In the video, the leadership team of the shooter, Luke Smith and Mark Noseworthy, explain the idea behind Destiny 2.
Destiny 2: Easier in breadth, but harder at the top

In the first part, there was a small community that was hardcore involved, exploring the lore and deeply engaging with Destiny, but that was a small niche. Destiny was a nut that took a lot of effort to crack.
The goal of Destiny 2 is for as many players as possible to see what is possible in Destiny. Stories should not be told in Grimoire cards outside the game, but should be experienced in the game itself.
On the map, players should be able to recognize which activities are available. The accessibility of Destiny 2 is intended to be much higher than in Destiny 1.

Destiny 2: The hardest activities are “Loadout-locked”
This does not mean that Destiny 2 will be “just for casuals.” Luke Smith says: The “top” hardest activities will be even tougher than in Destiny 1. There will be activities where Guardians must consider beforehand which items to use. A change of equipment is no longer possible after the activity starts.
They are “Loadout-locked.” Players have to examine their equipment beforehand, like a golfer with their golf clubs, and then choose the ones they want to use for the activity.
Players should be able to clearly recognize: This is the activity. I can do it, but I don’t have to. If I complete it, the rewards I receive will be at this level.
More story progression in Destiny 2
The second major message Bungie wants to send to players is: This time we will do better with the story. In the first part, there was a lack of “progress,” which Bungie wants to deliver in Destiny 2.

For Destiny 2, they have thought about how to make it a foundation that they can build on for years. How can we make it easier for players to get into the game?
Mein MMO thinks: Much of what we’ve heard in the video has been echoing what we’ve heard in interviews with Luke Smith leading up to E3. There was a fear that Destiny 2 could become too easy, too casual. Especially when Luke Smith said that Destiny 2 should become more accessible and not be such a time sink as Destiny 1.
Now that Game Director Luke Smith says that at the top, Destiny 2 will be harder than Destiny 1, it may quell these fears.
Destiny 2 should not be a time sink, compatible with “real life”