Destiny 2 nerfs strong Exotics and buffs old, useless Exo-armor

Destiny 2 nerfs strong Exotics and buffs old, useless Exo-armor

Bungie has announced that they will significantly adjust your precious armor in Destiny 2. The Exotics that return Super energy will receive substantial nerfs. Other old Exotics will get buffs and even new perks. Which ones they are and whether it could turn the meta upside down, you can find out here at MeinMMO.

Which Exotics are concerned? This time, only armor Exotics are affected. Since Bungie wants to reshape the PVE meta of Season 15 and bring back other dusty Exotics from retirement, they will weaken overused armors and polish forgotten Exotics anew. Other strong Exotic armors that were essential in the endgame will, however, become weaker.

All armors affected by changes in Season 15 at a glance

In general, only armor Exotics that are responsible for recovering your Super energy were nerfed. Since such Exotics have usually dominated the PVE meta, Bungie has now decided to nerf them. We will present all the changed armors separately for Hunter, Titan, and Warlock.

These are the Hunter Exotics changes:

Galanor Fragments: The amount of Super energy granted for hits has been increased. The cap for refunded energy is at 50%. Previously, significantly more was possible.

The Gunslingers: The bomb dropped after the dodge now has an additional effect based on the focus selected:

  • Arc: Blinds enemies
  • Solar: Sets opponents on fire
  • Stasis: Slows everything surrounding
  • Void: Suppresses abilities

Note: The Void bomb does not knock a Guardian out of their Super.

Graviton Forfeit: Bonus invisibility duration has been increased. The more enemies surround you, the faster your melee ability charges. While you are invisible, you gain increased recovery and reload your weapons faster.

  • Perhaps Graviton Forfeit will finally dethrone the Wormgod Crown.

Lucky Pants: An intrinsic hand cannon holster mod has been added that allows you to reload stowed weapons. Furthermore, the functionality of the Exotic perk has changed. Now, your beloved kinetic or focus-matched hand cannon deals more damage per hit.

  • It’s hard to imagine what chaos will ensue in the Crucible when Hunters use the Last Word. However, Bungie states that, for example, Hawkmoon will not become the top killer as a result.

These are the Titan Exotics changes:

Precious Scars: Now additionally generates a healing boost and bonus recovery around you – every time you kill an enemy with a weapon whose damage type matches your focus.

  • With this, good Paladin builds can certainly be created to make you the supporter of the fireteam.

Ursa Furiosa: The amount of Super energy you can regain once the Super ends is capped at 50%. Previously, significantly more was possible.

Icefall Mantle: The slower charge of the class ability has been removed.

The Warlock Exotics have been hit the hardest:

Skull of dire Ahamkara: The amount of Super energy refunded per kill has been increased. The cap for refunded energy lies at a maximum of 50%.

Phoenix Protocol: The amount of Super energy you can regain once the Super ends is capped at 50%.

Stormdancer’s brace: Now also allows for up to 50% of your Super energy back after the Super ends (depending on the number of kills).

  • This effect is new and adds to the normal effect of damage increase.

Geomag Stabilizers: Your Super now no longer charges quickly when you sprint. However, you retain the effect that the Super lasts longer when you hit enemies.

  • Warlocks can still deal damage to bosses longer, but in PVP, you will certainly notice that you will use fewer Chaos Rifts.
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Brew of Truth: Now triggers when you land a weapon kill that corresponds to your focus energy type. The grenade damage bonus was increased to 20% per stack (previously 10%).

  • A Handheld Nova build might be advantageous. Perhaps it will be the next champion killer in the Grandmaster Nightfall.

The Stag: Grants allied Guardians damage reduction while standing in your Rifts. 25% against PvE enemies, 15% against players.

  • An interesting perk that still needs to prove itself, as Warlocks already have their Well. Whether this will become popular remains to be seen.

Promethium Spur: While standing in a Rift, kills with Solar weapons grant class ability energy. When your class ability energy is full, kills with Solar weapons use this energy to create a hybrid healing/buffing Rift at the location of the target.

  • Since this Exotic has become very forgotten, it is even better to see that Bungie is trying to make something out of it. It could potentially find a place in dungeons where enough enemy masses come at you.

As you can see, all Exotics responsible for Super are getting a nerf that allows for a maximum Super recovery of 50%. Whether this will change the impact on Guardians remains to be seen. However, the fact is that it will definitely bring a fresh wind to the PVE section in Destiny 2.

What do you think of all these changes? Do they ruin your entire loadout or are you ready to try new builds? Let us know. Bungie has also announced that they will need to nerf the popular Warmind Cells as they were just too powerful. More on that soon at MeinMMO.

Source(s): Bungie
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