Destiny 2 changes the sandbox with Beyond Light. We show you here the highlights from the Patch Notes Preview. Included are Exotics that are finally endgame-worthy and Hunters who are being nerfed.
On November 10, the expansion Destiny 2: Beyond Light will be released and aims to satisfy the content hunger of players. Guardians can expect to explore two fresh locations, enjoy new Stasis classes and a ton of new loot to collect.
With the DLC, Destiny 2 is also significantly changing the sandbox. Bungie has now given another preview of the Patch Notes that will be coming up on Tuesday’s reset.
MeinMMO summarizes the most important info from the last TWaB before Beyond Light. More on buffs and nerfs of legendary and exotic weapons we have for you here:
What now happens with the Hunters? The Destiny developer announced that the class ability of all Hunters, namely dodging, will have a longer cooldown. We are talking about “a few seconds”.
Bungie gives a small example: Level 4 (with Mobility), old cooldown: 22 seconds, new cooldown: 26 seconds.
- The class ability of the Hunters (base 28 seconds) charges significantly faster than that of Warlocks (base 1:57 seconds) and Titans (base: 52 seconds).
- With the right mods or the appropriate stats, Hunters could almost permanently execute the useful dive roll; at level 10 the next roll was available after 9 seconds.
- Especially in PvP, some Hunters have gotten used to always having a dodge jump ready.
- How scaling works at other levels (1-10) is currently unknown.
Otherwise, no existing class or subclass receives significant adjustments. To be expected, as the focus is entirely on the new Stasis classes.
These changes are still coming to Destiny 2: Beyond Light
This is how Exotics become more relevant in endgame: Starting with Beyond Light, you will no longer install all Anti-Champion mods on your weapons, but on your armor.
- This wish has been long wished for by the community, as no additional mod fits on Exotic weapons.
- Without these mods, it was nearly impossible to deal with the frequently occurring champions in endgame.
- However, Bungie says nothing about other mods like recoil control or increased boss damage.
In line with this, these two Exotics will receive a fix:
- Chosen of the Traveler: The intensity of the muzzle flash has been reduced
- Divinity: A problem was fixed where some weapons could not deal precision damage to the Divinity dome (e.g. Ariana’s Vow).
This is interesting for the Trials: Anyone who wants to participate in the Trials of Osiris in the future must have a minimum power level of 1,210. Keep in mind that all players will automatically be 1,050 on November 10 and can level up to 1,200 (soft cap) very quickly.
A new Trials requirement is therefore not an impossible effort. However, it may still be harder for many cheaters with so-called “throwaway accounts” to ruin your rounds, as they will first have to invest time in leveling.
With this, Destiny is making it a bit harder for dishonest players. Just recently, they tackled the cheater problem at the root.
What do you think of the changes to the Exotics that finally get a place in the crucible? Are you cheering as a Titan and Warlock, or has Bungie always had it in for you Hunters?
On November 10, we can expect a true tome of patch notes. If you want to get up to speed beforehand, you can take a look here: Haven’t played Destiny 2 in a while? Here’s what returning players need to know before Beyond Light

