If I want to switch my weapon, I need the right mod for it. If I don’t have it, I have to make compromises on the power level.

This is How Bungie Could Improve the Mods
These suggestions would better integrate the mods into the game and increase the incentive to collect them:
- Instead of having to collect individual mods for each piece of equipment, a simple division into weapons and armor would be sufficient. Instead, there are mods for helmets, arms, chests, etc. This would significantly reduce the effort required to obtain the needed mods and increase clarity.
- Donate weapons with mods special perks! A balance-mod or a leveling-mod would be a real gain. This would allow the weapons to be truly customized. However, there should be mods that actually influence the weapons.
- Integrate mods that improve weapon stats. Your scout rifle has too little range? Just equip a range mod! Stability is poor? Just put in a mod! The possibilities here are nearly limitless.
- Remove the mods that increase power level. These simply restrict the amount of equipment I want to use.
- Increase the attractiveness of the blue mods. This could be achieved by having the legendary mods simply provide larger bonuses (e.g., blue range mod +5, legendary range mod +10).
- Change the way mods can be obtained. Tie certain mods to specific missions with set modifications. This would also increase the incentive to play different missions more often.
Even implementing some of these ideas would significantly improve the mechanics of the mods. Because the system holds decent potential! However, it is not excluded that Bungie may still make changes to this system.
Finally, Luke Smith hinted in June that it was still uncertain whether all “exciting ideas” would be available at launch. Perhaps something will come along that makes the weapons more exciting. We are curious and will keep you updated on any news.
What do you think of the mods? Good idea or rather annoying? Let us know in the comments!
Here you can read our article on “Boring Loot” and the statements by Luke Smith.
Mods in Destiny 2 are supposed to upgrade weapons and armor with individual perks and create more variety. But have they succeeded?
Bungie had already announced prior to Destiny 2 that random perks on weapons and armor would disappear. Instead, each weapon and piece of equipment now drops with the same traits (perks) every time.
Bungie believes that individual items can be adjusted more easily by the developers if they turn out to be too strong or too weak. This way, the balance can be improved more effectively.

Critics quickly voiced concerns that long-term motivation would suffer, as no one would have to hunt for the God Roll, the version of the weapon with the strongest perks.
In response to this criticism, Luke Smith, the Game Director of Destiny 2, promised that Bungie has exciting ideas to ensure long-term motivation.
Now the mods are in the game – the “exciting idea” Bungie spoke about?
The Mods in Destiny 2 – Bungie’s Exciting Idea?
The mods provide individual bonuses to weapons and armor. They appear in blue (rare) and purple (legendary) rarity. Legendary mods offer the same benefits as the rare ones but additionally increase the power level of the affected item by 5 points.
- For weapons, there are mods that increase power level. Additionally, some energy and power weapons can change the element with mods.
- The armor offers more room for customization. Weapon handling can be improved, or attributes like mobility, recovery, and resilience can be increased. Focused-based improvements are also possible.

Why the Mods are Not Exciting – But Annoying
Anyone who has spent a few hours in Destiny 2 will quickly realize how many mods there actually are in the game. I reached the limit of my inventory in no time. The blue mods quickly become obsolete as they do not grant bonuses to the power level.
While it is possible to convert blue mods into legendary ones, you need three of them and must reach power level 280 before this option is unlocked with the gunsmith Banshee.
Mods in Armor – Good Luck Searching!
If you are now looking for a specific modification, it gets tedious. You cannot simply farm the needed mod, but must hope to find three blue mods of the same type to upgrade them with Banshee.
What tops this system is the fact that the mods are one-time use items. Once you have used them on an equipment item, the mod is gone.

Now you have assembled a nice armor set with all the mods you wanted, only to run into a much fancier set. What now? Switch? Then your power level bonus from the mods is gone. Because if you want to use the same mods on the new armor, you first have to find them again!
The incentive to switch fully equipped armors is completely lost with this system, as it means getting all the mods back first.
Mods on Weapons – Which Mods?
For weapons, the mod selection is extremely thin. You can only change the element. For kinetic weapons, there are only mods that increase the power level by 5 points. Nothing more. We can’t find any exciting ideas here.
For armor, we experience a flood of useless mods that need to be collected painstakingly, while the gameplay with weapon mods does not change at all. The idea of adding bonuses to the power level makes no sense to me, as it only leads to playing with the weapons that already have this bonus.
If I want to switch my weapon, I need the right mod for it. If I don’t have it, I have to make compromises on the power level.

This is How Bungie Could Improve the Mods
These suggestions would better integrate the mods into the game and increase the incentive to collect them:
- Instead of having to collect individual mods for each piece of equipment, a simple division into weapons and armor would be sufficient. Instead, there are mods for helmets, arms, chests, etc. This would significantly reduce the effort required to obtain the needed mods and increase clarity.
- Donate weapons with mods special perks! A balance-mod or a leveling-mod would be a real gain. This would allow the weapons to be truly customized. However, there should be mods that actually influence the weapons.
- Integrate mods that improve weapon stats. Your scout rifle has too little range? Just equip a range mod! Stability is poor? Just put in a mod! The possibilities here are nearly limitless.
- Remove the mods that increase power level. These simply restrict the amount of equipment I want to use.
- Increase the attractiveness of the blue mods. This could be achieved by having the legendary mods simply provide larger bonuses (e.g., blue range mod +5, legendary range mod +10).
- Change the way mods can be obtained. Tie certain mods to specific missions with set modifications. This would also increase the incentive to play different missions more often.
Even implementing some of these ideas would significantly improve the mechanics of the mods. Because the system holds decent potential! However, it is not excluded that Bungie may still make changes to this system.
Finally, Luke Smith hinted in June that it was still uncertain whether all “exciting ideas” would be available at launch. Perhaps something will come along that makes the weapons more exciting. We are curious and will keep you updated on any news.
What do you think of the mods? Good idea or rather annoying? Let us know in the comments!
Here you can read our article on “Boring Loot” and the statements by Luke Smith.