- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?
Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
Destiny 2 has given a first glimpse of radical changes that will soon go online with the new DLC “Lightfall.” With a new loadout and build system, Guardians will transition from one of the most restrictive systems of the loot shooter to one of the most open. MeinMMO tells you what exactly is changing and how everything is supposed to become easier soon.
What has Bungie announced? Destiny 2 had just made its mods available for free to all players in mid-January. New Guardians were pleased.
However, the adjustments also seemed to cast large shadows of change on the new DLC “Lightfall.” Now, the developer has revealed more detailed information about the brand new mod and build system in Destiny 2. It is supposed to make everything much easier soon and is praised by Guardians on the Destiny reddit as ‘liberation from restrictions.’
- Radical innovations are meant to ensure that you have to keep track of fewer things.
- The new system will strongly emphasize flexibility in builds.
- You will have to worry less about how basic mechanics work.
- Additionally, players are supposed to be subject to fewer arbitrary restrictions than before.
It sounds like Bungie’s goal remains firmly focused on making its loot shooter significantly more casual-friendly on many levels and radically streamlining its systems. How this will be achieved in detail, we will now reveal to you in a compact overview.
In the latest preview trailer for Lightfall, there was a first look at the city “Neomuna,” where you will also soon be able to try out the new loadout system:
1. New In-game Loadout System
With the DLC “Lightfall”, Destiny 2 will become independent of third-party apps, like Destiny Item Manager, by integrating its own loadout system into its game client.
- As Bungie announced in the latest blog post on bungie.net, not all current builds that you play now will be available at the launch of “Lightfall.” Initially, Guardians will only have access to “a solid offer.”
- It is planned to expand the build crafting options with each new season.
So it could well be that the current builds of your Guardian, which you might still be working on, will need to be rebuilt almost or completely new and will likely have different values.
10 Loadouts per Character: Players can create and save up to 10 loadouts per character in the upcoming DLC “Lightfall” and change them again. This was confirmed by Bungie on Twitter on January 20. So if you play the game with 3 characters, you could have up to 30 loadouts.
Also, the perks and values of the current weapons will be visible there without the need to constantly switch back and forth between the character and loadout menu.
With a click through a new menu, the equipped loadouts can then be easily accessed.

This will make it possible to swap equipment sets in the game without countless detours to the vault and without having to open a second screen.
- Using symbols and colors, the loadouts can also be marked by damage types or the activity for which they are intended.
- Within the system, it will also be displayed how applied mods affect the values of your character, so that you can better compare options.
- There will be an overview screen where all used options can be seen. This will make it easy to share your build with other players through screenshots.
Will the new system also store shaders and ornaments? Yes. The transmog system will not only continue to exist in Destiny 2, it will also fully work with the new loadout system. Bungie has confirmed that you can save your armor ornaments and shaders on the builds within the system.
Build Slots Must Be Unlocked
However, in order to use all slots, you must first unlock them through the new Guardian rank system and the completion of challenges.
- In Lightfall, all mods will be automatically unlocked when players reach rank 6 of the Guardian rank system.
- Players who have been playing Destiny 2 longer will start directly at rank 6 and thus be able to use all mods immediately at the launch of the DLC.
What is the Guardian Commendation System? Additionally, a second system in Lightfall also evaluates your in-game performance, which you provide for other Guardians. These can appreciate your help by granting attributes like “Good Leader.” Therefore, someone who enjoys a high reputation in the Guardian Commendation System is a valuable member of the community and possesses player experience that is positively recognized. With this system, Bungie aims to strengthen the sense of community and bring Guardians closer together.
More precise information about both systems will be provided before the launch of the new DLC. Until then, the Destiny 2 Showcase will provide more information about it.

2. Elemental Shields Will Cause Fewer Problems
“Exact Match” Says Goodbye: Currently, Guardians in Destiny 2 still need to adjust their abilities and weapons to the shield type of enemies before each start in the endgame.
The reason for this is the difficulty modifier “Exact Match.” It makes fine shields highly resistant to unequal elemental damage. The modifier is one of the least popular in the game, which has elevated the exo-weapon “Arbalest” to a predominant use because it ignores this modifier.

Starting with Lightfall, the modifier “Exact Match” will be banned from high-difficulty activities. Therefore, as of February 28, 2023, it will no longer be necessary to diversify your damage types to avoid shields that cannot be broken.
- The base resistance of shields against non-matching damage types will be adjusted to 50 percent for the entire game starting with “Lightfall.” Just as it currently is in the PvEVP mode Gambit.
Armor Elements Will Become Less Important
Bungie will also clean up with the elements in the mods. Specific solar, void, or arc mods will no longer exist, and mods will be tied solely to armor slots, like helmet or chest protection.
- All energy types of the mods will be removed so that they are no longer bound to a specific armor affinity. This way, you no longer need to switch between energy types of your armor to find the desired mod.
- Furthermore, the energy costs for many of these mods will be lowered.
- This will indirectly give players more space in the vault, as they will no longer need to hold four items of arc, solar, stasis, or void.
Bungie will likely continue to aim for bonuses from monochromatic builds in the future. In other words, builds that depend solely on a single damage type, such as arc. To achieve this effectively, it seems reasonable to ease the restrictions directly on the elements.

Mods Cost Less and Are Easier to Obtain
With the elimination of elements, players will already feel less pressure regarding armor energy. But the energy costs for armor mods and their unlocking will be adjusted, as well as how to earn them starting with Lightfall.
- The aforementioned Guardian rank system will be used to earn mods along a clear path of unlocking.
- In the seasonal artifact, only 12 perks can be unlocked and be active at a time.
- If you want to use 12 different mods or change the configuration somewhat, the artifact must be reset. However, this will cost you nothing.
What happens to the extra slot of the “Artful Armor”? The “Artful Armor”, which previously granted players the option for a fifth mod slot, will be adapted. Starting with Lightfall, it will receive a unique mod slot, granting you +3 for all character stats, such as strength, mobility, resilience, etc.

3. Champions Will Be Heavily Nerfed
For a long time, some players have found the challenging champions in Destiny 2 to be the most annoying opponents. They make it mandatory to use a special weapon with anti-champion mods and were sometimes unpredictable. Additionally, in activities with matchmaking, especially new players did not understand these opponents and therefore had no idea how to deal with them or how to prepare against them.
With the new DLC, the annoying champions will not disappear from the game. But Bungie will make countering champions more logical for you and make it very easy to deal with them.
Passive Weapon Mods Against Champions
In the future, Bungie will take away the need for you to remember to actively equip anti-champion mods or use special weapons.
- The artifact mods against champions will become unlockable perks for the duration of a season.
- Starting with Lightfall, anti-champion mods will only work passively in your equipment and will automatically take effect without Guardians having to equip them.

Guardians Stun Champions More Effectively with Abilities: But that’s not all; you can also eliminate champions in the future. With Lightfall, various subclass abilities will receive a built-in “champion stun.”
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time
- Overload Champions: They will have the option for arc, stasis, and void counters.
- If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
- Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
- If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
- Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
- If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
4. What Happens to the Combat Style Mods?

Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.
- Some mods will be changed or moved to other slots.
- Due to new mechanisms, some mods will become obsolete and be removed.
- Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
- Some new mods have been added to expand build options.
So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.
- Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
- The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
- Instead of generating elemental sources, each focus will now create damage-specific objects.
- “Ionic Trace” for arc
- “Fire Sprite” for solar
- “Void Break” for void
- “Stasis Fragments” for stasis
- Strand will also receive its own object, but nothing is known about that yet.
- All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.
Warmind Cell Mods Will Be Discontinued
Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.
The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.
Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.
This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:
New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time