Destiny 2: Update 1.2.0 ist jetzt live – Patch Notes für PS4, Xbox One, PC

Destiny 2: Update 1.2.0 ist jetzt live – Patch Notes für PS4, Xbox One, PC

Since around 4:00 PM, update 1.2.0 and the Warmind expansion for Destiny 2 can already be downloaded and installed. Bungie has now announced the patch notes for PS4, Xbox One, and PC.

The May update 1.2.0 for Destiny 2 is now live. Together with the Warmind expansion, it is between 6.5 GB and 7.5 GB depending on the platform and must be downloaded and installed so you can play Destiny 2 as soon as the servers are back online.

Bungie has just released the official patch notes for update 1.2.0

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This is what the update 1.2.0 brings in terms of new features and bug fixes

The most important new features were already known in advance:

  • Seasonal ranking system for the Crucible
  • Private matches, known from the predecessor, are making a return
  • Vault capacity will be increased
  • A multi-emote feature is coming
  • Masterwork versions of exotic weapons are making their way into the game
  • Seasonal progress with vendors will be introduced
  • Massive sandbox adjustments for exotic weapons
  • Modifiers for Heroic Strikes
  • Nightfall challenge cards
    D2_DLCII_Kriegsgeist

The full patch notes for update 1.2.0

Warmind Launch

  • “Warmind” is now available
  • Season 3 has started

Player Character

General

  • Players who own “Warmind” can now reach level 30 and power level 385

Emotes

  • The multi-emote is now available, and players can now assign all four emote options with self-selected emotes.
  • Emotes are now stored in the multi-emote page in the character inventory.
  • The emote collection has been removed from the vault as emotes are now on the character.

Sandbox

Abilities

  • Additional grenade charges obtained from some focus trees or exotic perks now recharge at the same rate as the main grenade (was significantly slower before).

Exotic Weapons – General

  • Exotic masterwork weapons have been implemented

Exotic Kinetic Weapons

  • Workhorse
    • When picking up kinetic ammo, you now receive more ammunition
    • Increased ammo capacity
  • Vigilance Wing
    • Recovery is set to maximum when the perk “The Last Rites” is active
  • The Jade Rabbit
    • +20 Stability
  • Rat King
    • All stat benefits are improved when moving in a pack.
    • Benefits are shared; when two people equip the exotic, they deal higher damage, with each additional player adding slightly increased damage
    • The perk “Rat Pack” can now be activated and stacked while the Rat King is stowed.
    • HUD notification has been added when the “Rat Pack” perk is active
    • Increased ammo capacity
    • Full automatic has been added
  • Crimson
    • Damage, rate of fire, and recovery time between bursts have been revamped
    • Increased ammo capacity
  • Storm and Stress
    • Storm
      • Base stability stat has been increased
      • Overcharged rounds from Stress now deal 80% bonus damage
      • HUD status notifications and visual feedback have been added when the magazine is overcharged
    • Stress
      • Kills with Stress now recharge Storm and add an overcharged round even if Storm’s magazine isn’t full
      • Increased magazine size
      • Now possesses the perk “Rampage”

Exotic Energy Weapons

  • Hard Light
    • Can now be manually reloaded to change damage type
    • Hits after rounds bounce deal double damage
  • Graviton Lance
    • Now fires two-round volleys
    • Increased stability
    • The last round of a volley has reduced recoil
    • Cosmology explosions deal more damage
    • Cosmology explosions now spawn additional void projectiles
    • Eliminated enemies float upwards and backwards, exploding closer to their death location
    • Aim assist has been improved
  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now possesses the perk “Explosive Payload”
    • Hip fire now shoots slower projectiles with tracking
  • Riskrunner
    • Now deals more damage when Arc conductor is active
    • Arc damage resistance is now increased by 50% when Arc conductor is active and the player is holding “Riskrunner”
    • Arc damage resistance is now active against Guardians in the Crucible
    • Arc conductor can be activated when the weapon is stowed
    • Arc effects have been added when Arc conductor is active
  • Solar Shot
    • Increased damage and larger kill radius
  • Cold Heart
    • Damage now ramps up faster
    • Incoming flinch has been reduced
    • Precision damage modifier has been increased to 1.4x (was 1.05x)
  • Prometheus Lens
    • Magazine size increased to 100
    • Deals more area damage and less direct hit damage
    • Precision damage modifier has been increased to 1.4x (was 1.05x)
  • Lion’s Roar
    • Deals more explosive damage and less direct hit damage
    • Increased ammo capacity
    • More spawn ammo
    • Kills with this weapon guarantee energy ammo drops

Exotic Power Weapons

  • Tractor Cannon
    • Weapon damage now suppresses the target
    • Weapon damage now makes the target 50% more vulnerable to Void damage for 10 seconds.
  • D.A.R.C.I.
    • Flinch has been reduced
    • Scope zoom has been reduced
    • Precision damage on aimed targets has been increased (up to 4x)
    • Aim assist has been improved
  • Borealis
    • Flinch has been reduced
    • When an enemy shield or that of a super-using Guardian of the same energy type is destroyed, the rest of the magazine deals double damage.
  • The Prospectors
    • Grenades now stick to surfaces
    • Grenades now deal burn damage over time

Weapon Perks

  • Pulse Monitor
    • Now reloads 35% of the magazine (previously 17.5%)
    • Can now be activated when the weapon is not equipped
  • Precision Frame
    • A bug has been fixed that caused inconsistent flinch reduction for precision weapons
    • The pattern is now more consistent when the weapon flinches
    • Lightweight grenade launchers
    • Breaching grenade launchers (yes, that’s what they are called) have been adjusted to fire faster from reload and sprint interruptions

Legendary Weapons

  • Precision Hand Cannons
    • Aiming shot animation has been adjusted
  • Linear Fusion Rifles
    • Precision damage modifier has been increased from 1.5x to 2.0x

Activities

PvE

  • Changes to damage scaling inflicted by players against higher level enemies
    • It takes longer to eliminate higher level enemies when you are below their level
    • Damage scaling of inflicted and received damage has been increased, from a 40 power level cap to a 50 power level cap
    • Higher level enemies will continue to become harder, up to 50 power levels above the player
    • If enemies are more than 50 power levels higher than the player, they will be immune to damage
    • Over-leveled, immune enemies show “??” on their nameplate
    • The damage added to enemies’ energy shields has been updated by the following damage types:
    • 3x inflicted damage from energy weapons of the matching damage type
    • 2x inflicted damage from energy weapons of the non-matching damage type
    • No bonus damage from kinetic weapons

Strikes

  • Heroic Strikes now feature rotating modifiers:
    • The following will always be active in the Heroic Strikes playlist:
    • 1x elemental burning (weekly rotation)
    • 1x advantage (daily rotation)
    • 1x disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic Strikes is now closer to Nightfall difficulty
  • Legendary Nightfall challenge card
    • Can be obtained from Xûr (for free) by replacing the rare challenge card
    • The legendary level adds additional slots for new advantages and disadvantages
  • A bug has been fixed where you weren’t getting points when defeating bosses in “A Garden World” and “Savathûn’s Song”
  • A bug has been fixed where the Nightfall score summary only displayed kills since the last death
  • Points for the entire activity completion are now shown
  • A bug has been fixed where the “Unbroken” challenge was completed for all fireteam members even when the criteria weren’t met
  • A bug has been fixed where strike scoring points were awarded to players in public bubbles, lost sectors, or other unintended areas

Raid

  • Weekly lockouts for raid rewards are now class-based
  • Players with multiple characters of the same class will only receive rewards the first time they play raid tracks or raids in a week

Tower

  • Seasonal ranks now exist for Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Vault space has been increased from 200 items to 300 items
  • A bug has been fixed where event badges did not appear in collections unless you owned “Curse of Osiris”
  • A bug has been fixed where Cayde-6 did not offer all three treasure maps for Mercury

Items and Economy

General

  • Milestones now grant a more balanced distribution of exotic weapons and armor, but overall there are now fewer exotics than before
  • A bug has been fixed where engrams did not grant exotics released at the Destiny 2 launch
  • A bug has been fixed where the first powerful engram opened after each login guaranteed an exotic item
  • A bug has been fixed that caused slow load times for uncommon gear
  • Mods and shaders can now be dismantled in the item detail screen
  • Items can now be dismantled in the vault and postmaster
  • Exotic ghost shells from season 2 with destination perks now have a chance to also have Helas Basin perks when obtained first

Character Inventory

  • A “Quests” category has been added to the character inventory to track quests, such as those related to exotic quests
    • Items in the quests category are specific to each character and are not shared across the account

Eververse

  • Players can now receive one shiny engram per character (account limit is three characters) from Tess for the seasonal milestone
  • The number of available items to purchase for Silver has been increased from 14 to 18
  • Additional slots include shaders and teleport effects
  • A problem has been fixed where players could purchase bundles or engrams even if their post was full
  • A problem has been fixed where the items received from the Shimmering Grace of Eververse did not display the correct symbol in the post.
  • The Prisma Matrix has been added to the Eververse
    • From launch, the Prisma Matrix will contain 10 Eververse items from season 3 every week it is active
    • With the first “Well Rested” level-up of the week, players earn a Prisma Facet, allowing the Prisma Matrix to be used once for free
    • Players can have up to three Prisma Facets
    • Additional activations can be purchased for 200 silver each
    • The item inventory is based on a knockout list. Duplicate items are avoided this way
    • If items are earned through shiny engrams, shiny dust, or previous matrix activations, these will also remove rewards from the knockout list.

Clans

Progress

  • In season 3, there is a new set of clan perks to earn.
  • Those who reached clan rank 6 in season 2 have received a new clan banner pole.

Clan Engrams 

  • Clan engrams from Trials of the Nine and the Raid no longer generate “Trials of the Nine” or raid weapons
    • They now generate Crucible and Vanguard rewards
  • Clan engrams no longer generate rewards that exceed the player level once power level 340 has been reached
    • Nightfall and Crucible clan engrams now generate rewards up to 340 power

Guide Games

  • All players receive a new set of guide game tickets
  • Players can earn a Leviathan guide badge, which counts how many raid encounters and raids have been completed as a guide
  • This badge grants an aura for 14 days after completing a raid as a guide
  • Once a week, when the aura is active, you receive a shiny engram for playing a raid to the end as a guide.

The Crucible

General

  • Private matches are now available for all players
  • Players must own “Curse of Osiris” and “Warmind” to play maps from their respective releases in private matches
  • A crucible ranking system has been added (details here)
  • A fireteam player search system has been added (details here)

Maps

  • Maps from “Curse of Osiris” and “Warmind” are now available to all players in Crucible playlists with player search
  • New Warmind maps: Core Meltdown and Solitude
  • Reinforcement points have been added: Altar of Flame, The Cliffs of Death, and Endless Vale
  • Kill volume has been added to Burnout to prevent players from leaving the playable area
  • A camera point has been added to The Cliffs of Death in 6v6

Game Modes

  • “Doubles” has been added to the weekly rotating playlists

Audio

Settings

  • Audio options in the game, accessible via the settings in Destiny 2, have been added or changed: (help article)
    • SFX volume
    • Dialogue/cutscene volume
    • Music volume
    • Chat volume

PC

  • Keybinding
    • The secondary keybinding can be set through the settings menu in Destiny 2.
    • Key bindings are now saved by account by default However, there is a setting in the settings menu that allows key bindings to be saved per device.
  • Text Chat
    • Incoming text chat messages are now displayed by default.  There is a bindable key (default “L”) that minimizes the text chat.
    • Incoming text chat messages now produce a sound when the text chat is minimized.  This can be disabled in the settings menu.

UI

General

  • A bug has been fixed where the cursor occasionally did not appear on destination maps
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