In the Crucible, you can use the dome to hold certain zones that represent important mission objectives, or to revive fallen comrades.

The perk Power Accumulation is worth its weight in gold in heated battles, as you and nearby allies regenerate health for each melee kill.
The Code of the Attacker – The Master of Shield Throwing
The second skill tree of the Sentinel is more offensively oriented; you can no longer create a Protective Dawn. However, it grants you a second shield throw while your super is active. Also, you recharge your grenade ability with grenade kills:
- Shield Explosion – Execute a short sprint and then unleash this ability in melee. This creates a shield explosion that confuses your enemies
- Second Shield – When the Sentinel Shield is activated, you gain another shield throw attack
- Trench – If enemies surround you and you kill one of them, your super cooldown is reduced
- Increase – By using this ability, you gain an additional grenade charge and the duration of grenade effects is increased
If you decide to play the Titan offensively, do not take this branch of the Sentinel. The Titan has significantly more offensive destruction potential with its other subclasses. However, if you are working as a supporter in tough content, the Sentinel is a good choice!
The Sunbreaker – The Hammer of Sol
The Sunbreaker was introduced in the expansion “The Taken King” of Destiny 1 and is the third playable subclass of the Titan. Once your super ability is charged, you can go on a hunt for criminals armed with hammers.
The subclass has not changed significantly compared to Destiny 1. As with the Sentinel, you can choose between two different skill trees, which we will introduce below.

The Grenades of the Sunbreaker
Of course, the Sunbreaker can also throw grenades. The following three are available:
- Fusion Grenade – This grenade deals additional damage if it sticks to the opponent.
- Thermite Grenade – A line of solar energy is drawn on the ground that damages your enemies.
- Incendiary Grenade – The explosion of this grenade sets your enemies on fire.
The same grenades were already available to the Sunbreaker in the predecessor. For combat against AI opponents, a well-placed Thermite Grenade is recommended, while the Fusion and Incendiary Grenades are recommended for single targets. Note that the Incendiary Grenade must be thrown very accurately; otherwise, it does little damage.
The Code of the Fireforged – The Damage Booster
This talent tree is solely designed to lay waste to everything in your path. Exploding enemies and hammers are just two of the abilities you can expect in the Code of the Fireforged:
- Hammer Strike – Use this ability during a sprint to ignite a flaming hammer that deals damage and weakens your opponents
- Temperate Metal – Solar kills grant you and your nearby friends a bonus to movement and reload speed
- Explosive Pyre – If you kill an enemy with the Hammer of Sol, it explodes
- Volcanic Rage – Hammers crumble into ashes that explode upon impact
The bonus to movement and reload speed is nice; otherwise, this branch of the Sunbreaker has no support abilities and is purely focused on the offensive.

You should pay special attention to the perk Hammer Strike. This ensures that you deal 50% more damage to the hit enemy for a short time after the attack. Sounds good? It is!
The Code of the Siegebreakers – Even More Fire!
At the core of this skill tree are the so-called sunspots, patches of liquid fire that speed up your solar abilities recharge and extend your super while you stand in them. You can create these “campfires” by killing enemies during your super or finishing them with melee attacks. Let’s take a look at the abilities:
- Mortar Shot – If you hit your opponent with this ability, you unleash a solar explosion that sets nearby enemies on fire.
- Sol Invictus – Solar ability kills restore your health, and melee ability kills leave a deadly sunspot.
- Solar Warrior – While standing in a sunspot, your solar abilities recharge faster, and the super attack lasts longer.
- Endless Siege – Hammers create a sunspot on impact. Standing in one, you throw your hammers faster.
The Sunbreaker has destructive potential and is a great offensive class that also possesses support abilities.
The Striker Titan – Head First Through the Wall
I need to use two phrases here. On the one hand “The best comes last”, on the other “Attack is the best defense”. Both apply to the Striker. The Striker has been fundamentally overhauled by Bungie. While the super attack, the Fist of Chaos, was a one-time thing in Destiny 1, you can now ignite the super in Destiny 2 and easily unleash the Fist of Chaos five or six times before your super ends.
Moreover, the Striker has been given the best grenades of the Titan, which are suitable for all purposes. What else the Striker can do, you will learn now!
The Grenades of the Striker – Better Take Cover
You can choose from the following grenades as a Striker:
- Flash Grenade – This grenade confuses hit enemies.
- Pulse Grenade – Enemies in the explosion radius take continuous damage.
- Thunder Grenade – Attaches to surfaces and scatters light flashes that blind your enemies.
My personal favorite is the Pulse Grenade. If placed well, it takes down enemy Fallen Captains along with their shield in three pulses. Whether in PvE or PvP, this grenade cleans up!

The Flash Grenade is also good for gaining a bit of breathing room in tight situations. Unfortunately, the Thunder Grenade is not quite as strong as in the predecessor but still does a good amount of damage if placed well.
The Code of the Quake – Literally
The skill tree for those who like brutal destruction. Shoulder charge? Check! Double grenades? Check! Aftershocks that recharge your grenade? Yes, please!
- Seismic Strike – When you activate this ability while running, you ram into your enemies and trigger an explosion upon impact
- End Speed – Using the Fist of Chaos activates a force field that deals increased damage to enemies while you are in the air
- Aftershocks – When you hit enemies with Aftershocks, your grenade recharges
- Increase – With this ability, you get an additional grenade charge, and the duration of grenade effects is increased
Seismic Strike offers area damage. When you execute the attack in a group of enemies, they dissolve into Arc energy. The Fist of Chaos creates an Aftershock, damaging enemies and recharging your grenade. You will have two grenades, and the effects of the grenades will last longer.

The Code of the Quake is pure offense. However, this also means that you lack any support or healing abilities. But you have the other classes as comrades who can assist you while they watch you in awe as you work.
The Code of the Juggernaut – The True Punch-Bro
The Code of the Juggernaut revolves around the Titan’s melee attack and brings the following skills:
- Frontal Attack – The attack with this ability reloads your weapon and improves its stability
- Reversal – If you perform a melee kill, your health regenerates
- Knockout – If you break through your enemy’s shield or deal critical damage, you increase the damage you deal in melee and your range
- Stomp – If you kill an enemy with the Fist of Chaos, it increases the duration of your super attack
The Reversal ability increases your chances of survival in larger groups of enemies; the Frontal Attack reloads your weapons and improves their stability. Compared to the Code of the Quake, you can also help yourself here and are not as dependent on other classes. Particularly in heavy endgame content, this skill tree is useful.

Summary: Do you want to play your Titan more defensively and support your team in difficult situations? Play the Sentinel and its Code of the Protector. Do you want to see the world in flames and benefit from it? The Sunbreaker and the Code of the Siegebreakers is your choice.
If you want to bring the offense with a bang, the Striker and the Code of the Quake are perfect for you.
Now you know all subclasses and abilities, and have found an exotic armor piece for the Titan? We show you what to do with it and provide class and build suggestions!
To the Titans among you: Which skill tree of which subclass do you like the best so far? Let us know in the comments!
As a Titan, you need the right exotic weapon:
Destiny 2: All Exotic Weapons and How to Get Them
The Titan in Destiny 2 is both front-line and tank. We show you in the class guide how to get the best out of the Titans. This is how you dominate with the Titan subclasses Sentinel, Striker, and Sunbreaker in Destiny 2.
You have completed the story, reached level 20, and have tried out a few Titan abilities here and there, but you are not sure what is best in which situation? We give you some basic tips on the Titan in Destiny 2: What is the best build? Which focus is the strongest? Which subclass and abilities are best suited for the hardest content?
And we show you how to perform well even as a solo Titan.
We will not present any “builds” here, as the skill selection does not offer enough scope and depth. Nevertheless, the choice of focus and the corresponding skill trees should be carefully considered and depends on your personal playstyle.
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The Titan’s class ability – the Barrier
The Titan’s barricade is a useful tool in every fight, whether against AI or other Guardians in the Crucible. Regardless of which subclass you have equipped, the barrier is always available to you. You can choose between two different versions:
- Tower Barrier – Extremely useful in Nightfall strikes. The barricade absorbs a lot of damage and can quickly get you out of desperate situations. The tower barrier can also be helpful in the Crucible to hold certain points (e.g., the bomb in Countdown mode). Opposing Guardians also take damage when they run through the tall barricade, making it suitable for blocking smaller passages.
- Gunfight Barrier – Behind this barricade, three to four Guardians can crouch and find cover. When aiming through the weapon’s scope, you can shoot comfortably over the barricade. This barricade is suitable for taking down large groups of enemies. The advantage of the barricade is that equipped weapons automatically reload when you stop shooting and leave the zoom. Theoretically, rocket launchers can be used in this way like slowly firing scout rifles.

The Titan’s Jump – Fast and Far
Bungie has not fundamentally overhauled the Titan jumps at first glance. But appearances can be deceiving. You can jump significantly further in Destiny 2 than in Destiny 1, and you can do it quickly. The following jumps are available:
- Lift – Jump while you are in the air to float higher
- Glide – Jump in the air to activate gliding with precise directional control
- Catapult Lift – Jump in the air to receive a powerful first boost
The Lift is equally useful in all situations, the Catapult Lift can get you out of tight spots (especially in the Crucible), while the Glide increases control in the air (I can’t name a situation where this was helpful).
For me, the Titan with the Lift has the best jump in the game. It is just as fast and high as in the predecessor, but it goes as far as a Warlock.
Guide: The Titans’ Foci in Destiny 2 at a Glance
The Titan has access to three foci, which we will present in detail in the guide:
- The Sentinel – A focus that can be played defensively or offensively depending on the orientation. Wields a powerful shield or protects your allies with a dome that shields you from enemy fire. The Sentinel symbolizes the Void element.
- The Sunbreaker – Smash your enemies with flaming hammers. The Sunbreaker is an offensive focus with support potential and corresponds to the Solar element.
- The Striker – Pure destruction. An offensive focus that specializes in either grenades or melee attacks. Strikers represent the Arc element.
The skills of each subclass are not fully unlocked when acquired. You will receive upgrade points with each level-up until level 20. Even after level 20, you can still earn upgrade points, and a corresponding bar fills up as you earn experience. In addition to a bright engram, you can also earn upgrade points this way. Certain missions grant you skill upgrades as well.
The Sentinel – Usable Offensively and Defensively
The Sentinel is a new focus in Destiny 2; you get to play with a shield like Captain America. The Sentinel is the first subclass you can unlock in Destiny 2. It has the Void element.
The Grenades of the Sentinel
The grenades of the Sentinel are a mixture of the defender’s grenades and the Hunter’s Nightstalker—the Void Wall grenade, which the Sentinel can now also use.
- Magnet Grenade – A sticky grenade that explodes twice on an opponent
- Void Wall Grenade – With this grenade, the Titan creates a wall of Void light
- Suppressor Grenade – This grenade temporarily prevents your enemies from using their abilities
While sticky grenades were almost always lethal in the Destiny 1 Crucible, they are significantly less harmful in Destiny 2. A Guardian with full health still has meager remains of their shield even after a direct grenade hit.

Which Grenade Should One Use as a Sentinel in Destiny 2?
Both for PvE and PvP, the Suppressor Grenade is recommended as it suppresses enemy abilities. You can also use Magnet Grenades to finish off enemy Guardians.
The Code of the Protector – Anyone for a Bubble?
If you want to support your team in the toughest endgame content, you should consider the Code of the Protector. Here you have access to the Protective Dawn, the Titan Bubble, which creates a dome that protects you from incoming damage. Additionally, you have an overshield as long as you stay in the dome. Specifically, the Code of the Protector offers the following perks:
- Defensive Strike – A melee ability that creates an overshield for you and your friends. To do this, kill an enemy with the Defensive Strike
- Protective Dawn – When your super is charged, you can create the Protective Dawn that shields you and your friends
- Turning Tide – The extra shield from the Defensive Strike lasts longer and increases reload speed and melee damage
- Power Accumulation – You and nearby friends receive health for each melee kill
The Protective Dawn is excellent for preventing the death of weakened allies or creating a safe space where you can revive fallen teammates.
In the Crucible, you can use the dome to hold certain zones that represent important mission objectives, or to revive fallen comrades.

The perk Power Accumulation is worth its weight in gold in heated battles, as you and nearby allies regenerate health for each melee kill.
The Code of the Attacker – The Master of Shield Throwing
The second skill tree of the Sentinel is more offensively oriented; you can no longer create a Protective Dawn. However, it grants you a second shield throw while your super is active. Also, you recharge your grenade ability with grenade kills:
- Shield Explosion – Execute a short sprint and then unleash this ability in melee. This creates a shield explosion that confuses your enemies
- Second Shield – When the Sentinel Shield is activated, you gain another shield throw attack
- Trench – If enemies surround you and you kill one of them, your super cooldown is reduced
- Increase – By using this ability, you gain an additional grenade charge and the duration of grenade effects is increased
If you decide to play the Titan offensively, do not take this branch of the Sentinel. The Titan has significantly more offensive destruction potential with its other subclasses. However, if you are working as a supporter in tough content, the Sentinel is a good choice!
The Sunbreaker – The Hammer of Sol
The Sunbreaker was introduced in the expansion “The Taken King” of Destiny 1 and is the third playable subclass of the Titan. Once your super ability is charged, you can go on a hunt for criminals armed with hammers.
The subclass has not changed significantly compared to Destiny 1. As with the Sentinel, you can choose between two different skill trees, which we will introduce below.

The Grenades of the Sunbreaker
Of course, the Sunbreaker can also throw grenades. The following three are available:
- Fusion Grenade – This grenade deals additional damage if it sticks to the opponent.
- Thermite Grenade – A line of solar energy is drawn on the ground that damages your enemies.
- Incendiary Grenade – The explosion of this grenade sets your enemies on fire.
The same grenades were already available to the Sunbreaker in the predecessor. For combat against AI opponents, a well-placed Thermite Grenade is recommended, while the Fusion and Incendiary Grenades are recommended for single targets. Note that the Incendiary Grenade must be thrown very accurately; otherwise, it does little damage.
The Code of the Fireforged – The Damage Booster
This talent tree is solely designed to lay waste to everything in your path. Exploding enemies and hammers are just two of the abilities you can expect in the Code of the Fireforged:
- Hammer Strike – Use this ability during a sprint to ignite a flaming hammer that deals damage and weakens your opponents
- Temperate Metal – Solar kills grant you and your nearby friends a bonus to movement and reload speed
- Explosive Pyre – If you kill an enemy with the Hammer of Sol, it explodes
- Volcanic Rage – Hammers crumble into ashes that explode upon impact
The bonus to movement and reload speed is nice; otherwise, this branch of the Sunbreaker has no support abilities and is purely focused on the offensive.

You should pay special attention to the perk Hammer Strike. This ensures that you deal 50% more damage to the hit enemy for a short time after the attack. Sounds good? It is!
The Code of the Siegebreakers – Even More Fire!
At the core of this skill tree are the so-called sunspots, patches of liquid fire that speed up your solar abilities recharge and extend your super while you stand in them. You can create these “campfires” by killing enemies during your super or finishing them with melee attacks. Let’s take a look at the abilities:
- Mortar Shot – If you hit your opponent with this ability, you unleash a solar explosion that sets nearby enemies on fire.
- Sol Invictus – Solar ability kills restore your health, and melee ability kills leave a deadly sunspot.
- Solar Warrior – While standing in a sunspot, your solar abilities recharge faster, and the super attack lasts longer.
- Endless Siege – Hammers create a sunspot on impact. Standing in one, you throw your hammers faster.
The Sunbreaker has destructive potential and is a great offensive class that also possesses support abilities.
The Striker Titan – Head First Through the Wall
I need to use two phrases here. On the one hand “The best comes last”, on the other “Attack is the best defense”. Both apply to the Striker. The Striker has been fundamentally overhauled by Bungie. While the super attack, the Fist of Chaos, was a one-time thing in Destiny 1, you can now ignite the super in Destiny 2 and easily unleash the Fist of Chaos five or six times before your super ends.
Moreover, the Striker has been given the best grenades of the Titan, which are suitable for all purposes. What else the Striker can do, you will learn now!
The Grenades of the Striker – Better Take Cover
You can choose from the following grenades as a Striker:
- Flash Grenade – This grenade confuses hit enemies.
- Pulse Grenade – Enemies in the explosion radius take continuous damage.
- Thunder Grenade – Attaches to surfaces and scatters light flashes that blind your enemies.
My personal favorite is the Pulse Grenade. If placed well, it takes down enemy Fallen Captains along with their shield in three pulses. Whether in PvE or PvP, this grenade cleans up!

The Flash Grenade is also good for gaining a bit of breathing room in tight situations. Unfortunately, the Thunder Grenade is not quite as strong as in the predecessor but still does a good amount of damage if placed well.
The Code of the Quake – Literally
The skill tree for those who like brutal destruction. Shoulder charge? Check! Double grenades? Check! Aftershocks that recharge your grenade? Yes, please!
- Seismic Strike – When you activate this ability while running, you ram into your enemies and trigger an explosion upon impact
- End Speed – Using the Fist of Chaos activates a force field that deals increased damage to enemies while you are in the air
- Aftershocks – When you hit enemies with Aftershocks, your grenade recharges
- Increase – With this ability, you get an additional grenade charge, and the duration of grenade effects is increased
Seismic Strike offers area damage. When you execute the attack in a group of enemies, they dissolve into Arc energy. The Fist of Chaos creates an Aftershock, damaging enemies and recharging your grenade. You will have two grenades, and the effects of the grenades will last longer.

The Code of the Quake is pure offense. However, this also means that you lack any support or healing abilities. But you have the other classes as comrades who can assist you while they watch you in awe as you work.
The Code of the Juggernaut – The True Punch-Bro
The Code of the Juggernaut revolves around the Titan’s melee attack and brings the following skills:
- Frontal Attack – The attack with this ability reloads your weapon and improves its stability
- Reversal – If you perform a melee kill, your health regenerates
- Knockout – If you break through your enemy’s shield or deal critical damage, you increase the damage you deal in melee and your range
- Stomp – If you kill an enemy with the Fist of Chaos, it increases the duration of your super attack
The Reversal ability increases your chances of survival in larger groups of enemies; the Frontal Attack reloads your weapons and improves their stability. Compared to the Code of the Quake, you can also help yourself here and are not as dependent on other classes. Particularly in heavy endgame content, this skill tree is useful.

Summary: Do you want to play your Titan more defensively and support your team in difficult situations? Play the Sentinel and its Code of the Protector. Do you want to see the world in flames and benefit from it? The Sunbreaker and the Code of the Siegebreakers is your choice.
If you want to bring the offense with a bang, the Striker and the Code of the Quake are perfect for you.
Now you know all subclasses and abilities, and have found an exotic armor piece for the Titan? We show you what to do with it and provide class and build suggestions!
To the Titans among you: Which skill tree of which subclass do you like the best so far? Let us know in the comments!
As a Titan, you need the right exotic weapon: